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authorJohannes Schickel2016-03-16 15:24:59 +0100
committerJohannes Schickel2016-03-16 15:31:16 +0100
commit70ca4218dfdc1a21682b98fd1ef540f965785c0b (patch)
tree60864dfb67d597e6040dcabed571fd2037225b07 /NEWS
parent54756498bcef574707a008d4a864060633e15859 (diff)
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SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player.
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@@ -34,6 +34,7 @@ For a more comprehensive changelog of the latest experimental code, see:
SCUMM:
- Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
version of ScummVM.
+ - Fixed a sound effect not stopping in Loom EGA with AdLib.
Broken Sword 2.5:
- Added option to use English speech instead of German one when no speech is