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| author | Travis Howell | 2004-01-15 10:54:47 +0000 | 
|---|---|---|
| committer | Travis Howell | 2004-01-15 10:54:47 +0000 | 
| commit | ffe08547344e2349b97359fecac511e14c4808ad (patch) | |
| tree | 8cf7e733f63cf142582d66f47b3d0cbaa2b260c2 | |
| parent | 4c4968839a50b4c62ecce66cab744245c9bab5a1 (diff) | |
| download | scummvm-rg350-ffe08547344e2349b97359fecac511e14c4808ad.tar.gz scummvm-rg350-ffe08547344e2349b97359fecac511e14c4808ad.tar.bz2 scummvm-rg350-ffe08547344e2349b97359fecac511e14c4808ad.zip | |
Update issues
svn-id: r12408
| -rw-r--r-- | TODO | 2 | 
1 files changed, 0 insertions, 2 deletions
| @@ -134,13 +134,11 @@ SCUMM    by ScummEX. [Jamieson has some ideas about this and might work on it|  * Support all Mac games without needing rescumm. These games being: dott,    samnmax, dig & ft. See above point. -* COMI: Implement voice & music lip sync (see patch #671104 & bug #755826)  * COMI: Fix setActorChoreLimbFrame opcode (see bug #754419, "Wally's Fake    piratehook still on ground after pick up")  * V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in    increments of 8 pixels). See bug #629417.  * Implement o6_actorOps case 218 as used in Humongous games -* Implement localizeArray opcode as used in Humongous games  * Add method of setting initial debug channels from command-line  Broken Sword 2 | 
