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authorMax Horn2005-03-26 17:56:29 +0000
committerMax Horn2005-03-26 17:56:29 +0000
commit3b871ebf9c5f3a21c728097997599b4d83921733 (patch)
treeab8b5a64b9a0aab89256668bd23eb369cbc5f831 /NEWS
parent20f84037425e3cccb08473d73c75317fd5d5ff28 (diff)
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Sync with 0.7.x branch
svn-id: r17251
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS16
1 files changed, 14 insertions, 2 deletions
diff --git a/NEWS b/NEWS
index 17076b49df..661420241f 100644
--- a/NEWS
+++ b/NEWS
@@ -35,8 +35,20 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
- PocketPC:
- - Fixed several issues introduced in 0.7.0 [Arisme, feel free to fill in details]
+ Windows Mobile port (PocketPC / Smartphone) :
+ - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
+ - Better low quality Adlib emulation for FOTAQ
+ - Fix randomly broken Hide Toolbar option (thanks iKi)
+ - Fix first hardware key mapping (was not displayed before)
+ - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
+ - Fix Zone key action on Smartphone (now mapped on key 9)
+ - Experimental third party VGA mode (SE-VGA) fix
+ - Add Key Mapping option in the launcher (Options / Misc / Keys)
+ - Remove AYGSHELL.DLL dependency to work on CE .Net platforms
+ - Fix key mapping issues introduced in 0.7.0
+ - Full Throttle interactive action sequences should be more playable.
+ - New key mapping option "FT Cheat" to win a Full Throttle action sequence
+ - Quit Simon game with 'Action key' on Smartphones
Sword2:
- Fixed crash caused by attempting to play music from CD1 and CD2 at the