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author | Johannes Schickel | 2009-05-17 23:14:10 +0000 |
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committer | Johannes Schickel | 2009-05-17 23:14:10 +0000 |
commit | ffed114ccc19259ef53df2eff406c27dbd462b3b (patch) | |
tree | b2fd36657ab8868bf4eecb337472fb5533ad70bd | |
parent | d4fbcb35ff333f307fedc2fbffcb8d7509153468 (diff) | |
download | scummvm-rg350-ffed114ccc19259ef53df2eff406c27dbd462b3b.tar.gz scummvm-rg350-ffed114ccc19259ef53df2eff406c27dbd462b3b.tar.bz2 scummvm-rg350-ffed114ccc19259ef53df2eff406c27dbd462b3b.zip |
Fix crash after loading game from cmd/launcher.
svn-id: r40666
-rw-r--r-- | engines/kyra/lol.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index d1fe6338c0..833da7764d 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -549,8 +549,10 @@ Common::Error LoLEngine::go() { // Usually fonts etc. would be setup by the prologue code, if we skip // the prologue code we need to setup them manually here. - if (_gameToLoad != -1) + if (_gameToLoad != -1) { preInit(); + _screen->setFont(Screen::FID_9_FNT); + } // We have three sound.dat files, one for the intro, one for the // end sequence and one for ingame, each contained in a different |