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author | Paul Gilbert | 2017-08-06 20:36:28 -0400 |
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committer | Paul Gilbert | 2017-08-06 20:36:28 -0400 |
commit | e830ddbc70c84060de2cb78e315990850e504b06 (patch) | |
tree | b94441273f040da585ab431fc25d5e5794d8e584 /AUTHORS | |
parent | 9a98b32a11270e9ac0f40798ddc457aef138fe0a (diff) | |
download | scummvm-rg350-e830ddbc70c84060de2cb78e315990850e504b06.tar.gz scummvm-rg350-e830ddbc70c84060de2cb78e315990850e504b06.tar.bz2 scummvm-rg350-e830ddbc70c84060de2cb78e315990850e504b06.zip |
TITANIC: Bring movement rates in the starfield closer to the original
The original updated the camera during the general scene drawing,
which was done at a much higher rate than I wanted for the ScummVM
implementation. So I've added this workaround to update the camera
every 10ms when the player is in the star control scene. This gives
it a comparible rate of movement to the original.
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