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authorJames Brown2003-09-12 03:13:51 +0000
committerJames Brown2003-09-12 03:13:51 +0000
commit90dd98511b74fff68b1fee39d6e7a6b80c4ccf56 (patch)
tree84c8dfd89c499a3e4fb478ee810b543929c66c57 /NEWS
parenta86f6ed55c297ba4a1995e301f98bcb0129cfc54 (diff)
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A few small updates, query on the status of Indy walk bugs (see FIXME comment in Readme).
I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel) svn-id: r10190
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@@ -2,6 +2,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.5.3(CVS) (2003-??-??)
+- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added Broken Sword 2 engine
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
- Added Adlib support for indy3ega and loom (ega)