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| author | James Brown | 2003-09-12 03:13:51 +0000 |
|---|---|---|
| committer | James Brown | 2003-09-12 03:13:51 +0000 |
| commit | 90dd98511b74fff68b1fee39d6e7a6b80c4ccf56 (patch) | |
| tree | 84c8dfd89c499a3e4fb478ee810b543929c66c57 /NEWS | |
| parent | a86f6ed55c297ba4a1995e301f98bcb0129cfc54 (diff) | |
| download | scummvm-rg350-90dd98511b74fff68b1fee39d6e7a6b80c4ccf56.tar.gz scummvm-rg350-90dd98511b74fff68b1fee39d6e7a6b80c4ccf56.tar.bz2 scummvm-rg350-90dd98511b74fff68b1fee39d6e7a6b80c4ccf56.zip | |
A few small updates, query on the status of Indy walk bugs (see FIXME comment in Readme).
I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel)
svn-id: r10190
Diffstat (limited to 'NEWS')
| -rw-r--r-- | NEWS | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -2,6 +2,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog 0.5.3(CVS) (2003-??-??) +- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added Broken Sword 2 engine - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. - Added Adlib support for indy3ega and loom (ega) |
