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author | Torbjörn Andersson | 2005-05-28 13:02:59 +0000 |
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committer | Torbjörn Andersson | 2005-05-28 13:02:59 +0000 |
commit | 764ed13352746862a6c010b3a42e4175199a34b7 (patch) | |
tree | c292b6314bcaff8294227da2ee522fc1d23bc8c7 /NEWS | |
parent | 4a9a0cef3baec24df9639c2d48ab7362f66f568b (diff) | |
download | scummvm-rg350-764ed13352746862a6c010b3a42e4175199a34b7.tar.gz scummvm-rg350-764ed13352746862a6c010b3a42e4175199a34b7.tar.bz2 scummvm-rg350-764ed13352746862a6c010b3a42e4175199a34b7.zip |
All known music glitches in Sam & Max should be fixed - or at least worked
around - now. There are still some - minor, probably - missing features,
but I still think it's news-worthy.
svn-id: r18286
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -30,6 +30,8 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Broke compatibility with HE savegame (HE v71 and upwards only) - Added possibility to disable building of HE and SCUMM v7 & v8 games support. + - Fixed the last few known music glitches in Sam & Max. (There are still + some - probably - minor missing features though.) Sword2: - Made the resource manager expire resources more intelligently. |