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author | Gregory Montoir | 2005-10-14 19:32:58 +0000 |
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committer | Gregory Montoir | 2005-10-14 19:32:58 +0000 |
commit | fe6b21129de006d49ba1ad7f0470b3463fcfff28 (patch) | |
tree | 7911807983b8c228e213712201b9eee3a450bbcf | |
parent | 80fd4fe088ce9f4945008840be77a2b1ddb92ce5 (diff) | |
download | scummvm-rg350-fe6b21129de006d49ba1ad7f0470b3463fcfff28.tar.gz scummvm-rg350-fe6b21129de006d49ba1ad7f0470b3463fcfff28.tar.bz2 scummvm-rg350-fe6b21129de006d49ba1ad7f0470b3463fcfff28.zip |
Fixed the 'Failed to save game state' warning in HE90. _numBitVariables is equal to 0 there, so Serializer::saveLoadArrayOf() is called with len=0 which calls GzipSaveFile::write() with dataSize=0, which leads to GzipSaveFile::_ioError being set.
svn-id: r19084
-rw-r--r-- | scumm/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 409b713a3f..f53eeef1dc 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -1415,7 +1415,7 @@ void Serializer::saveArrayOf(void *b, int len, int datasize, byte filetype) { uint32 data; // speed up byte arrays - if (datasize == 1 && filetype == sleByte) { + if (len > 0 && datasize == 1 && filetype == sleByte) { saveBytes(b, len); return; } |