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+# ScummVM README
+
+For more information, compatibility lists, details on donating, the
+latest release, progress reports and more, please visit the ScummVM home
+page at: <https://www.scummvm.org/>
+
+## Table of Contents:
+
+ - [1.0) Introduction](#10-introduction)
+ - [1.1) About ScummVM](#11-about-scummvm)
+ - [1.2) Quick start](#12-quick-start)
+ - [1.3) F.A.Q.](#13-faq)
+ - [2.0) Contact](#20-contact)
+ - [2.1) Reporting Bugs](#21-reporting-bugs)
+ - [3.0) Supported Games](#30-supported-games)
+ - [3.1) Copy Protection](#31-copy-protection)
+ - [3.2) Datafiles](#32-datafiles)
+ - [3.3) Multi-CD games notes](#33-multi-cd-games-notes)
+ - [3.4) Known Problems](#34-known-problems)
+ - [3.5) Beneath a Steel Sky notes](#35-beneath-a-steel-sky-notes)
+ - [3.6) Broken Sword games notes](#36-broken-sword-games-notes)
+ - [3.6.1) Broken Sword](#361-broken-sword)
+ - [3.6.2) Broken Sword II](#362-broken-sword-ii)
+ - [3.6.3) Broken Sword games
+ cutscenes](#363-broken-sword-games-cutscenes)
+ - [3.6.4) Broken Sword games cutscenes, in
+ retrospect](#364-broken-sword-games-cutscenes-in-retrospect)
+ - [3.7) Day of the Tentacle notes](#37-day-of-the-tentacle-notes)
+ - [3.8) Discworld II notes](#38-discworld-ii-notes)
+ - [3.9) Dragon History notes](#39-dragon-history-notes)
+ - [3.10) Flight of the Amazon Queen
+ notes](#310-flight-of-the-amazon-queen-notes)
+ - [3.11) Gobliiins notes](#311-gobliiins-notes)
+ - [3.12) Inherit the Earth: Quest for the Orb
+ notes](#312-inherit-the-earth-quest-for-the-orb-notes)
+ - [3.13) Maniac Mansion Apple II/NES
+ notes](#313-maniac-mansion-apple-ii-nes-notes)
+ - [3.14) Mickey's Space Adventure
+ notes](#314-mickey-s-space-adventure-notes)
+ - [3.15) Might and Magic Xeen games
+ notes](#315-might-and-magic-xeen-games-notes)
+ - [3.16) Myst game notes](#316-myst-game-notes)
+ - [3.17) Nippon Safes Inc. Amiga
+ notes](#317-nippon-safes-inc-amiga-notes)
+ - [3.18) Quest for Glory notes](#318-quest-for-glory-notes)
+ - [3.19) Riven game notes](#319-riven-game-notes)
+ - [3.20) Simon the Sorcerer games
+ notes](#320-simon-the-sorcerer-games-notes)
+ - [3.21) Starship Titanic game
+ notes](#321-starship-titanic-game-notes)
+ - [3.22) The Curse of Monkey Island
+ notes](#322-the-curse-of-monkey-island-notes)
+ - [3.23) The Feeble Files notes](#323-the-feeble-files-notes)
+ - [3.24) The Legend of Kyrandia
+ notes](#324-the-legend-of-kyrandia-notes)
+ - [3.25) Troll's Tale notes](#325-troll-s-tale-notes)
+ - [3.26) Winnie the Pooh notes](#326-winnie-the-pooh-notes)
+ - [3.27) Sierra AGI games: Predictive Input
+ Dialog](#327-sierra-agi-games-predictive-input-dialog)
+ - [3.28) Sierra SCI games: Simultaneous speech and
+ subtitles](#328-sierra-sci-games-simultaneous-speech-and-subtitles)
+ - [3.29) Zork games notes](#329-zork-games-notes)
+ - [3.29.1) Zork Nemesis: The Forbidden
+ Lands](#3291-zork-nemesis-the-forbidden-lands)
+ - [3.29.2) Zork: Grand
+ Inquisitor](#3292-zork-grand-inquisitor)
+ - [3.30) Commodore64 games notes](#330-commodore64-games-notes)
+ - [3.31) Macintosh games notes](#331-macintosh-games-notes)
+ - [4.0) Supported Platforms](#40-supported-platforms)
+ - [5.0) Running ScummVM](#50-running-scummvm)
+ - [5.1) Command Line Options](#51-command-line-options)
+ - [5.2) Global Menu](#52-global-menu)
