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authorFilippos Karapetis2014-07-08 00:38:07 +0300
committerFilippos Karapetis2014-07-08 00:38:07 +0300
commit140b61cba95fd6a266040fa02d436710704d82de (patch)
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NEWS: Mention some more changes for 1.7.0
These include changes to general functionality, engines and backends
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@@ -18,6 +18,9 @@ For a more comprehensive changelog of the latest experimental code, see:
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
+ - The GUI can now be rendered in 32-bits.
+ - The build system has been changed to be more modular and easier to add new
+ engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
@@ -71,9 +74,26 @@ For a more comprehensive changelog of the latest experimental code, see:
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
+ TONY:
+ - Savegames in Tony Tough now work on big-endian systems.
+
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
+ Android port:
+ - Added experimental support for the OUYA console.
+
+ PS2 port:
+ - Added configurable TV modes: NTSC and PAL.
+ - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
+ progressive and VESA.
+ - Added a configuration option for the HDD partition used.
+ - Added a configuration option for the IP address used.
+ - Added a configuration option to toggle USB mass storage.
+
+ Tizen port:
+ - The BADA port has been merged/updated into Tizen.
+
1.6.0 (2013-05-31)
New Games:
- Added support for 3 Skulls of the Toltecs.