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authorMartin Kiewitz2016-02-08 02:20:11 +0100
committerMartin Kiewitz2016-02-08 02:20:11 +0100
commit4dc1cdfb63a25f37da94d6f093302dcedbfac923 (patch)
tree09c3b48906c056378aee50584e0de115e6a5a187 /NEWS
parentc1b206ffe1386dd6bb2dbe82040e965ed6d10507 (diff)
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NEWS: Remove kq6 line about RAVE support
Was actually implemented end of 2013, so it already was in 1.7.0. I think I need some sleep.
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS3
1 files changed, 1 insertions, 2 deletions
diff --git a/NEWS b/NEWS
index 8c8197c44e..fc1deca16c 100644
--- a/NEWS
+++ b/NEWS
@@ -76,10 +76,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter.
KQ6 (Dual Mode), LSL5, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD)
- - Improved animations/lip-sync in kq6, when using hires portraits
- (full RAVE support now). Also defaulting to hires version now.
- Restoring from the ScummVM in-game menu should now work all the time.
- Improve support for Japanese PC-9801 games.
+ - Default to hi-res version of KQ6, changeable using engine-option
SCUMM:
- Major improvements to Korean versions text rendering.