+ - [5.3) Graphics filters](#53-graphics-filters)
+ - [5.4) Hotkeys](#54-hotkeys)
+ - [5.5) Language options](#55-language-options)
+ - [6.0) Saved Games](#60-saved-games)
+ - [Mac OS X:](#mac-os-x-)
+ - [Other unices:](#other-unices-)
+ - [Windows Vista/7:](#windows-vista-7-)
+ - [Windows 2000/XP:](#windows-2000-xp-)
+ - [Windows NT4:](#windows-nt4-)
+ - [6.1) Autosaves](#61-autosaves)
+ - [6.2) Converting Saved Games](#62-converting-saved-games)
+ - [6.3) Viewing/Loading saved games from the command
+ line](#63-viewing-loading-saved-games-from-the-command-line)
+ - [7.0) Music and Sound](#70-music-and-sound)
+ - [7.1) AdLib emulation](#71-adlib-emulation)
+ - [7.2) FluidSynth MIDI emulation](#72-fluidsynth-midi-emulation)
+ - [7.3) MT-32 emulation](#73-mt-32-emulation)
+ - [7.4) MIDI emulation](#74-midi-emulation)
+ - [7.5) Native MIDI support](#75-native-midi-support)
+ - [7.5.1) Using MIDI options to customize Native MIDI
+ output](#751-using-midi-options-to-customize-native-midi-output)
+ - [7.6) UNIX native, ALSA and dmedia sequencer
+ support](#76-unix-native-alsa-and-dmedia-sequencer-support)
+ - [7.6.1) ALSA sequencer \[UNIX
+ ONLY\]](#761-alsa-sequencer--unix-only-)
+ - [7.6.2) IRIX dmedia sequencer: \[UNIX
+ ONLY\]](#762-irix-dmedia-sequencer--unix-only-)
+ - [7.7) TiMidity++ MIDI server
+ support](#77-timidity--midi-server-support)
+ - [7.8) Using compressed audio
+ files](#78-using-compressed-audio-files)
+ - [7.8.1) Using MP3 files for CD
+ audio](#781-using-mp3-files-for-cd-audio)
+ - [7.8.2) Using Ogg Vorbis files for CD
+ audio](#782-using-ogg-vorbis-files-for-cd-audio)
+ - [7.8.3) Using Flac files for CD
+ audio](#783-using-flac-files-for-cd-audio)
+ - [7.8.4) Compressing MONSTER.SOU with
+ MP3](#784-compressing-monstersou-with-mp3)
+ - [7.8.5) Compressing MONSTER.SOU with Ogg
+ Vorbis](#785-compressing-monstersou-with-ogg-vorbis)
+ - [7.8.6) Compressing MONSTER.SOU with
+ Flac](#786-compressing-monstersou-with-flac)
+ - [7.8.7) Compressing music/sfx/speech in AGOS
+ games](#787-compressing-music-sfx-speech-in-agos-games)
+ - [7.8.8) Compressing speech/music in Broken
+ Sword](#788-compressing-speech-music-in-broken-sword)
+ - [7.8.9) Compressing speech/music in Broken Sword
+ II](#789-compressing-speech-music-in-broken-sword-ii)
+ - [7.9) Output sample rate](#79-output-sample-rate)
+ - [8.0) Configuration file](#80-configuration-file) - [Windows
+ Vista/7:](#windows-vista-7-1) - [Windows
+ 2000/XP:](#windows-2000-xp-1) - [Windows NT4:](#windows-nt4-1) -
+ [Windows 95/98/ME:](#windows-95-98-me-) - [Unix:](#unix-) - [Mac OS
+ X:](#mac-os-x-1) - [Others:](#others-)
+ - [8.1) Recognized configuration
+ keywords](#81-recognized-configuration-keywords)
+ - [8.2) Custom game options that can be toggled via the
+ GUI](#82-custom-game-options-that-can-be-toggled-via-the-gui)
+ - [9.0) Screenshots (SDL backend
+ only)](#90-screenshots-sdl-backend-only-)
+ - [10.0) Compiling](#100-compiling)
+ - [11.0) Credits](#110-credits)
+
+## 1.0) Introduction
+
+### 1.1) About ScummVM
+
+ScummVM is a program which allows you to run certain classic graphical
+point-and-click adventure games, provided you already have their data
+files. The clever part about this: ScummVM just replaces the executables
+shipped with the game, allowing you to play them on systems for which
+they were never designed\!
