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author | Max Horn | 2003-05-20 16:36:26 +0000 |
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committer | Max Horn | 2003-05-20 16:36:26 +0000 |
commit | fe57d155f876071f395b5476d365d02033b7ff55 (patch) | |
tree | 151bd31451bdabb4bc9da69a879269704258d32d | |
parent | d60c78c4eb5d28d062618abd93e93ffedde2dedf (diff) | |
download | scummvm-rg350-fe57d155f876071f395b5476d365d02033b7ff55.tar.gz scummvm-rg350-fe57d155f876071f395b5476d365d02033b7ff55.tar.bz2 scummvm-rg350-fe57d155f876071f395b5476d365d02033b7ff55.zip |
remove this obsolete FIXME (code is fine as it is)
svn-id: r7741
-rw-r--r-- | scumm/scummvm.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index c7e5da7cfb..1fd9e91b07 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1517,13 +1517,6 @@ void Scumm::initRoomSubBlocks() { } } - // FIXME - we could simply always call findResourceData here, it will - // do the right thing even if GF_SMALL_HEADER is set. But then, we have - // to change setPaletteFromPtr() (easy). The problematic bit is save game - // compatibility - _CLUT_offs is stored in the save game after all. - // Of course we could just decide to not use _CLUT_offs anymore, and change - // setPaletteFromRes() to invoke findResourceData() each time - // (and also getPalettePtr()). if (_features & GF_OLD_BUNDLE) ptr = 0; // TODO ? do 16 bit games use a palette?!? else if (_features & GF_SMALL_HEADER) |