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authorPaul Gilbert2011-04-08 21:42:39 +1000
committerPaul Gilbert2011-04-08 21:42:39 +1000
commitfefcf7720d37debe1015868e1f10173f4d79cb17 (patch)
tree87867f44e26f39b1350047c782cca19383d9f068
parent0240838f649addf9da40d0b388fc247352776874 (diff)
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TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDE
-rw-r--r--engines/tsage/converse.cpp8
-rw-r--r--engines/tsage/core.cpp22
-rw-r--r--engines/tsage/core.h6
-rw-r--r--engines/tsage/ringworld_scenes1.cpp50
-rw-r--r--engines/tsage/ringworld_scenes10.cpp18
-rw-r--r--engines/tsage/ringworld_scenes2.cpp4
-rw-r--r--engines/tsage/ringworld_scenes3.cpp66
-rw-r--r--engines/tsage/ringworld_scenes4.cpp10
-rw-r--r--engines/tsage/ringworld_scenes5.cpp52
-rw-r--r--engines/tsage/ringworld_scenes6.cpp28
-rw-r--r--engines/tsage/ringworld_scenes8.cpp8
11 files changed, 136 insertions, 136 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 07186c954b..a367ce540c 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -86,7 +86,7 @@ void SequenceManager::remove() {
void SequenceManager::signal() {
if (_globals->_sceneObjects->contains(&_sceneText))
- _sceneText.flag100();
+ _sceneText.hide();
bool continueFlag = true;
while (continueFlag) {
@@ -189,10 +189,10 @@ void SequenceManager::signal() {
_sceneObject->_moveDiff = Common::Point(v1, v2);
break;
case 17:
- _sceneObject->flag100();
+ _sceneObject->hide();
break;
case 18:
- _sceneObject->unflag100();
+ _sceneObject->show();
break;
case 19:
v1 = getNextValue();
@@ -354,7 +354,7 @@ void SequenceManager::setMessage(int resNum, int lineNum, int colour, const Comm
_sceneText.setup(msg);
_sceneText.setPosition(Common::Point(textRect.left, textRect.top));
_sceneText.setPriority2(255);
- _sceneText.unflag100();
+ _sceneText.show();
// Set the delay based on the number of words
int numWords = 0;
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 6add3b3d78..add18aa5c4 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1985,15 +1985,15 @@ void SceneObject::checkAngle(const SceneObject *obj) {
_objectWrapper->dispatch();
}
-void SceneObject::flag100() {
- _flags |= OBJFLAG_100;
+void SceneObject::hide() {
+ _flags |= OBJFLAG_HIDE;
if (_flags & OBJFLAG_200)
_flags |= OBJFLAG_PANES;
}
-void SceneObject::unflag100() {
- if (_flags & OBJFLAG_100) {
- _flags &= ~OBJFLAG_100;
+void SceneObject::show() {
+ if (_flags & OBJFLAG_HIDE) {
+ _flags &= ~OBJFLAG_HIDE;
_flags |= OBJFLAG_PANES;
}
}
@@ -2069,7 +2069,7 @@ void SceneObject::remove() {
if (_globals->_sceneObjects->contains(this))
// For objects in the object list, flag the object for removal in the next drawing, so that
// the drawing code has a chance to restore the area previously covered by the object
- _flags |= OBJFLAG_PANES | OBJFLAG_REMOVE | OBJFLAG_100;
+ _flags |= OBJFLAG_PANES | OBJFLAG_REMOVE | OBJFLAG_HIDE;
else
// Not in the list, so immediately remove the object
removeObject();
@@ -2319,7 +2319,7 @@ void SceneObjectList::draw() {
SceneObject *obj = *i;
objList.push_back(obj);
- if (!(obj->_flags & OBJFLAG_100))
+ if (!(obj->_flags & OBJFLAG_HIDE))
obj->_flags &= ~OBJFLAG_200;
// Reposition the bounds of the object to match the desired position
@@ -2371,7 +2371,7 @@ redraw:
for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) {
SceneObject *obj = objList[objIndex];
- if ((obj->_flags & flagMask) && !(obj->_flags & OBJFLAG_100)) {
+ if ((obj->_flags & flagMask) && !(obj->_flags & OBJFLAG_HIDE)) {
obj->_paneRects[paneNum] = obj->_bounds;
obj->draw();
}
@@ -2386,7 +2386,7 @@ redraw:
for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) {
SceneObject *obj = objList[objIndex];
- if (obj->_flags & OBJFLAG_100)
+ if (obj->_flags & OBJFLAG_HIDE)
obj->_flags |= OBJFLAG_200;
obj->_flags &= ~flagMask;
if (obj->_flags & OBJFLAG_REMOVE) {
