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author | Colin Snover | 2016-06-30 13:50:10 -0500 |
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committer | Colin Snover | 2016-06-30 14:04:57 -0500 |
commit | e89bdf536d0c8f7e89840c7225032c79ddb4015f (patch) | |
tree | e6568327a6b5f3545a51c8b39ab528a45907eaf5 /AUTHORS | |
parent | 0310b4dc4df8de96f05f63f751e3d915800f1a0c (diff) | |
download | scummvm-rg350-e89bdf536d0c8f7e89840c7225032c79ddb4015f.tar.gz scummvm-rg350-e89bdf536d0c8f7e89840c7225032c79ddb4015f.tar.bz2 scummvm-rg350-e89bdf536d0c8f7e89840c7225032c79ddb4015f.zip |
SCI32: Clean-up pass on rendering pipeline
This pass exposed two bugs, which have been fixed:
1. Checks of `_updated` and `_moved` were reversed in some areas,
which lead to rendering bugs. In SQ6 the rendering bugs were
subtle or non-existant, but in e.g. PQ:SWAT the Sierra logo and
title screen animations were totally missing.
2. The renderer formerly kept reading from ScreenItemLists when
new items were added in decrementScreenItemArrayCounts, but
this was determined to be unnecessary.
Diffstat (limited to 'AUTHORS')
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