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authorFilippos Karapetis2012-12-13 01:59:33 +0200
committerFilippos Karapetis2012-12-13 01:59:33 +0200
commitfe3737f7a3a39a5a9ffa88403fa374837315e3a8 (patch)
tree6c466c7187d2ac4ec7661a97f51071b4f6136b68
parent576d92e2861d6b94be0c19a557f92f7ce13a17f4 (diff)
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TINSEL: Remove outdated comment
-rw-r--r--engines/tinsel/tinsel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 32e21842a1..ec504b69cd 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -78,7 +78,7 @@ enum TinselGameFeatures {
/**
* The following is the ScummVM definitions of the various Tinsel versions:
* TINSEL_V0 - This was an early engine version that was only used in the Discworld 1
- * demo. It is not currently supported.
+ * demo.
* TINSEL_V1 - This was the engine version used by Discworld 1. Note that there were two
* major releases: an earlier version that used *.gra files, and a later one that
* used *.scn files, and contained certain script and engine bugfixes. In ScummVM,