diff options
author | Filippos Karapetis | 2012-12-13 01:59:33 +0200 |
---|---|---|
committer | Filippos Karapetis | 2012-12-13 01:59:33 +0200 |
commit | fe3737f7a3a39a5a9ffa88403fa374837315e3a8 (patch) | |
tree | 6c466c7187d2ac4ec7661a97f51071b4f6136b68 | |
parent | 576d92e2861d6b94be0c19a557f92f7ce13a17f4 (diff) | |
download | scummvm-rg350-fe3737f7a3a39a5a9ffa88403fa374837315e3a8.tar.gz scummvm-rg350-fe3737f7a3a39a5a9ffa88403fa374837315e3a8.tar.bz2 scummvm-rg350-fe3737f7a3a39a5a9ffa88403fa374837315e3a8.zip |
TINSEL: Remove outdated comment
-rw-r--r-- | engines/tinsel/tinsel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h index 32e21842a1..ec504b69cd 100644 --- a/engines/tinsel/tinsel.h +++ b/engines/tinsel/tinsel.h @@ -78,7 +78,7 @@ enum TinselGameFeatures { /** * The following is the ScummVM definitions of the various Tinsel versions: * TINSEL_V0 - This was an early engine version that was only used in the Discworld 1 - * demo. It is not currently supported. + * demo. * TINSEL_V1 - This was the engine version used by Discworld 1. Note that there were two * major releases: an earlier version that used *.gra files, and a later one that * used *.scn files, and contained certain script and engine bugfixes. In ScummVM, |