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authorColin Snover2017-05-06 00:00:04 -0500
committerColin Snover2017-05-06 10:38:58 -0500
commit8b49313af30a283b7b9517b69c10a148e099cf01 (patch)
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SCI32: Fix terrible rendering performance when vsync is enabled
More than one call to OSystem::updateScreen per frame on systems with vsync ruins performance because the call is blocked until the next vsync interval. This also fixes bad rendering performance with the OpenGL backend.
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