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| author | Torbjörn Andersson | 2018-06-29 11:55:18 +0200 |
|---|---|---|
| committer | Adrian Frühwirth | 2018-07-03 10:13:34 +0000 |
| commit | 0ffb057b66db7cb8319bec1c5e54067e6865c9d6 (patch) | |
| tree | 6622b79391444bb747eca2f7e53d054ffba850b9 /NEWS | |
| parent | 68e020ee92f24e49f541c1e3fb0cb68b2b9a8def (diff) | |
| download | scummvm-rg350-0ffb057b66db7cb8319bec1c5e54067e6865c9d6.tar.gz scummvm-rg350-0ffb057b66db7cb8319bec1c5e54067e6865c9d6.tar.bz2 scummvm-rg350-0ffb057b66db7cb8319bec1c5e54067e6865c9d6.zip | |
SKY: Show full 320x200px in intro where possible
This commit adds a workaround to unlock existing fullscreen images in
the intro of Beneath a Steel Sky.
The original engine clips the whole intro to 320x192 (the common game
format) even though some images exist as 320x200 in the game data files.
This workaround whitelists all images which actually are 320x200px and
displays them as must have originally been intended.
Fixes Trac#7559.
Diffstat (limited to 'NEWS')
| -rw-r--r-- | NEWS | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -30,6 +30,10 @@ For a more comprehensive changelog of the latest experimental code, see: - Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone which makes the game completable. + SKY: + - Added workaround for original game bug to improve intro and not cut off images which exist + as fullscreen (320x200px) in the game data files. + Tinsel: - Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item - Script patch for hang in Discworld 1 GRA using items on Temple big hammer |
