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author | Max Horn | 2005-03-26 17:56:29 +0000 |
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committer | Max Horn | 2005-03-26 17:56:29 +0000 |
commit | 3b871ebf9c5f3a21c728097997599b4d83921733 (patch) | |
tree | ab8b5a64b9a0aab89256668bd23eb369cbc5f831 /NEWS | |
parent | 20f84037425e3cccb08473d73c75317fd5d5ff28 (diff) | |
download | scummvm-rg350-3b871ebf9c5f3a21c728097997599b4d83921733.tar.gz scummvm-rg350-3b871ebf9c5f3a21c728097997599b4d83921733.tar.bz2 scummvm-rg350-3b871ebf9c5f3a21c728097997599b4d83921733.zip |
Sync with 0.7.x branch
svn-id: r17251
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 16 |
1 files changed, 14 insertions, 2 deletions
@@ -35,8 +35,20 @@ For a more comprehensive changelog for the latest experimental CVS code, see: SCUMM: - Fixed wrong actor animation in Full Throttle INSANE - PocketPC: - - Fixed several issues introduced in 0.7.0 [Arisme, feel free to fill in details] + Windows Mobile port (PocketPC / Smartphone) : + - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN + - Better low quality Adlib emulation for FOTAQ + - Fix randomly broken Hide Toolbar option (thanks iKi) + - Fix first hardware key mapping (was not displayed before) + - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey + - Fix Zone key action on Smartphone (now mapped on key 9) + - Experimental third party VGA mode (SE-VGA) fix + - Add Key Mapping option in the launcher (Options / Misc / Keys) + - Remove AYGSHELL.DLL dependency to work on CE .Net platforms + - Fix key mapping issues introduced in 0.7.0 + - Full Throttle interactive action sequences should be more playable. + - New key mapping option "FT Cheat" to win a Full Throttle action sequence + - Quit Simon game with 'Action key' on Smartphones Sword2: - Fixed crash caused by attempting to play music from CD1 and CD2 at the |