@@ -2476,7 +2476,7 @@ void SceneObjectList::activate() {
// Replicate all existing objects on the old object list
for (i = objectList->begin(); i != objectList->end(); ++i) {
SceneObject *sceneObj = (*i)->clone();
- sceneObj->_flags |= OBJFLAG_100 | OBJFLAG_REMOVE | OBJFLAG_800;
+ sceneObj->_flags |= OBJFLAG_HIDE | OBJFLAG_REMOVE | OBJFLAG_800;
push_front(sceneObj);
}
}
@@ -2493,7 +2493,7 @@ void SceneObjectList::deactivate() {
for (i = objectList->begin(); i != objectList->end(); ++i) {
if (!((*i)->_flags & OBJFLAG_800)) {
SceneObject *sceneObj = (*i)->clone();
- sceneObj->_flags |= OBJFLAG_100 | OBJFLAG_REMOVE | OBJFLAG_800;
+ sceneObj->_flags |= OBJFLAG_HIDE | OBJFLAG_REMOVE | OBJFLAG_800;
_globals->_sceneObjects->push_front(sceneObj);
}
}
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index a65cec06b9..5fcde5e2fe 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -497,7 +497,7 @@ public:
};
enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
- OBJFLAG_8 = 8, OBJFLAG_100 = 0x100, OBJFLAG_200 = 0x200, OBJFLAG_REMOVE = 0x400, OBJFLAG_800 = 0x800,
+ OBJFLAG_8 = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_200 = 0x200, OBJFLAG_REMOVE = 0x400, OBJFLAG_800 = 0x800,
OBJFLAG_1000 = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
};
@@ -559,8 +559,8 @@ public:
void animate(AnimateMode animMode, ...);
SceneObject *clone() const;
void checkAngle(const SceneObject *obj);
- void flag100();
- void unflag100();
+ void hide();
+ void show();
int getSpliceArea(const SceneObject *obj);
int getFrameCount();
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 65a574c912..3facab40ea 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -53,8 +53,8 @@ void Scene10::Action1::signal() {
scene->_stripManager.start(11, this, scene);
break;
case 3:
- scene->_object2.flag100();
- scene->_object3.flag100();
+ scene->_object2.hide();
+ scene->_object3.hide();
scene->_object3.setAction(NULL);
scene->_object4.animate(ANIM_MODE_5, this);
break;
@@ -66,23 +66,23 @@ void Scene10::Action1::signal() {
scene->_object2.setStrip(3);
scene->_object2.setFrame(1);
scene->_object2.setPosition(Common::Point(240, 51));
- scene->_object2.unflag100();
+ scene->_object2.show();
scene->_object3.setStrip(6);
scene->_object3.setFrame(1);
scene->_object3.setPosition(Common::Point(200, 76));
scene->_object3._numFrames = 20;
- scene->_object3.unflag100();
+ scene->_object3.show();
scene->_stripManager.start(12, this, scene);
break;
case 6:
- scene->_object2.flag100();
- scene->_object3.flag100();
+ scene->_object2.hide();
+ scene->_object3.hide();
scene->_object1.animate(ANIM_MODE_6, this);
break;
case 7:
- scene->_object3.unflag100();
+ scene->_object3.show();
scene->_object3.setStrip2(5);
scene->_object3._numFrames = 10;
scene->_object3.setPosition(Common::Point(180, 87));
@@ -91,13 +91,13 @@ void Scene10::Action1::signal() {
scene->_object2.setStrip(4);
scene->_object2.setFrame(1);
scene->_object2.setPosition(Common::Point(204, 59));
- scene->_object2.unflag100();
+ scene->_object2.show();
scene->_stripManager.start(13, this, scene);
break;
case 8:
- scene->_object2.flag100();
- scene->_object3.flag100();
+ scene->_object2.hide();
+ scene->_object3.hide();
scene->_object4.animate(ANIM_MODE_6, this);
break;
case 10:
@@ -934,14 +934,14 @@ void Scene40::Action1::signal() {
scene->_soundHandler.startSound(25);
break;
case 3:
- scene->_doorway.flag100();
+ scene->_doorway.hide();
scene->_dyingKzin.setPosition(Common::Point(296, 62));
_globals->_player.animate(ANIM_MODE_5, NULL);
scene->_object1.setVisage(43);
scene->_object1.setStrip(3);
scene->_object1.animate(ANIM_MODE_5, NULL);
- scene->_object2.flag100();
- scene->_object3.flag100();
+ scene->_object2.hide();
+ scene->_object3.hide();
scene->_stripManager.start(45, this);
break;
case 4:
@@ -955,7 +955,7 @@ void Scene40::Action1::signal() {
scene->_soundHandler.startSound(25);
break;
case 5:
