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author | Eugene Sandulenko | 2009-10-30 02:12:55 +0000 |
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committer | Eugene Sandulenko | 2009-10-30 02:12:55 +0000 |
commit | 55da0503f4b0bf82acec34a2e9acb8282301ded3 (patch) | |
tree | f9a6fde59610d8a3fee514582b1670febbd6a137 /AUTHORS | |
parent | d662c4aa20342e74ed5d82a14e3fc8e62a45ca8c (diff) | |
download | scummvm-rg350-55da0503f4b0bf82acec34a2e9acb8282301ded3.tar.gz scummvm-rg350-55da0503f4b0bf82acec34a2e9acb8282301ded3.tar.bz2 scummvm-rg350-55da0503f4b0bf82acec34a2e9acb8282301ded3.zip |
Add special thanks for DW.
svn-id: r45513
Diffstat (limited to 'AUTHORS')
-rw-r--r-- | AUTHORS | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -308,6 +308,7 @@ Other contributions fixes Stuart Caie - Decoders for Amiga and AtariST data files (AGOS engine) + Tobias Gunkel - Graphic support for PCE version of Loom Paolo Costabel - PSP port contributions Thierry Crozat - Support for Broken Sword 1 Macintosh version Martin Doucha - CinE engine objectification @@ -427,3 +428,6 @@ Special thanks to Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of some of their games with us. + John Young, Colin Smythe and especially Terry Patchet himself for sharing + the source code of Discworld I & II with us. + |