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author | Martin Kiewitz | 2010-08-06 11:02:52 +0000 |
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committer | Martin Kiewitz | 2010-08-06 11:02:52 +0000 |
commit | ffbecee1d7178109b27a5809d53c8d51b6267955 (patch) | |
tree | 39b44019a465ed77d76b03bd38fb84968e07af07 | |
parent | 0c940edb711e6e1a59b25d907425bed5fbcb8e1a (diff) | |
download | scummvm-rg350-ffbecee1d7178109b27a5809d53c8d51b6267955.tar.gz scummvm-rg350-ffbecee1d7178109b27a5809d53c8d51b6267955.tar.bz2 scummvm-rg350-ffbecee1d7178109b27a5809d53c8d51b6267955.zip |
SCI: adding workaround for qfg3
when importing character and choosing previous profession (bug #3040460)
svn-id: r51782
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index e153fadca5..25022ec03e 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -129,6 +129,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367 { GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present { GID_QFG2, 260, 260, 0, "abdulS", "changeState",0x2d22, -1, { WORKAROUND_FAKE, 0 } }, // During the thief's first mission (in the house), just before the second brother is about to enter the house (where you have to hide in the wardrobe), bug #3039891, temps 1 and 2 + { GID_QFG3, 140, 140, 0, "rm140", "init", 0x1008, 0, { WORKAROUND_FAKE, 0 } }, // when importing a character and selecting the previous profession - bug #3040460 { GID_QFG3, 330, 330, -1, "Teller", "doChild", -1, -1, { WORKAROUND_FAKE, 0 } }, // when talking to King Rajah about "Rajah" (bug #3036390, temp 1) or "Tarna" (temp 0), or when clicking on yourself and saying "Greet" (bug #3039774, temp 1) { GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen { GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu |