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author | Paul Gilbert | 2012-11-25 22:38:37 +1100 |
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committer | Paul Gilbert | 2012-11-25 22:38:37 +1100 |
commit | fede8845aae8cc91d5a4d3da7df7e9d8ea54dc82 (patch) | |
tree | 195287be35265f910da0c359314548381c11625c | |
parent | fc33d2d7625e3a3967f17b0c01f7bdef1e1dec8b (diff) | |
download | scummvm-rg350-fede8845aae8cc91d5a4d3da7df7e9d8ea54dc82.tar.gz scummvm-rg350-fede8845aae8cc91d5a4d3da7df7e9d8ea54dc82.tar.bz2 scummvm-rg350-fede8845aae8cc91d5a4d3da7df7e9d8ea54dc82.zip |
HOPKINS: Properly initialise the NO_COUL variable at startup.
This fixes animation issues with the factory lift near the end of the game.
-rw-r--r-- | engines/hopkins/anim.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/hopkins/anim.cpp b/engines/hopkins/anim.cpp index cf69e7164b..9cd97cf53a 100644 --- a/engines/hopkins/anim.cpp +++ b/engines/hopkins/anim.cpp @@ -36,6 +36,7 @@ namespace Hopkins { AnimationManager::AnimationManager() { CLS_ANM = false; NO_SEQ = false; + NO_COUL = false; } // Play Anim |