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authorMax Horn2003-10-09 16:03:31 +0000
committerMax Horn2003-10-09 16:03:31 +0000
commit17cbf4d56ce2b778c26770f5ff2dcea364d8a7d2 (patch)
treea69aa9dc502569c43f9c3db20ff8e8bbbd4a7e81 /NEWS
parent768d4c3834d27e723e7a5d9b65d640e6abf73b0d (diff)
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some NEWS updates; use sections (any major news for sky/simon since 0.5.1 ?)
svn-id: r10706
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@@ -2,23 +2,27 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.5.4(CVS) (2003-??-??)
-- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
-- Added Broken Sword 2 engine
-- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
-- Added Adlib support for indy3ega and loom (ega)
-- Added sound effects support for indy3/monkeyega/monkeyvga/pass
-- Added HQ2x and HQ3x scalers
-- Added FM Towns targets for Loom and indy3
-- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
-- Rewrote sound mixer
-- Several iMUSE bugs fixed
-- Improved native MT32 support
-- Improved music/sound for Amiga versions
-- Adlib GM emulation table revamped, providing more accurate software MIDI
-- Added full and partial sound looping to Zak McKracken FmTowns
-- Default Makefile now uses configure script, old one is Makefile.noconf
-- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
-- Keyboard fighting in Fate of Atlantis now works
+ General:
+ - Added Broken Sword 2 engine
+ - Added HQ2x and HQ3x scalers
+ - Improved native MT32 support
+ - Adlib GM emulation table revamped, providing more accurate software MIDI
+ - Default Makefile now uses configure script, old one is Makefile.noconf
+ - Rewrote sound mixer from scratch
+ - Many other "under the hood" improvements, like a new config managment
+ and plugin capabilities
+ SCUMM:
+ - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
+ - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
+ - Added Adlib support for indy3ega and loom (ega)
+ - Added sound effects support for indy3/monkeyega/monkeyvga/pass
+ - Added FM Towns targets for Loom and Indy3
+ - Improved FM Towns SFX support (YM2612 emulation, looping)
+ - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
+ - Several iMUSE bugs fixed
+ - Improved music/sound for various Amiga versions
+ - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
+ - Keyboard fighting in Fate of Atlantis now works
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')