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| author | Vincent Hamm | 2002-03-23 20:34:47 +0000 |
|---|---|---|
| committer | Vincent Hamm | 2002-03-23 20:34:47 +0000 |
| commit | ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3 (patch) | |
| tree | 0761aee166e662c373fb781c0b67970b21057507 /Makefile | |
| parent | 7b1bbf81e0bfdd3d88ebb8603f4a11fb554126d3 (diff) | |
| download | scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.tar.gz scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.tar.bz2 scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.zip | |
Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -15,7 +15,7 @@ OBJS = actor.o boxes.o costume.o gfx.o object.o resource.o \ saveload.o script.o scummvm.o sound.o string.o \ sys.o verbs.o sdl.o script_v1.o script_v2.o debug.o gui.o \ sound/imuse.o sound/fmopl.o sound/adlib.o sound/gmidi.o debugrl.o \ - akos.o vars.o insane.o + akos.o vars.o insane.o gameDetecter.o DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \ windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \ |
