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author | Torbjörn Andersson | 2015-05-30 19:18:29 +0200 |
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committer | Torbjörn Andersson | 2015-05-30 19:18:29 +0200 |
commit | a3008e8f010704207f39a857641be3d4c564ccb1 (patch) | |
tree | 62a9558e29bbd05aace9c2f08169b9964499f7dd /COPYING.FREEFONT | |
parent | 1f7555c2ca753c4b68c3a53c651dead981e7b81d (diff) | |
download | scummvm-rg350-a3008e8f010704207f39a857641be3d4c564ccb1.tar.gz scummvm-rg350-a3008e8f010704207f39a857641be3d4c564ccb1.tar.bz2 scummvm-rg350-a3008e8f010704207f39a857641be3d4c564ccb1.zip |
FMOPL: Fix confusing "opl_driver" behavior
The way I've configured ScummVM, the default is to use FluidSynth
for MIDI, and any game where I want AdLib overrides that setting.
I have set the DOSBox OPL emulator as the default.
However, this causes the game's "opl_driver" setting to be "auto",
which overrides the default setting, and usually picks the MAME
OPL emulator. To counter this, if it sees that "opl_driver" is
"auto", it will check the default setting.
In other words, only use "auto" if "opl_driver" isn't set on any
level. I think this is the behaviour that should cause the least
amount of astonishment.
Diffstat (limited to 'COPYING.FREEFONT')
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