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author | Paul Gilbert | 2011-08-14 12:24:23 +1000 |
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committer | Paul Gilbert | 2011-08-14 12:24:23 +1000 |
commit | fed3306b15666fb989a08a6e62322577de1e9414 (patch) | |
tree | 682e6a9f3ef397443fba96a02bf12035e024dab6 | |
parent | 3101dfab165e519c06d71f1b2a8fb653a8052aae (diff) | |
download | scummvm-rg350-fed3306b15666fb989a08a6e62322577de1e9414.tar.gz scummvm-rg350-fed3306b15666fb989a08a6e62322577de1e9414.tar.bz2 scummvm-rg350-fed3306b15666fb989a08a6e62322577de1e9414.zip |
TSAGE: Removed recently added preloadVisage method
Method associated was actually the standard getVisage method
-rw-r--r-- | engines/tsage/scenes.cpp | 10 | ||||
-rw-r--r-- | engines/tsage/scenes.h | 1 |
2 files changed, 0 insertions, 11 deletions
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 954c63e081..8db1a321f4 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -501,16 +501,6 @@ void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent _zoomPercents[yEnd++] = minPercent; } -byte *Scene::preloadVisage(int resNum) { - // This isn't being used, since modern systems can load the data much quicker, and in any case - // visage data is specially loaded into the Visage class, and the resources discarded from memory. - return NULL; -/* - assert(!_v52C9F); - return _resourceManager->getResource(RES_VISAGE, resNum, 9999, false); -*/ -} - /*--------------------------------------------------------------------------*/ void Game::execute() { diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h index 665da585f8..5845efaec9 100644 --- a/engines/tsage/scenes.h +++ b/engines/tsage/scenes.h @@ -67,7 +67,6 @@ public: void loadBackground(int xAmount, int yAmount); void refreshBackground(int xAmount, int yAmount); void loadSceneData(int sceneNum); - byte *preloadVisage(int resNum); }; class SceneManager : public GameHandler, public SaveListener { |