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authorJohannes Schickel2016-02-26 13:56:09 +0100
committerJohannes Schickel2016-02-26 13:56:09 +0100
commit73fa24cae076afd021a8cba4bf79094524bd5d4b (patch)
treece989a8b502b3469cb324342d247564a0b18da2a /NEWS
parent1d2a7210c8cc98c8949d29a9a9381efb7b9a7421 (diff)
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NEWS: Consistency fixes.
Diffstat (limited to 'NEWS')
-rw-r--r--NEWS8
1 files changed, 4 insertions, 4 deletions
diff --git a/NEWS b/NEWS
index fbda30d1d4..02107503fe 100644
--- a/NEWS
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@@ -38,7 +38,7 @@ For a more comprehensive changelog of the latest experimental code, see:
AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- - Fix incorrect volume attenuation in PCjr sound code (bug #6858).
+ - Fixed incorrect volume attenuation in PCjr sound code (bug #6858).
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
@@ -62,9 +62,9 @@ For a more comprehensive changelog of the latest experimental code, see:
output and makes it closer to the original.
Broken Sword 1:
- - Fix speech endianness detection on big endian systems for the Macintosh
+ - Fixed speech endianness detection on big endian systems for the Macintosh
version (bug #6720).
- - Fix crash when reloading a game from the Main Menu while in the bull's
+ - Fixed crash when reloading a game from the Main Menu while in the bull's
head scene (bug #6728). It may have been happening in other scenes as
well.
@@ -84,7 +84,7 @@ For a more comprehensive changelog of the latest experimental code, see:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- - Improve support for Japanese PC-9801 games.
+ - Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.
SCUMM: