diff options
author | RichieSams | 2013-10-01 17:27:03 -0500 |
---|---|---|
committer | RichieSams | 2013-10-02 09:09:53 -0500 |
commit | ffaffa2bc4163fcc72c40416ba713076ba9e8a01 (patch) | |
tree | 08c7e9ad059a4601c5dc7f7494d1ab46cdbed0ef | |
parent | 239493305d1662c38c015e5cc1d321b6fe5baef7 (diff) | |
download | scummvm-rg350-ffaffa2bc4163fcc72c40416ba713076ba9e8a01.tar.gz scummvm-rg350-ffaffa2bc4163fcc72c40416ba713076ba9e8a01.tar.bz2 scummvm-rg350-ffaffa2bc4163fcc72c40416ba713076ba9e8a01.zip |
ZVISION: Convert all for-loops to use pre-increment instead of post-increment
-rw-r--r-- | engines/zvision/cursor_manager.cpp | 2 | ||||
-rw-r--r-- | engines/zvision/lever_control.cpp | 2 | ||||
-rw-r--r-- | engines/zvision/lzss_read_stream.cpp | 4 | ||||
-rw-r--r-- | engines/zvision/puzzle.h | 2 | ||||
-rw-r--r-- | engines/zvision/render_manager.cpp | 26 | ||||
-rw-r--r-- | engines/zvision/render_table.cpp | 12 | ||||
-rw-r--r-- | engines/zvision/rlf_animation.cpp | 8 | ||||
-rw-r--r-- | engines/zvision/script_manager.cpp | 72 | ||||
-rw-r--r-- | engines/zvision/string_manager.cpp | 4 | ||||
-rw-r--r-- | engines/zvision/utility.h | 2 | ||||
-rw-r--r-- | engines/zvision/video.cpp | 12 | ||||
-rw-r--r-- | engines/zvision/zfs_archive.cpp | 4 | ||||
-rw-r--r-- | engines/zvision/zork_raw.cpp | 4 |
13 files changed, 77 insertions, 77 deletions
diff --git a/engines/zvision/cursor_manager.cpp b/engines/zvision/cursor_manager.cpp index 69a4280157..0f524bf807 100644 --- a/engines/zvision/cursor_manager.cpp +++ b/engines/zvision/cursor_manager.cpp @@ -76,7 +76,7 @@ void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) return; } - for (int i = 0; i < NUM_CURSORS; i++) { + for (int i = 0; i < NUM_CURSORS; ++i) { if (_engine->getGameId() == GID_NEMESIS) { if (cursorName.equals(_cursorNames[i])) { _currentCursor = cursorName; diff --git a/engines/zvision/lever_control.cpp b/engines/zvision/lever_control.cpp index 62d147c8cd..4e04ed4263 100644 --- a/engines/zvision/lever_control.cpp +++ b/engines/zvision/lever_control.cpp @@ -229,7 +229,7 @@ bool LeverControl::onMouseMove(const Common::Point &screenSpacePos, const Common int angle = calculateVectorAngle(_lastMousePos, backgroundImageSpacePos); _lastMousePos = backgroundImageSpacePos; - for (Common::List<Direction>::iterator iter = _frameInfo[_currentFrame].directions.begin(); iter != _frameInfo[_currentFrame].directions.end(); iter++) { + for (Common::List<Direction>::iterator iter = _frameInfo[_currentFrame].directions.begin(); iter != _frameInfo[_currentFrame].directions.end(); ++iter) { if (angle >= (int)iter->angle - ANGLE_DELTA && angle <= (int)iter->angle + ANGLE_DELTA) { _currentFrame = iter->toFrame; renderFrame(_currentFrame); diff --git a/engines/zvision/lzss_read_stream.cpp b/engines/zvision/lzss_read_stream.cpp index 4a5a4f3657..a90f40b3e4 100644 --- a/engines/zvision/lzss_read_stream.cpp +++ b/engines/zvision/lzss_read_stream.cpp @@ -44,7 +44,7 @@ uint32 LzssReadStream::decompressBytes(byte *destination, uint32 numberOfBytes) break; uint mask = 1; - for (int i = 0; i < 8; i++) { + for (int i = 0; i < 8; ++i) { if ((flagbyte & mask) == mask) { byte data = _source->readByte(); if (_source->eos()) { @@ -70,7 +70,7 @@ uint32 LzssReadStream::decompressBytes(byte *destination, uint32 numberOfBytes) uint16 length = (high & 0xF) + 2; uint16 offset = low | ((high & 0xF0)<<4); - for(int j = 0; j <= length; j++) { + for(int j = 0; j <= length; ++j) { byte temp = _window[(offset + j) & 0xFFF]; _window[_windowCursor] = temp; destination[destinationCursor++] = temp; diff --git a/engines/zvision/puzzle.h b/engines/zvision/puzzle.h index 679a017262..75ea9541d2 100644 --- a/engines/zvision/puzzle.h +++ b/engines/zvision/puzzle.h @@ -35,7 +35,7 @@ struct Puzzle { Puzzle() : key(0), flags(0) {} ~Puzzle() { - for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); iter++) { + for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); ++iter) { delete *iter; } } diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp index 7c4fe43353..b8286266da 100644 --- a/engines/zvision/render_manager.cpp +++ b/engines/zvision/render_manager.cpp @@ -58,7 +58,7 @@ RenderManager::~RenderManager() { _currentBackground.free(); _backBuffer.free(); - for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); iter++) { + for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { iter->_value.data->free(); delete iter->_value.data; } @@ -118,14 +118,14 @@ void RenderManager::renderBackbufferToScreen() { void RenderManager::processAlphaEntries() { // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect - for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); iter++) { + for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { uint32 destOffset = 0; uint32 sourceOffset = 0; uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top); uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels(); - for (int32 y = 0; y < iter->_value.height; y++) { - for (int32 x = 0; x < iter->_value.width; x++) { + for (int32 y = 0; y < iter->_value.height; ++y) { + for (int32 x = 0; x < iter->_value.width; ++x) { uint16 color = entryPtr[sourceOffset + x]; if (color != iter->_value.alphaColor) { backbufferPtr[destOffset + x] = color; @@ -151,7 +151,7 @@ void RenderManager::clearWorkingWindowTo555Color(uint16 color) { uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b); uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels(); - for (uint32 i = 0; i < workingWindowSize; i++) { + for (uint32 i = 0; i < workingWindowSize; ++i) { bufferPtr[i] = colorIn565; } } @@ -293,10 +293,10 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: if (isTransposed) { uint16 *dest = (uint16 *)destination.getPixels(); - for (uint32 y = 0; y < imageHeight; y++) { + for (uint32 y = 0; y < imageHeight; ++y) { uint32 columnIndex = y * imageWidth; - for (uint32 x = 0; x < imageWidth; x++) { + for (uint32 x = 0; x < imageWidth; ++x) { dest[columnIndex + x] = buffer[x * imageHeight + y]; } } @@ -320,8 +320,8 @@ void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, i uint32 sourceOffset = 0; uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY); - for (int32 y = 0; y < height; y++) { - for (int32 x = 0; x < width; x++) { + for (int32 y = 0; y < height; ++y) { + for (int32 x = 0; x < width; ++x) { workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x]; } @@ -353,8 +353,8 @@ void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, i uint32 destOffset = 0; uint16 *surfacePtr = (uint16 *)entry.data->getPixels(); - for (int32 y = 0; y < height; y++) { - for (int32 x = 0; x < width; x++) { + for (int32 y = 0; y < height; ++y) { + for (int32 x = 0; x < width; ++x) { surfacePtr[destOffset + x] = buffer[sourceOffset + x]; } @@ -509,10 +509,10 @@ Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surfa const uint16 *source = (const uint16 *)surface->getPixels(); uint16 *dest = (uint16 *)tranposedSurface->getPixels(); - for (uint32 y = 0; y < tranposedSurface->h; y++) { + for (uint32 y = 0; y < tranposedSurface->h; ++y) { uint32 columnIndex = y * tranposedSurface->w; - for (uint32 x = 0; x < tranposedSurface->w; x++) { + for (uint32 x = 0; x < tranposedSurface->w; ++x) { dest[columnIndex + x] = source[x * surface->w + y]; } } diff --git a/engines/zvision/render_table.cpp b/engines/zvision/render_table.cpp index 19f95a5d8f..ce247e23fd 100644 --- a/engines/zvision/render_table.cpp +++ b/engines/zvision/render_table.cpp @@ -103,10 +103,10 @@ uint16 mixTwoRGB(uint16 colorOne, uint16 colorTwo, float