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author | Martin Kiewitz | 2016-02-08 02:20:11 +0100 |
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committer | Martin Kiewitz | 2016-02-08 02:20:11 +0100 |
commit | 4dc1cdfb63a25f37da94d6f093302dcedbfac923 (patch) | |
tree | 09c3b48906c056378aee50584e0de115e6a5a187 /NEWS | |
parent | c1b206ffe1386dd6bb2dbe82040e965ed6d10507 (diff) | |
download | scummvm-rg350-4dc1cdfb63a25f37da94d6f093302dcedbfac923.tar.gz scummvm-rg350-4dc1cdfb63a25f37da94d6f093302dcedbfac923.tar.bz2 scummvm-rg350-4dc1cdfb63a25f37da94d6f093302dcedbfac923.zip |
NEWS: Remove kq6 line about RAVE support
Was actually implemented end of 2013, so it already was in 1.7.0.
I think I need some sleep.
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -76,10 +76,9 @@ For a more comprehensive changelog of the latest experimental code, see: - A lot of fixes for original game script bugs that also occurred when using the original interpreter. KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD) - - Improved animations/lip-sync in kq6, when using hires portraits - (full RAVE support now). Also defaulting to hires version now. - Restoring from the ScummVM in-game menu should now work all the time. - Improve support for Japanese PC-9801 games. + - Default to hi-res version of KQ6, changeable using engine-option SCUMM: - Major improvements to Korean versions text rendering. |