- scene->_doorway.unflag100();
+ scene->_doorway.show();
scene->_doorway.setVisage(42);
scene->_doorway.setStrip(3);
scene->_doorway.setFrame(1);
@@ -2520,7 +2520,7 @@ void Scene90::Object2::doAction(int action) {
scene->_object6.setVisage(90);
scene->_object6.setStrip(6);
scene->_object6.setPosition(Common::Point(184, 210));
- scene->_object6.flag100();
+ scene->_object6.hide();
scene->_sceneMode = 91;
scene->_soundHandler1.startSound(59);
@@ -2849,14 +2849,14 @@ void Scene6100::Action3::signal() {
scene->_fadePercent = 0;
_globals->_scenePalette.refresh();
scene->loadScene(9997);
- scene->_object1.flag100();
- scene->_object2.flag100();
- scene->_object3.flag100();
- scene->_object6.flag100();
- scene->_object7.flag100();
- scene->_object8.flag100();
- scene->_object4.flag100();
- scene->_sceneText.flag100();
+ scene->_object1.hide();
+ scene->_object2.hide();
+ scene->_object3.hide();
+ scene->_object6.hide();
+ scene->_object7.hide();
+ scene->_object8.hide();
+ scene->_object4.hide();
+ scene->_sceneText.hide();
_globals->_events.setCursor(CURSOR_WALK);
scene->_stripManager.start(8120, this);
@@ -3014,7 +3014,7 @@ void Scene6100::Action6::signal() {
Common::Point pt(scene->_object4._position.x, scene->_object4._position.y + 10);
NpcMover *mover = new NpcMover();
scene->_object5.addMover(mover, &pt, NULL);
- scene->_object5.unflag100();
+ scene->_object5.show();
break;
}
case 1: {
@@ -3118,7 +3118,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) {
_object5._floats._float1 = 320.0;
_object5._floats._float2 = 0.0;
_object5._floats._float3 = 0.0;
- _object5.flag100();
+ _object5.hide();
_objList[0] = &_object6;
_objList[1] = &_object7;
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 77c195b4f8..80acf48836 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -125,16 +125,16 @@ void Scene9100::postInit(SceneObjectList *OwnerList) {
_globals->_player.postInit();
_object2.postInit();
- _object2.flag100();
+ _object2.hide();
_object3.postInit();
- _object3.flag100();
+ _object3.hide();
_object4.postInit();
- _object4.flag100();
+ _object4.hide();
_object5.postInit();
- _object5.flag100();
+ _object5.hide();
if (!_globals->getFlag(23)) {
_object6.postInit();
@@ -286,7 +286,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) {
// Walking with the tiger
_sceneMode = 9151;
_object2.postInit();
- _object2.flag100();
+ _object2.hide();
_object1.postInit();
setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, &_object1, &_object2, 0);
}
@@ -393,7 +393,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
_globals->_player.postInit();
_object3.postInit();
- _object3.flag100();
+ _object3.hide();
_object1.postInit();
// Water animation
_object1.setVisage(9200);
@@ -753,7 +753,7 @@ void Scene9700::postInit(SceneObjectList *OwnerList) {
_sceneHotspot6.quickInit(0, 22, 56, 275, 9700, 18, -1);
_object1.postInit();
- _object1.flag100();
+ _object1.hide();
_globals->_player.postInit();
if (_globals->getFlag(97)) {
_globals->_player.disableControl();
@@ -794,9 +794,9 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
_globals->_player.postInit();
_object1.postInit();
- _object1.flag100();
+ _object1.hide();
_object2.postInit();
- _object2.flag100();
+ _object2.hide();
_globals->_player.disableControl();
_sceneMode = 9751;
setAction(&_sequenceManager, this, 9751, &_globals->_player, &_object1, &_object2, 0);
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp
index 1d3d0508fc..3573f40af2 100644
--- a/engines/tsage/ringworld_scenes2.cpp
+++ b/engines/tsage/ringworld_scenes2.cpp
@@ -108,7 +108,7 @@ void Scene1000::Action3::signal() {
setDelay(60);
break;
case 4:
- _globals->_player.unflag100();
+ _globals->_player.show();
setDelay(240);
break;
case 5: {
@@ -297,7 +297,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
_globals->_player.setStrip(3);
_globals->_player.setPosition(Common::Point(160, 191));