percentColorOne) { void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect) { uint32 destOffset = 0; - for (int16 y = subRect.top; y < subRect.bottom; y++) { + for (int16 y = subRect.top; y < subRect.bottom; ++y) { uint32 sourceOffset = y * _numColumns; - for (int16 x = subRect.left; x < subRect.right; x++) { + for (int16 x = subRect.left; x < subRect.right; ++x) { uint32 normalizedX = x - subRect.left; uint32 index = sourceOffset + x; @@ -144,7 +144,7 @@ void RenderTable::generatePanoramaLookupTable() { float fovInRadians = (_panoramaOptions.fieldOfView * M_PI / 180.0f); float cylinderRadius = halfHeight / tan(fovInRadians); - for (uint x = 0; x < _numColumns; x++) { + for (uint x = 0; x < _numColumns; ++x) { // Add an offset of 0.01 to overcome zero tan/atan issue (vertical line on half of screen) // Alpha represents the horizontal angle between the viewer at the center of a cylinder and x float alpha = atan(((float)x - halfWidth + 0.01f) / cylinderRadius); @@ -155,7 +155,7 @@ void RenderTable::generatePanoramaLookupTable() { float cosAlpha = cos(alpha); - for (uint y = 0; y < _numRows; y++) { + for (uint y = 0; y < _numRows; ++y) { // To calculate y in cylinder coordinates, we can do similar triangles comparison, // comparing the triangle from the center to the screen and from the center to the edge of the cylinder int32 yInCylinderCoords = int32(floor(halfHeight + ((float)y - halfHeight) * cosAlpha)); @@ -176,7 +176,7 @@ void RenderTable::generateTiltLookupTable() { float fovInRadians = (_tiltOptions.fieldOfView * M_PI / 180.0f); float cylinderRadius = halfWidth / tan(fovInRadians); - for (uint y = 0; y < _numRows; y++) { + for (uint y = 0; y < _numRows; ++y) { // Add an offset of 0.01 to overcome zero tan/atan issue (horizontal line on half of screen) // Alpha represents the vertical angle between the viewer at the center of a cylinder and y @@ -189,7 +189,7 @@ void RenderTable::generateTiltLookupTable() { float cosAlpha = cos(alpha); uint32 columnIndex = y * _numColumns; - for (uint x = 0; x < _numColumns; x++) { + for (uint x = 0; x < _numColumns; ++x) { // To calculate x in cylinder coordinates, we can do similar triangles comparison, // comparing the triangle from the center to the screen and from the center to the edge of the cylinder int32 xInCylinderCoords = int32(floor(halfWidth + ((float)x - halfWidth) * cosAlpha)); diff --git a/engines/zvision/rlf_animation.cpp b/engines/zvision/rlf_animation.cpp index 72da42737c..d932fa7698 100644 --- a/engines/zvision/rlf_animation.cpp +++ b/engines/zvision/rlf_animation.cpp @@ -63,14 +63,14 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream) _frames = new Frame[_frameCount]; // Read in each frame - for (uint i = 0; i < _frameCount; i++) { + for (uint i = 0; i < _frameCount; ++i) { _frames[i] = readNextFrame(); } } } RlfAnimation::~RlfAnimation() { - for (uint i = 0; i < _frameCount; i++) { + for (uint i = 0; i < _frameCount; ++i) { delete[] _frames[i].encodedData; } delete[] _frames; @@ -165,7 +165,7 @@ void RlfAnimation::seekToFrame(int frameNumber) { int closestFrame = _currentFrame; int distance = (int)frameNumber - _currentFrame; - for (Common::List<uint>::const_iterator iter = _completeFrames.begin(); iter != _completeFrames.end(); iter++) { + for (Common::List<uint>::const_iterator iter = _completeFrames.begin(); iter != _completeFrames.end(); ++iter) { int newDistance = (int)frameNumber - (int)(*iter); if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) { closestFrame = (*iter); @@ -173,7 +173,7 @@ void RlfAnimation::seekToFrame(int frameNumber) { } } - for (int i = closestFrame; i <= frameNumber; i++) { + for (int i = closestFrame; i <= frameNumber; ++i) { applyFrameToCurrent(i); } diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp index 5cc7846b3a..31983a684e 