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authorPaul Gilbert2017-06-25 11:03:08 -0400
committerPaul Gilbert2017-06-25 11:03:08 -0400
commitffc707ff0566ec0fd7a4ef4b4b7da12d4cee4751 (patch)
tree485f99960aaffd7167643907aa35f038171f1be0
parenta04f35b4dfc0eddb98c4269edefbf7019e866ed5 (diff)
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TITANIC: Use Speech sound type for endgame Leovinus speech
-rw-r--r--engines/titanic/game/end_sequence_control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/game/end_sequence_control.cpp b/engines/titanic/game/end_sequence_control.cpp
index 0f3a97c3a2..55d3b2139e 100644
--- a/engines/titanic/game/end_sequence_control.cpp
+++ b/engines/titanic/game/end_sequence_control.cpp
@@ -71,7 +71,7 @@ bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) {
petHide();
disableMouse();
addTimer(1, 1000, 0);
- playGlobalSound("a#15.wav", -1, true, true, 0);
+ playGlobalSound("a#15.wav", -1, true, true, 0, Audio::Mixer::kSpeechSoundType);
return true;
}