_globals->_player._moveDiff.x = 12;
- _globals->_player.flag100();
+ _globals->_player.hide();
_globals->_player.disableControl();
_globals->_sceneManager._scene->_sceneBounds.centre(_object3._position.x, _object3._position.y);
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 7e22f443d3..8a8730ca88 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -312,15 +312,15 @@ void Scene2000::Action14::signal() {
break;
case 3:
_globals->_soundHandler.startSound(99);
- scene->_object8.unflag100();
+ scene->_object8.show();
scene->_object8.animate(ANIM_MODE_5, this);
break;
case 4:
_globals->_soundHandler.startSound(12);
scene->_object8.setStrip(2);
scene->_object8.setFrame(1);
- scene->_object9.unflag100();
- scene->_object10.unflag100();
+ scene->_object9.show();
+ scene->_object10.show();
setDelay(60);
break;
case 5:
@@ -398,7 +398,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
_object8.setVisage(2005);
_object8.setPosition(Common::Point(169, 133));
_object8.setPriority(133);
- _object8.flag100();
+ _object8.hide();
_object9.postInit();
_object9.setVisage(2005);
@@ -406,7 +406,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
_object9.setFrame(4);
_object9.setPosition(Common::Point(136, 86));
_object9.setPriority2(190);
- _object9.flag100();
+ _object9.hide();
_object10.postInit();
_object10.setVisage(2005);
@@ -414,7 +414,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
_object10.setFrame(4);
_object10.setPosition(Common::Point(202, 86));
_object10.setPriority2(195);
- _object10.flag100();
+ _object10.hide();
switch (_globals->_sceneManager._previousScene) {
case 1000:
@@ -778,7 +778,7 @@ void Scene2100::Action9::signal() {
break;
case 2:
scene->_soundHandler.startSound(99);
- scene->_object4.unflag100();
+ scene->_object4.show();
scene->_object4.animate(ANIM_MODE_5, this);
break;
case 3:
@@ -793,7 +793,7 @@ void Scene2100::Action9::signal() {
scene->_object4.animate(ANIM_MODE_6, this);
break;
case 5:
- scene->_object4.flag100();
+ scene->_object4.hide();
_globals->_events.setCursor(CURSOR_WALK);
scene->_stripManager.start(6010, this);
break;
@@ -1095,7 +1095,7 @@ void Scene2100::Action14::signal() {
break;
case 4:
scene->_soundHandler.startSound(99);
- scene->_object4.unflag100();
+ scene->_object4.show();
scene->_object4.animate(ANIM_MODE_5, this);
break;
case 5:
@@ -1293,7 +1293,7 @@ void Scene2100::Action17::signal() {
break;
case 4:
scene->_soundHandler.startSound(99);
- scene->_object4.unflag100();
+ scene->_object4.show();
scene->_object4.animate(ANIM_MODE_5, this);
break;
case 5:
@@ -1732,7 +1732,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
- _object4.flag100();
+ _object4.hide();
setAction(&_action14);
} else {
@@ -1776,7 +1776,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
- _object4.flag100();
+ _object4.hide();
_sceneMode = 2107;
setAction(&_sequenceManager, this, 2107, &_object4, NULL);
@@ -1812,7 +1812,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
- _object4.flag100();
+ _object4.hide();
_globals->_inventory._stasisBox._sceneNumber = 0;
setAction(&_action9);
@@ -1828,7 +1828,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
- _object4.flag100();
+ _object4.hide();
_globals->clearFlag(15);
_globals->clearFlag(109);
_globals->clearFlag(72);
@@ -1883,7 +1883,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
- _object4.flag100();
+ _object4.hide();
_sceneMode = 2103;
setAction(&_sequenceManager, this, 2103, &_object4, NULL);
@@ -2046,7 +2046,7 @@ void Scene2120::Action1::dispatch() {
if ((scene->_subjectIndex == 27) && _globals->getFlag(70))
_globals->setFlag(75);
- scene->_topicArrowHotspot.flag100();
+ scene->_topicArrowHotspot.hide();
scene->_prevDbMode = scene->_dbMode;
scene->_dbMode = 2;
scene->_lineOffset = 0;
@@ -2137,7 +2137,7 @@ void Scene2120::Action1::dispatch() {
scene->_dbMode = scene->_prevDbMode;