100644 --- a/engines/zvision/script_manager.cpp +++ b/engines/zvision/script_manager.cpp @@ -43,13 +43,13 @@ ScriptManager::ScriptManager(ZVision *engine) } ScriptManager::~ScriptManager() { - for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); iter++) { + for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) { delete (*iter); } - for (Common::List<Puzzle *>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); iter++) { + for (Common::List<Puzzle *>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) { delete (*iter); } - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { delete (*iter); } } @@ -66,12 +66,12 @@ void ScriptManager::update(uint deltaTimeMillis) { void ScriptManager::createReferenceTable() { // Iterate through each local Puzzle - for (Common::List<Puzzle *>::iterator activePuzzleIter = _activePuzzles.begin(); activePuzzleIter != _activePuzzles.end(); activePuzzleIter++) { + for (Common::List<Puzzle *>::iterator activePuzzleIter = _activePuzzles.begin(); activePuzzleIter != _activePuzzles.end(); ++activePuzzleIter) { Puzzle *puzzlePtr = (*activePuzzleIter); // Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle - for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*activePuzzleIter)->criteriaList.begin(); criteriaIter != (*activePuzzleIter)->criteriaList.end(); criteriaIter++) { - for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); entryIter++) { + for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*activePuzzleIter)->criteriaList.begin(); criteriaIter != (*activePuzzleIter)->criteriaList.end(); ++criteriaIter) { + for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) { _referenceTable[entryIter->key].push_back(puzzlePtr); // If the argument is a key, add a reference to it as well @@ -83,12 +83,12 @@ void ScriptManager::createReferenceTable() { } // Iterate through each global Puzzle - for (Common::List<Puzzle *>::iterator globalPuzzleIter = _globalPuzzles.begin(); globalPuzzleIter != _globalPuzzles.end(); globalPuzzleIter++) { + for (Common::List<Puzzle *>::iterator globalPuzzleIter = _globalPuzzles.begin(); globalPuzzleIter != _globalPuzzles.end(); ++globalPuzzleIter) { Puzzle *puzzlePtr = (*globalPuzzleIter); // Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle - for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*globalPuzzleIter)->criteriaList.begin(); criteriaIter != (*globalPuzzleIter)->criteriaList.end(); criteriaIter++) { - for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); entryIter++) { + for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = (*globalPuzzleIter)->criteriaList.begin(); criteriaIter != (*globalPuzzleIter)->criteriaList.end(); ++criteriaIter) { + for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) { _referenceTable[entryIter->key].push_back(puzzlePtr); // If the argument is a key, add a reference to it as well @@ -100,7 +100,7 @@ void ScriptManager::createReferenceTable() { } // Remove duplicate entries - for (Common::HashMap<uint32, Common::Array<Puzzle *> >::iterator referenceTableIter = _referenceTable.begin(); referenceTableIter != _referenceTable.end(); referenceTableIter++) { + for (Common::HashMap<uint32, Common::Array<Puzzle *> >::iterator referenceTableIter = _referenceTable.begin(); referenceTableIter != _referenceTable.end(); ++referenceTableIter) { removeDuplicateEntries(referenceTableIter->_value); } } @@ -113,7 +113,7 @@ void ScriptManager::updateNodes(uint deltaTimeMillis) { // Remove the node iter = _activeControls.erase(iter); } else { - iter++; + ++iter; } } } @@ -132,10 +132,10 @@ void ScriptManager::checkPuzzleCriteria() { // Check each Criteria bool criteriaMet = false; - for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); criteriaIter++) { + for (Common::List<Common::List<Puzzle::CriteriaEntry> >::iterator criteriaIter = puzzle->criteriaList.begin(); criteriaIter != puzzle->criteriaList.end(); ++criteriaIter) { criteriaMet = false; - for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); entryIter++) { + for (Common::List<Puzzle::CriteriaEntry>::iterator entryIter = criteriaIter->begin(); entryIter != criteriaIter->end(); ++entryIter) { // Get the value to compare against uint argumentValue; if (entryIter->argumentIsAKey) @@ -179,7 +179,7 @@ void ScriptManager::checkPuzzleCriteria() { setStateValue(puzzle->key, 1); bool shouldContinue = true; - for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); resultIter++) { + for (Common::List<ResultAction *>::iterator resultIter = puzzle->resultActions.begin(); resultIter != puzzle->resultActions.end(); ++resultIter) { shouldContinue = shouldContinue && (*resultIter)->execute(_engine); if (!shouldContinue) { break; @@ -194,7 +194,7 @@ void ScriptManager::checkPuzzleCriteria() { } void ScriptManager::cleanStateTable() { - for (Common::HashMap<uint32, uint32>::iterator iter = _globalState.begin(); iter != _globalState.end(); iter++) { + for (Common::HashMap<uint32, uint32>::iterator iter = _globalState.begin(); iter != _globalState.end(); ++iter) { // If the value is equal to zero, we can purge it since getStateValue() // will return zero if _globalState doesn't contain a key if (iter->_value == 0) { @@ -215,7 +215,7 @@ void ScriptManager::setStateValue(uint32 key, uint value) { _globalState[key] = value; if (_referenceTable.contains(key)) { - for (Common::Array<Puzzle *>::iterator iter = _referenceTable[key].begin(); iter != _referenceTable[key].end(); iter++) { + for (Common::Array<Puzzle *>::iterator iter = _referenceTable[key].begin(); iter != _referenceTable[key].end(); ++iter) { _puzzlesToCheck.push((*iter)); } } @@ -230,7 +230,7 @@ void ScriptManager::addControl(Control *control) { } Control *ScriptManager::getControl(uint32 key) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { if ((*iter)->getKey() == key) { return (*iter); } @@ -240,7 +240,7 @@ Control *ScriptManager::getControl(uint32 key) { } void ScriptManager::enableControl(uint32 key) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { if ((*iter)->getKey() == key) { (*iter)->enable(); break; @@ -249,7 +249,7 @@ void ScriptManager::enableControl(uint32 key) { } void ScriptManager::disableControl(uint32 key) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { if ((*iter)->getKey() == key) { (*iter)->disable(); break; @@ -258,7 +258,7 @@ void ScriptManager::disableControl(uint32 key) { } void ScriptManager::focusControl(uint32 key) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { uint32 controlKey = (*iter)->getKey(); if (controlKey == key) { @@ -272,20 +272,20 @@ void ScriptManager::focusControl(uint32 key) { } void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { (*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos); } } void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { (*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos); } } bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { bool cursorWasChanged = false; - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { cursorWasChanged = cursorWasChanged || (*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos); } @@ -293,13 +293,13 @@ bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Commo } void ScriptManager::onKeyDown(Common::KeyState keyState) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { (*iter)->onKeyDown(keyState); } } void ScriptManager::onKeyUp(Common::KeyState keyState) { - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { (*iter)->onKeyUp(keyState); } } @@ -314,11 +314,11 @@ void ScriptManager::changeLocation(char world, char room, char node, char