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author | James Brown | 2003-08-08 13:13:37 +0000 |
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committer | James Brown | 2003-08-08 13:13:37 +0000 |
commit | 129ae93ca6ae1a19d419b1e5893e97eb91716f20 (patch) | |
tree | a22b4288e6e7192970e75f0715e626a97e6b1822 /NEWS | |
parent | dbc42e0fb31fe11df8f4747e18489417832cb9d9 (diff) | |
download | scummvm-rg350-129ae93ca6ae1a19d419b1e5893e97eb91716f20.tar.gz scummvm-rg350-129ae93ca6ae1a19d419b1e5893e97eb91716f20.tar.bz2 scummvm-rg350-129ae93ca6ae1a19d419b1e5893e97eb91716f20.zip |
Lets try and keep this more updated from now on, hmm?
svn-id: r9606
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -2,7 +2,11 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog 0.5.3(CVS) (2003-??-??) -- ... +- Added (still unplayable) Broken Sword 2 engine +- Improved (still incomplete) V1 game support +- Rewrote sound mixer, and several iMUSE bugs fixed +- Adlib GM emulation table revamped, providing more accurate software MIDI +- Added full and partial sound looping to Zak McKracken FmTowns 0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') |