_actionIndex = scene->_prevDbMode + 1;
- scene->_topicArrowHotspot.unflag100();
+ scene->_topicArrowHotspot.show();
setDelay(1);
}
@@ -2716,7 +2716,7 @@ void Scene2200::Action3::signal() {
} else {
for (List<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i) {
- (*i)->flag100();
+ (*i)->hide();
}
_globals->_sceneManager._scene->loadScene(66);
@@ -2753,7 +2753,7 @@ void Scene2200::Action3::signal() {
case 7:
for (List<SceneObject *>::iterator i = _globals->_sceneObjects->begin();
i != _globals->_sceneObjects->end(); ++i)
- (*i)->unflag100();
+ (*i)->show();
scene->_hotspot6.remove();
_globals->_sceneManager._scene->loadScene(2200);
@@ -4892,7 +4892,7 @@ void Scene2310::signal() {
_globals->_sceneObjects->draw();
_globals->_events.waitForPress();
- _sceneText.flag100();
+ _sceneText.hide();
_globals->_sceneObjects->draw();
_globals->_sceneManager.changeScene(2200);
@@ -4930,11 +4930,11 @@ void Scene2310::process(Event &event) {
idx = findObject(idx);
if (idx != 5) {
- _wireList[idx].flag100();
+ _wireList[idx].hide();
_globals->_sceneObjects->draw();
_wireList[idx].setFrame(frameNum);
- _wireList[idx].unflag100();
+ _wireList[idx].show();
_globals->_sceneObjects->draw();
}
} else {
@@ -5041,7 +5041,7 @@ void Scene2320::Action2::signal() {
break;
}
case 1:
- scene->_hotspot13.flag100();
+ scene->_hotspot13.hide();
remove();
break;
}
@@ -5173,7 +5173,7 @@ void Scene2320::Action4::signal() {
scene->_hotspot16.setStrip(3);
scene->_hotspot16.setPriority2(149);
scene->_hotspot16.setPosition(Common::Point(320, 202));
- scene->_hotspot16.unflag100();
+ scene->_hotspot16.show();
Common::Point pt(320, 121);
NpcMover *mover = new NpcMover();
@@ -5245,7 +5245,7 @@ void Scene2320::Action4::signal() {
_globals->_player.setFrame(1);
_globals->_player.animate(ANIM_MODE_1, NULL);
- scene->_hotspot16.unflag100();
+ scene->_hotspot16.show();
setDelay(3);
break;
case 14: {
@@ -5279,7 +5279,7 @@ void Scene2320::Action4::signal() {
scene->_hotspot16.remove();
scene->_soundHandler.startSound(253);
- scene->_hotspot13.unflag100();
+ scene->_hotspot13.show();
Common::Point pt(319, 157);
NpcMover *mover = new NpcMover();
scene->_hotspot13.addMover(mover, &pt, this);
@@ -5680,7 +5680,7 @@ void Scene2320::Hotspot14::doAction(int action) {
scene->_hotspot8.postInit();
scene->_hotspot8.setVisage(2345);
scene->_hotspot8.setPosition(Common::Point(634, 65));
- scene->_hotspot8.flag100();
+ scene->_hotspot8.hide();
_globals->_sceneItems.push_front(&scene->_hotspot8);
_globals->_inventory._waldos._sceneNumber = 2320;
@@ -5690,13 +5690,13 @@ void Scene2320::Hotspot14::doAction(int action) {
scene->_hotspot9._strip = 6;
scene->_hotspot9.setPosition(Common::Point(536, 103));
scene->_hotspot9.setPriority2(200);
- scene->_hotspot9.flag100();
+ scene->_hotspot9.hide();
scene->_hotspot16.postInit();
scene->_hotspot16.setVisage(2345);
scene->_hotspot16.setStrip(8);
scene->_hotspot16.setPosition(Common::Point(536, 103));
- scene->_hotspot16.flag100();
+ scene->_hotspot16.hide();
scene->_sceneMode = 2324;
scene->setAction(&scene->_sequenceManager1, scene, 2324, &_globals->_player, &scene->_hotspot7,
@@ -5895,7 +5895,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot8.postInit();
_hotspot8.setVisage(2345);
_hotspot8.setPosition(Common::Point(634, 65));
- _hotspot8.flag100();
+ _hotspot8.hide();
_sceneMode = 2325;
setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL);
@@ -5919,7 +5919,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot16._strip = 3;
_hotspot16.setPriority2(160);
_hotspot16.setPosition(Common::Point(320, 202));
- _hotspot16.flag100();
+ _hotspot16.hide();
_sceneMode = 2338;
setAction(&_sequenceManager1, this, 2338, &_globals->_player, &_hotspot16, &_hotspot13, NULL);
@@ -5954,7 +5954,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot8.postInit();
_hotspot8.setVisage(2345);
_hotspot8.setPosition(Common::Point(634, 65));
