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authorPaul Gilbert2017-08-06 18:15:21 -0400
committerPaul Gilbert2017-08-06 18:15:21 -0400
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parent4d7d7698eb83d60d185d6ed693d1cdfe0a3978de (diff)
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TITANIC: Add Starship Titanic notes to README
-rw-r--r--README69
1 files changed, 48 insertions, 21 deletions
diff --git a/README b/README
index 8aad65dc72..bbf73b7fbf 100644
--- a/README
+++ b/README
@@ -35,16 +35,17 @@ Table of Contents:
* 3.14 Mickey's Space Adventure notes
* 3.15 Nippon Safes Inc. Amiga notes
* 3.16 Simon the Sorcerer notes
- * 3.17 The Curse of Monkey Island notes
- * 3.18 The Feeble Files notes
- * 3.19 The Legend of Kyrandia notes
- * 3.20 Troll's Tale notes
- * 3.21 Winnie the Pooh notes
- * 3.22 Sierra AGI games: Predictive Input Dialog notes
- * 3.23 Sierra SCI games: Simultaneous speech and subtitles
- * 3.24 Zork games notes
- * 3.25 Commodore64 games notes
- * 3.26 Macintosh games notes
+ * 3.17 Starship Titanic notes
+ * 3.18 The Curse of Monkey Island notes
+ * 3.19 The Feeble Files notes
+ * 3.20 The Legend of Kyrandia notes
+ * 3.21 Troll's Tale notes
+ * 3.22 Winnie the Pooh notes
+ * 3.23 Sierra AGI games: Predictive Input Dialog notes
+ * 3.24 Sierra SCI games: Simultaneous speech and subtitles
+ * 3.25 Zork games notes
+ * 3.26 Commodore64 games notes
+ * 3.27 Macintosh games notes
4.0) Supported Platforms
5.0) Running ScummVM
* 5.1 Command Line Options
@@ -924,8 +925,34 @@ If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
will find the Windows version in the main directory of the CD and the
DOS version in the DOS directory of the CD.
-
-3.17) The Curse of Monkey Island notes:
+3.17) Starship Titanic game notes:
+----------------------------------
+Basic Movements:
+Left Click: Move action
+Shift + Left Click: Edit room glyph chevrons and Quick movement transitions
+Right Click: Edit room glyph chevrons and Quick transitions
+Mouse Wheel: Scroll through items (inventory, etc) and conversation log
+Arrow Keys: Movement. Down arrow/back is only available if the
+given view explicitly has a backwards movement available.
+
+Controls for the Starfield Puzzle at the end of the game:
+Tab: Toggle between starmap and skyscape
+Mouse Click: skyscape star selection
+Mouse Movement: starmap orientation
+Z: starmap turn left
+X: starmap turn right
+' starmap turn up
+/ starmap turn down
+; starmap move forward
+. starmap move backward
+SPACE starmap stop movement
+L starmap lock coordinate
+D starmap unlock coordinate
+
+For the purposes of solving the puzzle, only L and Tab are really
+needed, though the action glyph in the PET can be used instead of Tab.
+
+3.18) The Curse of Monkey Island notes:
----- ---------------------------------
For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
The comi.la0 file can be found on either CD, but since they are
@@ -937,7 +964,7 @@ two CDs. Some of the files appear on both CDs, but again they're
identical.
-3.18) The Feeble Files notes:
+3.19) The Feeble Files notes:
----- -----------------------
Amiga/Macintosh:
You need to install a small pack of cutscenes that are missing in both
@@ -964,7 +991,7 @@ Rename voices.wav on CD3 to voices3.wav
Rename voices.wav on CD4 to voices4.wav
-3.19) The Legend of Kyrandia notes:
+3.20) The Legend of Kyrandia notes:
----- -----------------------------
To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
file. The file should always be included in official ScummVM packages.
@@ -975,14 +1002,14 @@ thus you only need to grab it in case ScummVM complains about the file
being missing.
-3.20) Troll's Tale notes:
+3.21) Troll's Tale notes:
----- -------------------
The original game came in a PC booter disk, therefore it is necessary to
dump the contents of that disk in an image file and name it "troll.img"
to be able to play the game under ScummVM.
-3.21) Winnie the Pooh notes:
+3.22) Winnie the Pooh notes:
----- ----------------------
It is possible to import saved games from the original interpreter of the
game into ScummVM.
@@ -997,7 +1024,7 @@ game's screen to change location, similar to many adventure games, which
is simpler and more straightforward than moving around using the menu.
-3.22) Sierra AGI games: Predictive Input Dialog:
+3.23) Sierra AGI games: Predictive Input Dialog:
----- ------------------------------------------
The Predictive Input Dialog is a ScummVM aid for running AGI engine
games (which notoriously require command line input) on devices with
@@ -1051,7 +1078,7 @@ naturally mapping the functionality to the numeric keypad. Also, the
dialog's buttons can be navigated with the arrow and the enter keys.
-3.23) Sierra SCI games: Simultaneous speech and subtitles:
+3.24) Sierra SCI games: Simultaneous speech and subtitles:
----- ----------------------------------------------------
Certain CD versions of Sierra SCI games had both speech and text
resources. Some have an option to toggle between the two, but there are
@@ -1140,7 +1167,7 @@ Torin's Passage CD:
Mixer" from the in-game "Game" menu and setting the speech volume
to zero.
-3.24) Zork games notes:
+3.25) Zork games notes:
----- -----------------
To run the supported Zork games (Zork Nemesis: The Forbidden Lands
and Zork: Grand Inquisitor) you need to copy some (extra) data to it's
@@ -1237,7 +1264,7 @@ Copy the zassetsc directory into the game root directory
Copy the zassetse directory into the game root directory
-3.25) Commodore64 games notes:
+3.26) Commodore64 games notes:
----- ------------------------
Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
@@ -1251,7 +1278,7 @@ to Commodore64. We recommend using the much simpler approach described
in the previous paragraph.
-3.26) Macintosh games notes:
+3.27) Macintosh games notes:
----- ----------------------
All LucasArts SCUMM based adventures, except COMI, also exist in versions
for the Macintosh. ScummVM can use most (all?) of them, however, in some