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author | Paul Gilbert | 2018-01-23 19:46:03 -0500 |
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committer | Paul Gilbert | 2018-01-23 19:46:03 -0500 |
commit | 534755fea1b3b887b85e4384cb224ad7658eda60 (patch) | |
tree | 9919ebbf6b8b5eb71bfe29c49dcc3efe57301a68 /CONTRIBUTING.md | |
parent | c1accefe5c9f2bd183f3e1136a4c5a1162ad6939 (diff) | |
download | scummvm-rg350-534755fea1b3b887b85e4384cb224ad7658eda60.tar.gz scummvm-rg350-534755fea1b3b887b85e4384cb224ad7658eda60.tar.bz2 scummvm-rg350-534755fea1b3b887b85e4384cb224ad7658eda60.zip |
XEEN: Fix drawing of combat icons during battle
This also refactors out the use of _mainList, which separately draws
the icons. Since the data needed is already added to the _buttons
array, I could dispense with _mainList and draw the buttons directly.
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