+
+Originally it was designed to run LucasArts' SCUMM games, such as Maniac
+Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
+for 'Script Creation Utility for Maniac Mansion', which was the first
+game for which LucasArts designed this system. And much later it gave
+its name to ScummVM ('VM' meaning Virtual Machine).
+
+Over time support for a lot of non-SCUMM games has been added, and
+ScummVM now also supports many of Sierra's AGI and SCI games (such as
+King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the
+Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken
+Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of
+Kyrandia series, many of Humongous Entertainment's children's SCUMM
+games (including Freddi Fish and Putt Putt games) and many more. You can
+find a full list with details on which adventures are supported and how
+well on the compatibility page. ScummVM is continually improving, so
+check back often.
+
+Among the systems on which you can play those games are regular desktop
+computers (running Windows, Linux, Mac OS X, ...), game consoles
+(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
+iPhone, PocketPC, Symbian ...) and more.
+
+At this time ScummVM is still under heavy development. Be aware that
+whilst we attempt to make sure that many games can be completed with few
+major bugs, crashes can happen and we offer no warranty. That being
+said, some of the games have been supported for a long time and should
+work fine with any recent stable release. You can get a feeling of how
+well each game is working in ScummVM by looking at the compatibility
+page. Actually, if you browse a bit around you might discover that
+ScummVM is even being used commercially to re-release some of the
+supported games on modern platforms. This shows that several companies
+are happy with the quality of the software and how well it can run some
+of the games.
+
+If you enjoy ScummVM feel free to donate using the PayPal button on the
+ScummVM homepage. This will help us buy utilities needed to develop
+ScummVM easier and quicker. If you cannot donate, help and contribute a
+patch\!
+
+### 1.2) Quick start
+
+For the impatient among you, here is how to get ScummVM running in five
+simple steps.
+
+1. Download ScummVM from <https://www.scummvm.org/downloads/> and
+ install it.
+
+2. Create a directory on your hard drive and copy the game datafiles
+ from the original media to this directory. Repeat this for every
+ game you want to play.
+
+3. Start ScummVM, choose 'Add game', select the directory with the game
+ datafiles (do not try to select the datafiles themselves\!) and
+ press `Choose`.
+
+4. A dialog should pop up allowing you to configure various settings if
+ you wish to (it should be just fine to leave everything at its
+ default, though). Confirm the dialog.
+
+5. Select the game you want to play in the list, and press `Start`.
+
+In the future, you should be able to directly skip to step 5, unless you
+want to add more games.
+
+Hint: If you want to add multiple games in one go, try pressing and
+holding the shift key before clicking 'Add game' -- its label will
+change to 'Mass Add' and if you press it, you are again asked to select
+a directory, only this time ScummVM will search through all
+subdirectories for supported games.
+
+### 1.3) F.A.Q.
+
+We've compiled a list of F.A.Q. at:
+
+<https://www.scummvm.org/faq/>
+
+## 2.0) Contact
+
+The easiest way to contact the ScummVM team is by submitting bug reports
+(see section 2.1) or by using our forums at <http://forums.scummvm.org>.
+You can also join and e-mail the scummvm-devel mailing list, or chat
+with us on IRC (\#scummvm on irc.freenode.net) Please do not ask us to
+support an unsupported game -- read the FAQ on our web site first.
+
+### 2.1) Reporting Bugs
+
+To report a bug, please follow the "Bug Tracker" link from our homepage
+and log in with your GitHub account. Please make sure the bug is
+reproducible, and still occurs in the latest git/Daily build version.
+Also check the known problems list (below) and the compatibility list on
+our website for that game, to ensure the issue is not already known:
+
+<https://www.scummvm.org/compatibility/>
+
+Please do not report bugs for games that are not listed as being
+completeable in the 'Supported Games' section, or compatibility list. We
+-know- those games have bugs.
+
+Please include the following information:
+
+ - ScummVM version (PLEASE test the latest git/Daily build)
+ - Bug details, including instructions on reproducing
+ - Language of game (English, German, ...)
+ - Version of game (talkie, floppy, ...)
+ - Platform and Compiler (Win32, Linux, FreeBSD, ...)
+ - Attach a saved game if possible - If this bug only occurred
+ recently, please note the last version without the bug, and the
+ first version including the bug. That way we can fix it quicker by
+ looking at the changes made.
