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author | Alyssa Milburn | 2011-03-29 20:15:12 +0200 |
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committer | Alyssa Milburn | 2011-03-29 20:22:25 +0200 |
commit | fe613524e5f93b2f66613ef2e77608407eba2dd6 (patch) | |
tree | bbb76ab1fc87c01dda3586065463de1addf0c5bc | |
parent | ff9f08aa411c68e027f594eca16404d920f7c820 (diff) | |
download | scummvm-rg350-fe613524e5f93b2f66613ef2e77608407eba2dd6.tar.gz scummvm-rg350-fe613524e5f93b2f66613ef2e77608407eba2dd6.tar.bz2 scummvm-rg350-fe613524e5f93b2f66613ef2e77608407eba2dd6.zip |
MOHAWK: Looks like LBAnimation ignores sound priorities after all.
-rw-r--r-- | engines/mohawk/livingbooks.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mohawk/livingbooks.cpp b/engines/mohawk/livingbooks.cpp index 3d1c32fc90..356ad94fa6 100644 --- a/engines/mohawk/livingbooks.cpp +++ b/engines/mohawk/livingbooks.cpp @@ -1695,7 +1695,7 @@ void LBAnimation::stop() { void LBAnimation::playSound(uint16 resourceId) { _currentSound = resourceId; - _vm->playSound(_parent, _currentSound); + _vm->_sound->playSound(_currentSound); } bool LBAnimation::soundPlaying(uint16 resourceId) { |