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authorEugene Sandulenko2019-10-05 20:13:30 +0200
committerEugene Sandulenko2019-10-05 20:14:11 +0200
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JANITORIAL: Uniform formatting around release entries
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@@ -167,6 +167,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added a StrongHelp manual.
- Added error reporting using !Reporter.
+
#### 2.0.0 (2017-12-17)
New Games:
@@ -350,6 +351,7 @@ For a more comprehensive changelog of the latest experimental code, see:
using the first one.
- Improved behaviour of the file browser.
+
#### 1.9.0 "Myst-ery U.F.O.s release" (2016-10-17)
New Games:
@@ -504,6 +506,7 @@ For a more comprehensive changelog of the latest experimental code, see:
GCW0 port:
- Improved support for built-in ScummVM documentation.
+
#### 1.8.0 "Lost with Sherlock" (2016-03-04)
New Games:
@@ -597,6 +600,7 @@ For a more comprehensive changelog of the latest experimental code, see:
Tinsel:
- Improved AdLib music support in Discworld 1.
+
#### 1.7.0 "The Neverrelease" (2014-07-21)
New Games:
@@ -693,6 +697,7 @@ For a more comprehensive changelog of the latest experimental code, see:
Tizen port:
- The BADA port has been merged/updated into Tizen.
+
#### 1.6.0 "+4 to engines" (2013-05-31)
New Games:
@@ -846,6 +851,7 @@ For a more comprehensive changelog of the latest experimental code, see:
(The migration batch file can be used to copy savegames from the old
default location, to the new default location).
+
#### 1.4.1 "Subwoofer Release" (2012-01-27)
AGOS:
@@ -874,6 +880,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed a case where starting a new song didn't fully reset its channels,
thus some notes sounded wrong.
+
#### 1.4.0 "10th Anniversary" (2011-11-11)
New Games:
@@ -934,6 +941,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
+
#### 1.3.1 "All Your Pitches" (2011-07-12)
General:
@@ -962,6 +970,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).
+
#### 1.3.0 "Runner" (2011-05-28)
New Games:
@@ -1107,6 +1116,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games.
+
#### 1.2.1 "Bork Bork Bork" (2010-12-19)
General:
@@ -1122,6 +1132,7 @@ For a more comprehensive changelog of the latest experimental code, see:
Lure:
- Fixed several NPC movement bugs.
+
#### 1.2.0 "FaSCInating release" (2010-10-15)
New Games:
@@ -1247,6 +1258,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Renamed backend from GP2XWIZ to GPH to better reflect
the supported devices.
+
#### 1.1.1 "Better version" (2010-05-02)
New Ports:
@@ -1291,6 +1303,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
+
#### 1.1.0 "Beta quadrant" (2010-04-04)
New Games:
@@ -1325,6 +1338,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'.
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
+
#### 1.0.0 "Shiny Logo" (2009-11-15)
New Ports:
@@ -1406,6 +1420,7 @@ For a more comprehensive changelog of the latest experimental code, see:
WinCE port:
- Improved compatibility with VGA devices.
+
#### 1.0.0rc1 "Grog XD" (2009-08-31)
New Games:
@@ -1465,6 +1480,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- New aspect correction scaler for VGA (or higher) devices.
- Dropped support for MPEG-2 and FLAC.
+
#### 0.13.1 "SAGA returns" (2009-04-27)
AGOS:
@@ -1517,6 +1533,7 @@ For a more comprehensive changelog of the latest experimental code, see:
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices.
+
#### 0.13.0 "More Guests" (2009-02-28)
General:
@@ -1552,6 +1569,7 @@ For a more comprehensive changelog of the latest experimental code, see:
SCUMM:
- Implemented radio-chatter effect in The DIG.
+
#### 0.12.0 " " (2008-08-31)
New Games:
@@ -1588,6 +1606,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
+
#### 0.11.1 "Fixed exist()nce" (2008-02-29)
SCUMM:
@@ -1620,6 +1639,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed palette glitch in Inherit the Earth when looking at the map while at
the docks.
+
#### 0.11.0 "Your Palindrome" (2008-01-15)
New Games:
@@ -1703,6 +1723,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Support F200 Touchscreen.
- Various fixes to input code.
+
#### 0.X.0 "Tic-tac-toe edition" (2007-06-20)
New Games:
@@ -1790,6 +1811,7 @@ For a more comprehensive changelog of the latest experimental code, see:
PalmOS Port:
- Now using PalmOS Porting SDK which enables use of the C standard library.
+
#### 0.9.1 "PalmOS revived" (2006-10-29)
New Ports:
@@ -1847,6 +1869,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Several bugfixes.
- Re-add support for 2002 based devices.
+
#### 0.9.0 "The OmniBrain loves you" (2006-06-25)
New Games:
@@ -1903,6 +1926,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added: All: Inverse landscape mode.
- Fixed: PocketPC: Dialogs cut-off/not redrawn.
+
#### 0.8.2 "Broken Broken Sword 2" (2006-02-08)
General:
@@ -1920,7 +1944,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed QVGA Smartphone detection (mean it this time :p).
- Fixed Smartphone double right click issue.
+
#### 0.8.1 "Codename: missing" (2006-01-31)
+
General:
- Fixed compiling with GCC 2.95.
- Fixed LaTeX documentation.
@@ -1994,6 +2020,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Knakos patches (QVGA smartphones fix, easier key binding and panel
switching).
+
#### 0.8.0 (2005-10-30)
New Games:
@@ -2050,6 +2077,7 @@ For a more comprehensive changelog of the latest experimental code, see:
of compress_sword2 will, of course, still have the same error. You
may want to regenerate them.
+
#### 0.7.1 (2005-03-27)
General:
@@ -2084,6 +2112,7 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed crash when talking to the gardener using spanish text with the
floppy version.
+
#### 0.7.0 (2004-12-24)
New Games:
@@ -2179,6 +2208,7 @@ For a more comprehensive changelog of the latest experimental code, see:
Simon:
- Fixed crashes in some international versions.
+
#### 0.6.0 (2004-03-14)
New Games:
@@ -2228,7 +2258,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- Keyboard support for cannon battle in Curse of Monkey Island.
- Keyboard support for derby scene in Full Throttle.
+
#### 0.5.1 (2003-08-06)
+
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs').
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky.
- Fixed dialog skipping in V7 games.
@@ -2240,7 +2272,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
the top part of the screen by linking to a bugfixed version of SDL.
+
#### 0.5.0 (2003-08-02)
+
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
completable.
- Beneath A Steel Sky is now supported and completable.
@@ -2259,14 +2293,18 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added Aspect Ratio option.
- Many other bug fixes, improvements and optimizations.
+
#### 0.4.1 (2003-05-25)
+
- Added AdvMame3x filter.
- Fixed crash in Curse of Monkey Island (and possibly other games as well).
- Fixed airport doors in Zak256.
- Fixed crash in SDL backend.
- Fixed various iMUSE bugs.
+
#### 0.4.0 (2003-05-11)
+
- Curse of Monkey Island (comi) support (experimental).
- Added support for the EGA versions of Loom, Monkey Island and Indy3.
- Improved music support in Indy3 and the floppy versions of Monkey Island.
@@ -2284,7 +2322,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- SMUSH code optimised, frame dropping added for slower machines.
- Code cleanups.
+
#### 0.3.0b (2002-12-08)
+
- Massive cleanup work for iMUSE. Sam and Max music now plays correctly.
- Many bugfixes for Zak256, + sound and music support.
- Music support for Simon the Sorcerer on any platform with real MIDI.
@@ -2301,7 +2341,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- New in-game GUI.
- Launcher dialog.
+
#### 0.2.0 (2002-04-14)
+
- Core engine rewrite.
- Enhanced ingame GUI, including options/volume settings.
- Auto-save feature.
@@ -2315,12 +2357,18 @@ For a more comprehensive changelog of the latest experimental code, see:
- Experimental support for V7 games (Full Throttle/The Dig).
- Experimental support for V3 games (Zak256/Indy3).
+
#### 0.1.0 (2002-01-13)
+
- Loads of changes.
+
#### 0.0.2 (2001-10-12)
+
- Bug fixes.
- Save & load support.
+
#### 0.0.1 (2001-10-08)
+
- Initial version.