+
+Finally, please report each issue separately; do not file multiple
+issues on the same ticket. (Otherwise, it gets difficult to track the
+status of each individual bug).
+
+## 3.0) Supported Games
+
+At the moment the following games have been reported to work, and should
+be playable to the end: A more detailed compatibility list of the
+supported games can be found here:
+
+<https://www.scummvm.org/compatibility/>
+
+| LucasArts (SCUMM) Games: | |
+| --------------------------------------- | ------------ |
+| Maniac Mansion | \[maniac\] |
+| Zak McKracken and the Alien Mindbenders | \[zak\] |
+| Indiana Jones and the Last Crusade | \[indy3\] |
+| Loom | \[loom\] |
+| Passport to Adventure | \[pass\] |
+| The Secret of Monkey Island | \[monkey\] |
+| Monkey Island 2: LeChuck's Revenge | \[monkey2\] |
+| Indiana Jones and the Fate of Atlantis | \[atlantis\] |
+| Day of the Tentacle | \[tentacle\] |
+| Sam & Max Hit the Road | \[samnmax\] |
+| Full Throttle | \[ft\] |
+| The Dig | \[dig\] |
+| The Curse of Monkey Island | \[comi\] |
+
+| Activision (MADE) Games: | |
+| ----------------------------- | ----------- |
+| Leather Goddesses of Phobos 2 | \[lgop2\] |
+| The Manhole | \[manhole\] |
+| Return to Zork | \[rtz\] |
+| Rodney's Funscreen | \[rodney\] |
+
+| Adventuresoft/Horrorsoft (AGOS) Games: | |
+| ----------------------------------------------------- | ------------ |
+| Elvira - Mistress of the Dark | \[elvira1\] |
+| Elvira II - The Jaws of Cerberus | \[elvira2\] |
+| Personal Nightmare | \[pn\] |
+| Simon the Sorcerer 1 | \[simon1\] |
+| Simon the Sorcerer 2 | \[simon2\] |
+| Simon the Sorcerer's Puzzle Pack - Demon In My Pocket | \[dimp\] |
+| Simon the Sorcerer's Puzzle Pack - Jumble | \[jumble\] |
+| Simon the Sorcerer's Puzzle Pack - NoPatience | \[puzzle\] |
+| Simon the Sorcerer's Puzzle Pack - Swampy Adventures | \[swampy\] |
+| The Feeble Files | \[feeble\] |
+| Waxworks | \[waxworks\] |
+
+| Coktel Vision (GOB) Games: | |
+| ---------------------------------------------------- | --------------- |
+| Bargon Attack | \[bargon\] |
+| Fascination | \[fascination\] |
+| Geisha | \[geisha\] |
+| Gobliiins | \[gob1\] |
+| Gobliins 2 | \[gob2\] |
+| Goblins 3 | \[gob3\] |
+| Lost in Time | \[lostintime\] |
+| Once Upon A Time: Little Red Riding Hood | \[littlered\] |
+| Playtoons: Bambou le sauveur de la jungle | \[bambou\] |
+| The Bizarre Adventures of Woodruff and the Schnibble | \[woodruff\] |
+| Urban Runner | \[urban\] |
+| Ween: The Prophecy | \[ween\] |
+
+| Revolution Software (Various) Games: | |
+| ---------------------------------------- | ---------- |
+| Beneath a Steel Sky | \[sky\] |
+| Broken Sword: The Shadow of the Templars | \[sword1\] |
+| Broken Sword II: The Smoking Mirror | \[sword2\] |
+| Lure of the Temptress | \[lure\] |
+
+| Sierra (AGI/preAGI) Games: | |
+| ---------------------------------------------------- | --------------- |
+| The Black Cauldron | \[bc\] |
+| Gold Rush\! | \[goldrush\] |
+| King's Quest I | \[kq1\] |
+| King's Quest II | \[kq2\] |
+| King's Quest III | \[kq3\] |
+| King's Quest IV | \[kq4\] |
+| Leisure Suit Larry in the Land of the Lounge Lizards | \[lsl1\] |
+| Mixed-Up Mother Goose | \[mixedup\] |
