aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTravis Howell2004-01-15 10:54:47 +0000
committerTravis Howell2004-01-15 10:54:47 +0000
commitffe08547344e2349b97359fecac511e14c4808ad (patch)
tree8cf7e733f63cf142582d66f47b3d0cbaa2b260c2
parent4c4968839a50b4c62ecce66cab744245c9bab5a1 (diff)
downloadscummvm-rg350-ffe08547344e2349b97359fecac511e14c4808ad.tar.gz
scummvm-rg350-ffe08547344e2349b97359fecac511e14c4808ad.tar.bz2
scummvm-rg350-ffe08547344e2349b97359fecac511e14c4808ad.zip
Update issues
svn-id: r12408
-rw-r--r--TODO2
1 files changed, 0 insertions, 2 deletions
diff --git a/TODO b/TODO
index 9e3e04e6e3..4993f85146 100644
--- a/TODO
+++ b/TODO
@@ -134,13 +134,11 @@ SCUMM
by ScummEX. [Jamieson has some ideas about this and might work on it|
* Support all Mac games without needing rescumm. These games being: dott,
samnmax, dig & ft. See above point.
-* COMI: Implement voice & music lip sync (see patch #671104 & bug #755826)
* COMI: Fix setActorChoreLimbFrame opcode (see bug #754419, "Wally's Fake
piratehook still on ground after pick up")
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
* Implement o6_actorOps case 218 as used in Humongous games
-* Implement localizeArray opcode as used in Humongous games
* Add method of setting initial debug channels from command-line
Broken Sword 2