view, // Clear all the containers _referenceTable.clear(); _puzzlesToCheck.clear(); - for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); iter++) { + for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) { delete (*iter); } _activePuzzles.clear(); - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { delete (*iter); } _activeControls.clear(); @@ -343,12 +343,12 @@ void ScriptManager::changeLocation(char world, char room, char node, char view, _engine->getRenderManager()->setBackgroundPosition(offset); // Enable all the controls - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { (*iter)->enable(); } // Add all the local puzzles to the queue to be checked - for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); iter++) { + for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) { // Reset any Puzzles that have the flag ONCE_PER_INST if (((*iter)->flags & Puzzle::ONCE_PER_INST) == Puzzle::ONCE_PER_INST) { setStateValue((*iter)->key, 0); @@ -358,7 +358,7 @@ void ScriptManager::changeLocation(char world, char room, char node, char view, } // Add all the global puzzles to the queue to be checked - for (Common::List<Puzzle *>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); iter++) { + for (Common::List<Puzzle *>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) { // Reset any Puzzles that have the flag ONCE_PER_INST if (((*iter)->flags & Puzzle::ONCE_PER_INST) == Puzzle::ONCE_PER_INST) { setStateValue((*iter)->key, 0); @@ -382,7 +382,7 @@ void ScriptManager::serializeStateTable(Common::WriteStream *stream) { // Write the number of state value entries stream->writeUint32LE(_globalState.size()); - for (Common::HashMap<uint32, uint32>::iterator iter = _globalState.begin(); iter != _globalState.end(); iter++) { + for (Common::HashMap<uint32, uint32>::iterator iter = _globalState.begin(); iter != _globalState.end(); ++iter) { // Write out the key/value pair stream->writeUint32LE(iter->_key); stream->writeUint32LE(iter->_value); @@ -396,7 +396,7 @@ void ScriptManager::deserializeStateTable(Common::SeekableReadStream *stream) { // Read the number of key/value pairs uint32 numberOfPairs = stream->readUint32LE(); - for (uint32 i = 0; i < numberOfPairs; i++) { + for (uint32 i = 0; i < numberOfPairs; ++i) { uint32 key = stream->readUint32LE(); uint32 value = stream->readUint32LE(); // Directly access the state table so we don't trigger Puzzle checks @@ -408,14 +408,14 @@ void ScriptManager::serializeControls(Common::WriteStream *stream) { // Count how many controls need to save their data // Because WriteStream isn't seekable uint32 numberOfControlsNeedingSerialization = 0; - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { if ((*iter)->needsSerialization()) { numberOfControlsNeedingSerialization++; } } stream->writeUint32LE(numberOfControlsNeedingSerialization); - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { (*iter)->serialize(stream); } } @@ -423,9 +423,9 @@ void ScriptManager::serializeControls(Common::WriteStream *stream) { void ScriptManager::deserializeControls(Common::SeekableReadStream *stream) { uint32 numberOfControls = stream->readUint32LE(); - for (uint32 i = 0; i < numberOfControls; i++) { + for (uint32 i = 0; i < numberOfControls; ++i) { uint32 key = stream->readUint32LE(); - for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); iter++) { + for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) { if ((*iter)->getKey() == key) { (*iter)->deserialize(stream); break; diff --git a/engines/zvision/string_manager.cpp b/engines/zvision/string_manager.cpp index 9ae479b47d..9ff1dd2e87 100644 --- a/engines/zvision/string_manager.cpp +++ b/engines/zvision/string_manager.cpp @@ -41,7 +41,7 @@ StringManager::StringManager(ZVision *engine) } StringManager::~StringManager() { - for (Common::HashMap<Common::String, TruetypeFont *>::iterator iter = _fonts.begin(); iter != _fonts.end(); iter++) { + for (Common::HashMap<Common::String, TruetypeFont *>::iterator iter = _fonts.begin(); iter != _fonts.end(); ++iter) { delete iter->_value; } } @@ -80,7 +80,7 @@ void StringManager::parseStrFile(const Common::String &fileName) { uint textStringCursor = 0; bool inTag = false; - for (uint i = 0; i < asciiLine.size(); i++) { + for (uint i = 0; i < asciiLine.size(); ++i) { switch (asciiLine[i]) { case '<': inTag = true; diff --git a/engines/zvision/utility.h b/engines/zvision/utility.h index 3348a43fe3..af47de7fe0 100644 --- a/engines/zvision/utility.h +++ b/engines/zvision/utility.h @@ -70,7 +70,7 @@ template<class T> void removeDuplicateEntries(Common::Array<T> &container) { Common::sort(container.begin(), container.end()); - for (uint i = 0; i + 1 < container.size(); i++) { + for (uint i = 0; i + 1 < container.size(); ++i) { while (i + 1 < container.size() && container[i] == container[i + 1]) { container.remove_at(i + 1); } diff --git a/engines/zvision/video.cpp b/engines/zvision/video.cpp index 5230653ca3..2fe4d231ef 100644 --- a/engines/zvision/video.cpp +++ b/engines/zvision/video.cpp @@ -43,11 +43,11 @@ void scaleBuffer(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, const byte *srcPtr = src; if (bytesPerPixel == 1) { - for (uint32 y = 0; y < srcHeight; y++) { - for (uint32 x = 0; x < srcWidth; x++) { + for (uint32 y = 0; y < srcHeight; ++y) { + for (uint32 x = 0; x < srcWidth; ++x) { const byte color = *srcPtr++; - for (uint i = 0; i < scaleAmount; i++) { + for (uint i = 0; i < scaleAmount; ++i) { dst[i] = color; dst[pitch + i] = color; } @@ -56,12 +56,12 @@ void scaleBuffer(const byte *src, byte *dst, uint32 srcWidth, uint32 srcHeight, dst += pitch; } } else if (bytesPerPixel == 2) { - for (uint32 y = 0; y < srcHeight; y++) { - for (uint32 x = 0; x < srcWidth; x++) { + for (uint32 y = 0; y < srcHeight; ++y) { + for (uint32 x = 0; x < srcWidth; ++x) { const byte color = *srcPtr++; const byte color2 = *srcPtr++; - for (uint i = 0; i < scaleAmount; i++) { + for (uint i = 0; i < scaleAmount; ++i) { uint index = i *2; dst[index] = color; diff --git a/engines/zvision/zfs_archive.cpp b/engines/zvision/zfs_archive.cpp index 0836336f30..b0444fa511 100644 --- a/engines/zvision/zfs_archive.cpp +++ b/engines/zvision/zfs_archive.cpp @@ -78,7 +78,7 @@ void ZfsArchive::readHeaders(Common::SeekableReadStream *stream) { nextOffset = stream->readUint32LE(); // Read in each entry header - for (uint32 i = 0; i < _header.filesPerBlock; i++) { + for (uint32 i = 0; i < _header.filesPerBlock; ++i) { ZfsEntryHeader entryHeader; entryHeader.name = readEntryName(stream); @@ -149,7 +149,7 @@ Common::SeekableReadStream *ZfsArchive::createReadStreamForMember(const Common:: } void ZfsArchive::unXor(byte *buffer, uint32 length, const byte *xorKey) const { - for (uint32 i = 0; i < length; i++) + for (uint32 i = 0; i < length; ++i) buffer[i] ^= xorKey[i % 4]; } diff --git a/engines/zvision/zork_raw.cpp b/engines/zvision/zork_raw.cpp index ebb7508748..1231e406cb 100644 --- a/engines/zvision/zork_raw.cpp +++ b/engines/zvision/zork_raw.cpp @@ -165,13 +165,13 @@ Audio::RewindableAudioStream *makeRawZorkStream(const Common::String &filePath, SoundParams soundParams; if (engine->getGameId() == GID_NEMESIS) { - for (int i = 0; i < 6; i++) { + for (int i = 0; i < 6; ++i) { if (zNemSoundParamLookupTable[i].identifier == (fileName[6])) soundParams = zNemSoundParamLookupTable[i]; } } else if (engine->getGameId() == GID_GRANDINQUISITOR) { - for (int i = 0; i < 6; i++) { + for (int i = 0; i < 6; ++i) { if (zgiSoundParamLookupTable[i].identifier == (fileName[7])) soundParams = zgiSoundParamLookupTable[i]; } |