+| Manhunter 1: New York | \[mh1\] |
+| Manhunter 2: San Francisco | \[mh2\] |
+| Police Quest I: In Pursuit of the Death | |
+| Angel | \[pq1\] |
+| Space Quest I: The Sarien Encounter | \[sq1\] |
+| Space Quest II: Vohaul's Revenge | \[sq2\] |
+| Fanmade Games | \[agi-fanmade\] |
+| Mickey's Space Adventure | \[mickey\] |
+| Troll's Tale | \[troll\] |
+| Winnie the Pooh in the Hundred Acre Wood | \[winnie\] |
+
+| Sierra (SCI) Games: | |
+| ------------------------------------------ | -------------------- |
+| Castle of Dr. Brain | \[castlebrain\] |
+| Codename: ICEMAN | \[iceman\] |
+| Conquests of Camelot | \[camelot\] |
+| Conquests of the Longbow | \[longbow\] |
+| EcoQuest: The Search for Cetus | \[ecoquest\] |
+| EcoQuest 2: Lost Secret of the Rainforest | \[ecoquest2\] |
+| Freddy Pharkas: Frontier Pharmacist | \[freddypharkas\] |
+| Gabriel Knight: Sins of the Fathers | \[gk1\] |
+| Hoyle's Book of Games 1 | \[hoyle1\] |
+| Hoyle's Book of Games 2 | \[hoyle2\] |
+| Hoyle's Book of Games 3 | \[hoyle3\] |
+| Hoyle Classic Card Games | \[hoyle4\] |
+| Jones in the Fast Lane | \[jones\] |
+| King's Quest I | \[kq1sci\] |
+| King's Quest IV | \[kq4sci\] |
+| King's Quest V | \[kq5\] |
+| King's Quest VI | \[kq6\] |
+| King's Quest VII | \[kq7\] |
+| King's Questions | \[kquestions\] |
+| Laura Bow: The Colonel's Bequest | \[laurabow\] |
+| Laura Bow 2: The Dagger of Amon Ra | \[laurabow2\] |
+| Leisure Suit Larry 1 | \[lsl1sci\] |
+| Leisure Suit Larry 2 | \[lsl2\] |
+| Leisure Suit Larry 3 | \[lsl3\] |
+| Leisure Suit Larry 5 | \[lsl5\] |
+| Leisure Suit Larry 6 | \[lsl6\] |
+| Leisure Suit Larry 6 (hires) | \[lsl6hires\] |
+| Leisure Suit Larry 7 | \[lsl7\] |
+| Lighthouse: The Dark Being | \[lighthouse\] |
+| Mixed-up Fairy Tales | \[fairytales\] |
+| Mixed-up Mother Goose | \[mothergoose\] |
+| Mixed-up Mother Goose Deluxe | \[mothergoosehires\] |
+| Pepper's Adventures in Time | \[pepper\] |
+| Phantasmagoria | \[phantasmagoria\] |
+| Phantasmagoria 2: A Puzzle of Flesh | \[phantasmagoria2\] |
+| Police Quest 1 | \[pq1sci\] |
+| Police Quest 2 | \[pq2\] |
+| Police Quest 3 | \[pq3\] |
+| Police Quest 4 | \[pq4\] |
+| Quest for Glory 1/Hero's Quest | \[qfg1\] |
+| Quest for Glory 1 | \[qfg1vga\] |
+| Quest for Glory 2 | \[qfg2\] |
+| Quest for Glory 3 | \[qfg3\] |
+| RAMA | \[rama\] |
+| Slater & Charlie Go Camping | \[slater\] |
+| Shivers | \[shivers\] |
+| Space Quest I | \[sq1sci\] |
+| Space Quest III | \[sq3\] |
+| Space Quest IV | \[sq4\] |
+| Space Quest V | \[sq5\] |
+| Space Quest 6 | \[sq6\] |
+| The Island of Dr. Brain | \[islandbrain\] |
+| The Beast Within: A Gabriel Knight Mystery | \[gk2\] |
+| Torin's Passage | \[torin\] |
+
+| Other Games: | |
+| ------------------------------------------------------------------- | --------------- |
+| 3 Skulls of the Toltecs | \[toltecs\] |
+| Amazon: Guardians of Eden | \[access\] |
+| Beavis and Butt-head in Virtual Stupidity | \[bbvs\] |
+| Blue Force | \[blueforce\] |
+| Broken Sword: The Return of the Templars | \[sword25\] |
+| Bud Tucker in Double Trouble | \[tucker\] |
+| Chivalry is Not Dead | \[chivalry\] |
+| Cruise for a Corpse | \[cruise\] |
+| DreamWeb | \[dreamweb\] |
+| Discworld | \[dw\] |
