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author | Eugene Sandulenko | 2004-06-23 03:16:04 +0000 |
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committer | Eugene Sandulenko | 2004-06-23 03:16:04 +0000 |
commit | fe146617e684ec50ea9b119776d436e7e7c2f2bf (patch) | |
tree | 3a46461129dbd8b3fcc17bbf1f89f8a7c0608f34 /NEWS | |
parent | 7d6f56ed48d021a9b13a4a5ffbb274c8eeef3722 (diff) | |
download | scummvm-rg350-fe146617e684ec50ea9b119776d436e7e7c2f2bf.tar.gz scummvm-rg350-fe146617e684ec50ea9b119776d436e7e7c2f2bf.tar.bz2 scummvm-rg350-fe146617e684ec50ea9b119776d436e7e7c2f2bf.zip |
Fixed FT, so battles are not so ridiculously easy as before. Now match original
svn-id: r14007
Diffstat (limited to 'NEWS')
-rw-r--r-- | NEWS | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -20,6 +20,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Fixed crash on 64 bit architectures (like AMD64) - Old zak256 target removed, use zakTowns instead - Numerous Humongous Entertainment games fixes + - Fixed bug in Full Throttle, so battle difficulty matches original Queen: - Various fixes [TODO: Somebody of the Queen team please fill this in] |