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author | Peter Kohaut | 2019-02-09 23:30:40 +0100 |
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committer | Peter Kohaut | 2019-02-10 09:50:16 +0100 |
commit | fe25ad1a830a85a8644034c81f2d152f59f33591 (patch) | |
tree | 2709602b7ba07bf60963c24fc6c0bf5e0b951937 | |
parent | a0e9b09cd9b9be59dcf4c90df152fba8b55390cd (diff) | |
download | scummvm-rg350-fe25ad1a830a85a8644034c81f2d152f59f33591.tar.gz scummvm-rg350-fe25ad1a830a85a8644034c81f2d152f59f33591.tar.bz2 scummvm-rg350-fe25ad1a830a85a8644034c81f2d152f59f33591.zip |
BLADERUNNER: Fixed Gordo animation change
He will stop properly after running
-rw-r--r-- | engines/bladerunner/game_constants.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/gordo.cpp | 35 |
2 files changed, 22 insertions, 15 deletions
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h index 85481a8d77..7778d5350b 100644 --- a/engines/bladerunner/game_constants.h +++ b/engines/bladerunner/game_constants.h @@ -38,7 +38,7 @@ enum Actors { kActorCrazylegs = 9, kActorLuther = 10, kActorGrigorian = 11, - kActorTransient = 12, + kActorTransient = 12, // Homeless kActorLance = 13, kActorBulletBob = 14, kActorRunciter = 15, diff --git a/engines/bladerunner/script/ai/gordo.cpp b/engines/bladerunner/script/ai/gordo.cpp index 700e8c0066..bb8e62ecde 100644 --- a/engines/bladerunner/script/ai/gordo.cpp +++ b/engines/bladerunner/script/ai/gordo.cpp @@ -253,8 +253,8 @@ bool AIScriptGordo::ShotAtAndHit() { // Shot as a human if (Actor_Query_Goal_Number(kActorGordo) > 239 - && Actor_Query_Goal_Number(kActorGordo) < 245) - { + && Actor_Query_Goal_Number(kActorGordo) < 245 + ) { Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR01Die); Delay(1500); Actor_Voice_Over(2410, kActorVoiceOver); @@ -1217,22 +1217,29 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) { switch (_animationState) { case 0: break; - case 1: - case 3: - case 38: - case 39: - _animationState = 0; - _animationFrame = 0; - _state = 0; - _counterTarget = 0; - break; case 2: case 13: - Actor_Change_Animation_Mode(kActorGordo, 53); + Actor_Change_Animation_Mode(kActorGordo, kAnimationModeSit); break; - default: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 12: + case 36: + case 37: var_45B078 = 1; break; + default: + _animationState = 0; + _animationFrame = 0; + _state = 0; + _counterTarget = 0; + break; } break; @@ -1496,7 +1503,7 @@ bool AIScriptGordo::ChangeAnimationMode(int mode) { _animationFrame = 0; break; - case 53: + case kAnimationModeSit: _animationState = 2; _animationFrame = 0; break; |