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author | Paul Gilbert | 2017-08-06 18:15:21 -0400 |
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committer | Paul Gilbert | 2017-08-06 18:15:21 -0400 |
commit | fe7f921118b742656c615b4c62e9daed46c7a445 (patch) | |
tree | 8c21a3387f5763dfc1e5a5c90f3abf4997e5078d | |
parent | 4d7d7698eb83d60d185d6ed693d1cdfe0a3978de (diff) | |
download | scummvm-rg350-fe7f921118b742656c615b4c62e9daed46c7a445.tar.gz scummvm-rg350-fe7f921118b742656c615b4c62e9daed46c7a445.tar.bz2 scummvm-rg350-fe7f921118b742656c615b4c62e9daed46c7a445.zip |
TITANIC: Add Starship Titanic notes to README
-rw-r--r-- | README | 69 |
1 files changed, 48 insertions, 21 deletions
@@ -35,16 +35,17 @@ Table of Contents: * 3.14 Mickey's Space Adventure notes * 3.15 Nippon Safes Inc. Amiga notes * 3.16 Simon the Sorcerer notes - * 3.17 The Curse of Monkey Island notes - * 3.18 The Feeble Files notes - * 3.19 The Legend of Kyrandia notes - * 3.20 Troll's Tale notes - * 3.21 Winnie the Pooh notes - * 3.22 Sierra AGI games: Predictive Input Dialog notes - * 3.23 Sierra SCI games: Simultaneous speech and subtitles - * 3.24 Zork games notes - * 3.25 Commodore64 games notes - * 3.26 Macintosh games notes + * 3.17 Starship Titanic notes + * 3.18 The Curse of Monkey Island notes + * 3.19 The Feeble Files notes + * 3.20 The Legend of Kyrandia notes + * 3.21 Troll's Tale notes + * 3.22 Winnie the Pooh notes + * 3.23 Sierra AGI games: Predictive Input Dialog notes + * 3.24 Sierra SCI games: Simultaneous speech and subtitles + * 3.25 Zork games notes + * 3.26 Commodore64 games notes + * 3.27 Macintosh games notes 4.0) Supported Platforms 5.0) Running ScummVM * 5.1 Command Line Options @@ -924,8 +925,34 @@ If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will find the Windows version in the main directory of the CD and the DOS version in the DOS directory of the CD. - -3.17) The Curse of Monkey Island notes: +3.17) Starship Titanic game notes: +---------------------------------- +Basic Movements: +Left Click: Move action +Shift + Left Click: Edit room glyph chevrons and Quick movement transitions +Right Click: Edit room glyph chevrons and Quick transitions +Mouse Wheel: Scroll through items (inventory, etc) and conversation log +Arrow Keys: Movement. Down arrow/back is only available if the +given view explicitly has a backwards movement available. + +Controls for the Starfield Puzzle at the end of the game: +Tab: Toggle between starmap and skyscape +Mouse Click: skyscape star selection +Mouse Movement: starmap orientation +Z: starmap turn left +X: starmap turn right +' starmap turn up +/ starmap turn down +; starmap move forward +. starmap move backward +SPACE starmap stop movement +L starmap lock coordinate +D starmap unlock coordinate + +For the purposes of solving the puzzle, only L and Tab are really +needed, though the action glyph in the PET can be used instead of Tab. + +3.18) The Curse of Monkey Island notes: ----- --------------------------------- For this game, you will need the comi.la0, comi.la1 and comi.la2 files. The comi.la0 file can be found on either CD, but since they are @@ -937,7 +964,7 @@ two CDs. Some of the files appear on both CDs, but again they're identical. -3.18) The Feeble Files notes: +3.19) The Feeble Files notes: ----- ----------------------- Amiga/Macintosh: You need to install a small pack of cutscenes that are missing in both @@ -964,7 +991,7 @@ Rename voices.wav on CD3 to voices3.wav Rename voices.wav on CD4 to voices4.wav -3.19) The Legend of Kyrandia notes: +3.20) The Legend of Kyrandia notes: ----- ----------------------------- To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file. The file should always be included in official ScummVM packages. @@ -975,14 +1002,14 @@ thus you only need to grab it in case ScummVM complains about the file being missing. -3.20) Troll's Tale notes: +3.21) Troll's Tale notes: ----- ------------------- The original game came in a PC booter disk, therefore it is necessary to dump the contents of that disk in an image file and name it "troll.img" to be able to play the game under ScummVM. -3.21) Winnie the Pooh notes: +3.22) Winnie the Pooh notes: ----- ---------------------- It is possible to import saved games from the original interpreter of the game into ScummVM. @@ -997,7 +1024,7 @@ game's screen to change location, similar to many adventure games, which is simpler and more straightforward than moving around using the menu. -3.22) Sierra AGI games: Predictive Input Dialog: +3.23) Sierra AGI games: Predictive Input Dialog: ----- ------------------------------------------ The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with @@ -1051,7 +1078,7 @@ naturally mapping the functionality to the numeric keypad. Also, the dialog's buttons can be navigated with the arrow and the enter keys. -3.23) Sierra SCI games: Simultaneous speech and subtitles: +3.24) Sierra SCI games: Simultaneous speech and subtitles: ----- ---------------------------------------------------- Certain CD versions of Sierra SCI games had both speech and text resources. Some have an option to toggle between the two, but there are @@ -1140,7 +1167,7 @@ Torin's Passage CD: Mixer" from the in-game "Game" menu and setting the speech volume to zero. -3.24) Zork games notes: +3.25) Zork games notes: ----- ----------------- To run the supported Zork games (Zork Nemesis: The Forbidden Lands and Zork: Grand Inquisitor) you need to copy some (extra) data to it's @@ -1237,7 +1264,7 @@ Copy the zassetsc directory into the game root directory Copy the zassetse directory into the game root directory -3.25) Commodore64 games notes: +3.26) Commodore64 games notes: ----- ------------------------ Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64" @@ -1251,7 +1278,7 @@ to Commodore64. We recommend using the much simpler approach described in the previous paragraph. -3.26) Macintosh games notes: +3.27) Macintosh games notes: ----- ---------------------- All LucasArts SCUMM based adventures, except COMI, also exist in versions for the Macintosh. ScummVM can use most (all?) of them, however, in some |