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author | Max Horn | 2003-10-09 16:03:31 +0000 |
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committer | Max Horn | 2003-10-09 16:03:31 +0000 |
commit | 17cbf4d56ce2b778c26770f5ff2dcea364d8a7d2 (patch) | |
tree | a69aa9dc502569c43f9c3db20ff8e8bbbd4a7e81 /NEWS | |
parent | 768d4c3834d27e723e7a5d9b65d640e6abf73b0d (diff) | |
download | scummvm-rg350-17cbf4d56ce2b778c26770f5ff2dcea364d8a7d2.tar.gz scummvm-rg350-17cbf4d56ce2b778c26770f5ff2dcea364d8a7d2.tar.bz2 scummvm-rg350-17cbf4d56ce2b778c26770f5ff2dcea364d8a7d2.zip |
some NEWS updates; use sections (any major news for sky/simon since 0.5.1 ?)
svn-id: r10706
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 38 |
1 files changed, 21 insertions, 17 deletions
@@ -2,23 +2,27 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog 0.5.4(CVS) (2003-??-??) -- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. -- Added Broken Sword 2 engine -- Added option to choose between Adlib, PCjr and PC Speaker in earlier games. -- Added Adlib support for indy3ega and loom (ega) -- Added sound effects support for indy3/monkeyega/monkeyvga/pass -- Added HQ2x and HQ3x scalers -- Added FM Towns targets for Loom and indy3 -- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable -- Rewrote sound mixer -- Several iMUSE bugs fixed -- Improved native MT32 support -- Improved music/sound for Amiga versions -- Adlib GM emulation table revamped, providing more accurate software MIDI -- Added full and partial sound looping to Zak McKracken FmTowns -- Default Makefile now uses configure script, old one is Makefile.noconf -- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files -- Keyboard fighting in Fate of Atlantis now works + General: + - Added Broken Sword 2 engine + - Added HQ2x and HQ3x scalers + - Improved native MT32 support + - Adlib GM emulation table revamped, providing more accurate software MIDI + - Default Makefile now uses configure script, old one is Makefile.noconf + - Rewrote sound mixer from scratch + - Many other "under the hood" improvements, like a new config managment + and plugin capabilities + SCUMM: + - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. + - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. + - Added Adlib support for indy3ega and loom (ega) + - Added sound effects support for indy3/monkeyega/monkeyvga/pass + - Added FM Towns targets for Loom and Indy3 + - Improved FM Towns SFX support (YM2612 emulation, looping) + - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable + - Several iMUSE bugs fixed + - Improved music/sound for various Amiga versions + - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files + - Keyboard fighting in Fate of Atlantis now works 0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') |