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author | Jonathan Gray | 2003-10-05 13:53:25 +0000 |
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committer | Jonathan Gray | 2003-10-05 13:53:25 +0000 |
commit | 84628e217a7478bcf5f782dc3f83f601f71ddced (patch) | |
tree | 0a70513be92bc24ff57c4ea2799908dff65cacad /NEWS | |
parent | 48e94ef721b6ddd73c36aed50b9bd2edcea96e8c (diff) | |
download | scummvm-rg350-84628e217a7478bcf5f782dc3f83f601f71ddced.tar.gz scummvm-rg350-84628e217a7478bcf5f782dc3f83f601f71ddced.tar.bz2 scummvm-rg350-84628e217a7478bcf5f782dc3f83f601f71ddced.zip |
bump version number
svn-id: r10605
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -1,17 +1,19 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog -0.5.3(CVS) (2003-??-??) +0.5.4(CVS) (2003-??-??) - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added Broken Sword 2 engine - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. - Added Adlib support for indy3ega and loom (ega) - Added sound effects support for indy3/monkeyega/monkeyvga/pass - Added HQ2x and HQ3x scalers +- Added FM Towns targets for Loom and indy3 - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable - Rewrote sound mixer - Several iMUSE bugs fixed - Improved native MT32 support +- Improved music/sound for Amiga versions - Adlib GM emulation table revamped, providing more accurate software MIDI - Added full and partial sound looping to Zak McKracken FmTowns - Default Makefile now uses configure script, old one is Makefile.noconf |