- _hotspot8.flag100();
+ _hotspot8.hide();
_sceneMode = 2325;
setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL);
@@ -6058,7 +6058,7 @@ void Scene2400::Action1::signal() {
ADD_MOVER(_globals->_player, 87, 338);
break;
case 5:
- _globals->_player.flag100();
+ _globals->_player.hide();
setDelay(60);
break;
case 6:
diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp
index 4004f8460a..944930ad09 100644
--- a/engines/tsage/ringworld_scenes4.cpp
+++ b/engines/tsage/ringworld_scenes4.cpp
@@ -182,7 +182,7 @@ void Scene3700::Action1::signal() {
break;
case 3:
scene->_soundHandler.startSound(196);
- scene->_viewer.flag100();
+ scene->_viewer.hide();
scene->_hotspot1.postInit();
scene->_hotspot1.setVisage(3710);
@@ -194,7 +194,7 @@ void Scene3700::Action1::signal() {
break;
case 4:
scene->_soundHandler.startSound(197);
- scene->_hotspot1.flag100();
+ scene->_hotspot1.hide();
scene->_hotspot2.postInit();
scene->_hotspot2.setVisage(3710);
@@ -206,8 +206,8 @@ void Scene3700::Action1::signal() {
break;
case 5:
scene->_soundHandler.startSound(198);
- scene->_hotspot2.flag100();
- scene->_hotspot1.unflag100();
+ scene->_hotspot2.hide();
+ scene->_hotspot1.show();
setDelay(90);
break;
case 6:
@@ -218,7 +218,7 @@ void Scene3700::Action1::signal() {
break;
case 8:
scene->_hotspot1.remove();
- scene->_hotspot2.unflag100();
+ scene->_hotspot2.show();
_globals->setFlag(59);
setDelay(30);
break;
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index 4db61b143b..fad83cdcf8 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -458,7 +458,7 @@ void Scene4000::Action12::signal() {
}
break;
case 4:
- scene->_hotspot9.flag100();
+ scene->_hotspot9.hide();
scene->_stripManager.start(4020, this);
break;
case 5:
@@ -687,7 +687,7 @@ void Scene4000::Hotspot::doAction(int action) {
scene->_hotspot10.setVisage(4000);
scene->_hotspot10.setStrip(5);
scene->_hotspot10.setPosition(Common::Point(245, 147));
- scene->_hotspot10.flag100();
+ scene->_hotspot10.hide();
_globals->_sceneItems.push_front(&scene->_hotspot10);
if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
@@ -1312,14 +1312,14 @@ void Scene4025::Action1::signal() {
}
break;
case 1:
- scene->_pegPtr->flag100();
+ scene->_pegPtr->hide();
if (scene->_pegPtr2) {
if (scene->_pegPtr->_armStrip == 3)
scene->_pegPtr2->_strip = 2;
scene->_pegPtr2->setPosition(scene->_pegPtr->_position);
- scene->_pegPtr2->unflag100();
+ scene->_pegPtr2->show();
scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
}
@@ -1348,7 +1348,7 @@ void Scene4025::Action2::signal() {
case 1:
if (!scene->_pegPtr2) {
// Getting a peg from a hole
- scene->_holePtr->_pegPtr->flag100();
+ scene->_holePtr->_pegPtr->hide();
scene->_pegPtr = scene->_holePtr->_pegPtr;
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
@@ -1358,14 +1358,14 @@ void Scene4025::Action2::signal() {
// Placing a peg into a hole
scene->_pegPtr2 = NULL;
if (scene->_holePtr->_pegPtr) {
- scene->_holePtr->_pegPtr->flag100();
+ scene->_holePtr->_pegPtr->hide();
scene->_pegPtr2 = scene->_holePtr->_pegPtr;
}
assert(scene->_pegPtr);
scene->_pegPtr->setPosition(scene->_holePtr->_newPosition);
scene->_pegPtr->setStrip(1);
- scene->_pegPtr->unflag100();
+ scene->_pegPtr->show();
scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
scene->_holePtr->_pegPtr = scene->_pegPtr;
@@ -1511,7 +1511,7 @@ void Scene4025::postInit(SceneObjectList *OwnerList) {
_peg5.setVisage(4025);
_peg5.setStrip(1);
_peg5.setFrame(5);
- _peg5.flag100();
+ _peg5.hide();
_hole1.postInit();
_hole1.setVisage(4025);
@@ -2769,14 +2769,14 @@ void Scene4150::Action1::signal() {
scene->_hotspot1.animate(ANIM_MODE_NONE, NULL);
scene->_hotspot1.setStrip(1);
scene->_hotspot1.setFrame(1);
- scene->_hotspot1.unflag100();
+ scene->_hotspot1.show();
_globals->_player.setVisage(4200);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setStrip(3);
_globals->_player.setPosition(Common::Point(139, 166));
_globals->_player._moveDiff = Common::Point(7, 3);
- _globals->_player.unflag100();
+ _globals->_player.show();
setDelay(120);
break;
@@ -2815,7 +2815,7 @@ void Scene4150::Action2::signal() {
_globals->_player.animate(ANIM_MODE_5, NULL);
break;
case 2:
- _globals->_player.flag100();
+ _globals->_player.hide();
scene->_hotspot1.setVisage(4153);
scene->_hotspot1.setStrip(1);
scene->_hotspot1.setFrame(1);
@@ -3396,7 +3396,7 @@ void Scene4250::Hotspot6::doAction(int action) {
scene->_hotspot2.setVisage(4251);
scene->_hotspot2.setFrame(scene->_hotspot2.getFrameCount());
scene->_hotspot2.setPosition(Common::Point(267, 172));
- scene->_hotspot2.flag100();
+ scene->_hotspot2.hide();
scene->_sceneMode = 4259;
scene->setAction(&scene->_sequenceManager, scene, 4259, &_globals->_player, this, &scene->_hotspot2, NULL);
@@ -3517,7 +3517,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
if (_globals->getFlag(98)) {
_globals->_sceneItems.push_front(&_hotspot6);
} else {
- _hotspot6.flag100();
+ _hotspot6.hide();
if ((_globals->_stripNum == 4300) || (_globals->_stripNum == 4301)) {
_globals->setFlag(98);
_globals->_player.setVisage(4302);
@@ -3709,7 +3709,7 @@ void Scene4300::Action1::signal() {
scene->_hotspot10.animate(ANIM_MODE_5, this);
break;
case 8:
- scene->_hotspot13.unflag100();
+ scene->_hotspot13.show();
scene->_stripManager.start(8015, this, scene);
break;
case 9:
@@ -4029,10 +4029,10 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
_hotspot12.setStrip2(3);
_hotspot12.setPosition(Common::Point(231, 185));
_hotspot12.setPriority2(251);
- _hotspot12.flag100();
+ _hotspot12.hide();
_hotspot13.postInit();
- _hotspot13.flag100();
+ _hotspot13.hide();
_hotspot13.setVisage(4302);
_hotspot13.setStrip2(2);
_hotspot13.setPosition(Common::Point(256, 168));
@@ -4105,11 +4105,11 @@ void Scene4300::postInit(SceneObjectList *OwnerList) {
void Scene4300::stripCallback(int v) {
switch (v) {
case 1:
- _hotspot12.unflag100();
+ _hotspot12.show();
_hotspot12.animate(ANIM_MODE_7, 0, NULL);
break;
case 2:
- _hotspot12.flag100();
+ _hotspot12.hide();
break;
}
}
@@ -4211,7 +4211,7 @@ void Scene4301::Action1::signal() {
scene->_hotspot3.setFrame(2);
scene->_hotspot3.setPosition(Common::Point(48, 29));
scene->_hotspot3.setPriority2(255);
- scene->_hotspot3.flag100();
+ scene->_hotspot3.hide();
_field34E = 0;
_state = 0;
@@ -4220,10 +4220,10 @@ void Scene4301::Action1::signal() {
case 10:
_globals->_events.setCursor(CURSOR_NONE);
scene->_soundHandler.startSound(337);
- if (scene->_hotspot3._flags & OBJFLAG_100)
- scene->_hotspot3.unflag100();
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ scene->_hotspot3.show();
else
- scene->_hotspot3.flag100();
+ scene->_hotspot3.hide();
setDelay(20);
if (_state <= 8)
@@ -4235,7 +4235,7 @@ void Scene4301::Action1::signal() {
_buttonList[_state].remove();
scene->_soundHandler.startSound(338);
- scene->_hotspot3.flag100();
+ scene->_hotspot3.hide();
_actionIndex = 2;
_state = 0;
@@ -4245,10 +4245,10 @@ void Scene4301::Action1::signal() {
_globals->_player.disableControl();
scene->_soundHandler.startSound(339);
scene->_hotspot3._frame = 3;
- if (scene->_hotspot3._flags & OBJFLAG_100)
- scene->_hotspot3.unflag100();
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ scene->_hotspot3.show();
else
- scene->_hotspot3.flag100();
+ scene->_hotspot3.hide();
if (_state <= 8)
_actionIndex = 20;
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index a39f5d84b3..ccd857b5f9 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -53,7 +53,7 @@ void Scene5000::Action1::signal() {
scene->_hotspot1._moveDiff.y = 1;
scene->_hotspot4.setPosition(Common::Point(scene->_hotspot1._position.x,
scene->_hotspot1._position.y + 15));
- scene->_hotspot4.unflag100();
+ scene->_hotspot4.show();
setDelay(15);
break;
case 4:
@@ -62,13 +62,13 @@ void Scene5000::Action1::signal() {
break;
case 5:
scene->_hotspot3.animate(ANIM_MODE_8, 0, NULL);
- scene->_hotspot3.unflag100();
+ scene->_hotspot3.show();
ADD_MOVER(scene->_hotspot1, 233, 90);
break;
case 6:
scene->_hotspot3.remove();
scene->_hotspot2.setPosition(Common::Point(233, 76));
- scene->_hotspot2.unflag100();
+ scene->_hotspot2.show();
scene->_hotspot2.animate(ANIM_MODE_5, this);
scene->_hotspot4.remove();
@@ -78,7 +78,7 @@ void Scene5000::Action1::signal() {
scene->_hotspot2.remove();
break;
case 8:
- scene->_hotspot5.unflag100();
+ scene->_hotspot5.show();
scene->_hotspot5.animate(ANIM_MODE_5, this);
break;
case 9:
@@ -305,7 +305,7 @@ void Scene5000::Action4::signal() {
ADD_MOVER(_globals->_player, 217, 76);
break;
case 11:
- _globals->_player.flag100();
+ _globals->_player.hide();
setDelay(60);
break;
case 12:
@@ -465,20 +465,20 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
_hotspot4.setPriority2(10);
_hotspot4.changeZoom(100);
_hotspot4.animate(ANIM_MODE_8, 0, NULL);
- _hotspot4.flag100();
+ _hotspot4.hide();
_hotspot2.postInit();
_hotspot2.setVisage(5001);
_hotspot2.setStrip2(3);
_hotspot2._numFrames = 5;
- _hotspot2.flag100();
+ _hotspot2.hide();
_hotspot3.postInit();
_hotspot3.setVisage(5001);
_hotspot3.setStrip2(5);
_hotspot3._numFrames = 5;
_hotspot3.setPosition(Common::Point(233, 76));
- _hotspot3.flag100();
+ _hotspot3.hide();
_hotspot5.postInit();
_hotspot5.setVisage(5001);
@@ -486,7 +486,7 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
_hotspot5._numFrames = 5;
_hotspot5.setPriority2(15);
_hotspot5.setPosition(Common::Point(218, 76));
- _hotspot5.flag100();
+ _hotspot5.hide();
_hotspot9.postInit();
_hotspot9.setVisage(5002);
@@ -525,12 +525,12 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
if (_globals->getFlag(59)) {
_hotspot1.setPosition(Common::Point(233, 90));
_hotspot1.changeZoom(100);
- _hotspot1.unflag100();
+ _hotspot1.show();
_hotspot5.setFrame(1);
_hotspot5.animate(ANIM_MODE_5, NULL);
_hotspot5.setPosition(Common::Point(218, 76));
- _hotspot5.unflag100();
+ _hotspot5.show();
_globals->_player.setPosition(Common::Point(217, -10));
_globals->_player.disableControl();
@@ -550,10 +550,10 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
_hotspot1.changeZoom(100);
_hotspot1.setPosition(Common::Point(233, 90));
- _hotspot1.unflag100();
+ _hotspot1.show();
_hotspot5.setFrame(_hotspot5.getFrameCount());
- _hotspot5.unflag100();
+ _hotspot5.show();
_sceneMode = 5004;
setAction(&_sequenceManager, this, 5004, &_globals->_player, NULL);
@@ -2047,7 +2047,7 @@ void Scene5300::postInit(SceneObjectList *OwnerList) {
_hotspot4.setStrip(2);
_hotspot4.setPosition(Common::Point(89, 65));
_hotspot4.animate(ANIM_MODE_2, NULL);
- _hotspot4.flag100();
+ _hotspot4.hide();
if (_globals->getFlag(67)) {
_globals->_player.postInit();
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 1721c04df9..0e4ba84346 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -126,7 +126,7 @@ void Scene7000::Action3::signal() {
scene->_object4.setPosition(Common::Point(10, 18), 0);
scene->_object4.setPriority2(10);
scene->_object4.changeZoom(100);
- scene->_object4.flag100();
+ scene->_object4.hide();
break;
case 1: {
NpcMover *mover = new NpcMover();
@@ -137,7 +137,7 @@ void Scene7000::Action3::signal() {
case 2:
scene->_object3.setPriority2(10);
scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15), 0);
- scene->_object4.unflag100();
+ scene->_object4.show();
setDelay(30);
break;
case 3: {
@@ -165,12 +165,12 @@ void Scene7000::Action4::signal() {
scene->_object1.animate(ANIM_MODE_6, this);
break;
case 1:
- scene->_object1.flag100();
+ scene->_object1.hide();
setDelay(300);
break;
case 2:
_globals->_soundHandler.startSound(252, 0, 127);
- scene->_object1.unflag100();
+ scene->_object1.show();
scene->_object1.setStrip(3);
scene->_object1.setFrame(1);
scene->_object1.animate(ANIM_MODE_5, this);