+| Discworld 2: Missing Presumed ...\!? | \[dw2\] |
+| Dragon History | \[draci\] |
+| Drascula: The Vampire Strikes Back | \[drascula\] |
+| Eye of the Beholder | \[eob\] |
+| Eye of the Beholder II: The Legend of Darkmoon | \[eob2\] |
+| Flight of the Amazon Queen | \[queen\] |
+| Future Wars | \[fw\] |
+| Hopkins FBI | \[hopkins\] |
+| Hugo's House of Horrors | \[hugo1\] |
+| Hugo 2: Whodunit? | \[hugo2\] |
+| Hugo 3: Jungle of Doom | \[hugo3\] |
+| I Have No Mouth, and I Must Scream | \[ihnm\] |
+| Inherit the Earth: Quest for the Orb | \[ite\] |
+| Lands of Lore: The Throne of Chaos | \[lol\] |
+| Mortville Manor | \[mortevielle\] |
+| Myst / Myst: Masterpiece Edition | \[myst\] |
+| Nippon Safes Inc. | \[nippon\] |
+| Rex Nebular and the Cosmic Gender Bender | \[nebular\] |
+| Ringworld: Revenge Of The Patriarch | \[ringworld\] |
+| Riven: The Sequel to Myst | \[riven\] |
+| Return to Ringworld | \[ringworld2\] |
+| Sfinx | \[sfinx\] |
+| Soltys | \[soltys\] |
+| Starship Titanic | \[titanic\] |
+| The Journeyman Project: Pegasus Prime | \[pegasus\] |
+| The Labyrinth of Time | \[lab\] |
+| The Legend of Kyrandia | \[kyra1\] |
+| The Legend of Kyrandia: The Hand of Fate | \[kyra2\] |
+| The Legend of Kyrandia: Malcolm's Revenge | \[kyra3\] |
+| The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel | \[scalpel\] |
+| The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo | \[rosetattoo\] |
+| The Neverhood | \[neverhood\] |
+| The 7th Guest | \[t7g\] |
+| TeenAgent | \[teenagent\] |
+| Toonstruck | \[toon\] |
+| Tony Tough and the Night of Roasted Moths | \[tony\] |
+| Touche: The Adventures of the Fifth Musketeer | \[touche\] |
+| U.F.O.s / Gnap: Der Schurke aus dem All | \[gnap\] |
+| Voyeur | \[voyeur\] |
+| Zork: Grand Inquisitor | \[zgi\] |
+| Zork Nemesis: The Forbidden Lands | \[znemesis\] |
+
+| Humongous Entertainment (SCUMM) Games: | |
+| -------------------------------------------------------------- | ----------------- |
+| Backyard Baseball | \[baseball\] |
+| Backyard Baseball 2001 | \[baseball2001\] |
+| Backyard Baseball 2003 | \[baseball2003\] |
+| Backyard Football | \[football\] |
+| Backyard Football 2002 | \[football2002\] |
+| Bear Stormin' | \[brstorm\] |
+| Big Thinkers First Grade | \[thinker1\] |
+| Big Thinkers Kindergarten | \[thinkerk\] |
+| Blue's 123 Time Activities | \[Blues123Time\] |
+| Blue's ABC Time Activities | \[BluesABCTime\] |
+| Blue's Art Time Activities | \[arttime\] |
+| Blue's Birthday Adventure | \[BluesBirthday\] |
+| Blue's Reading Time Activities | \[readtime\] |
+| Fatty Bear's Birthday Surprise | \[fbear\] |
+| Fatty Bear's Fun Pack | \[fbpack\] |
+| Freddi Fish 1: The Case of the Missing Kelp Seeds | \[freddi\] |
+| Freddi Fish 2: The Case of the Haunted Schoolhouse | \[freddi2\] |
+| Freddi Fish 3: The Case of the Stolen Conch Shell | \[freddi3\] |
+| Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch | \[freddi4\] |
+| Freddi Fish 5: The Case of the Creature of Coral Cove | \[freddicove\] |
+| Freddi Fish and Luther's Maze Madness | \[maze\] |
+| Freddi Fish and Luther's Water Worries | \[water\] |
+| Let's Explore the Airport with Buzzy | \[airport\] |
+| Let's Explore the Farm with Buzzy | \[farm\] |
+| Let's Explore the Jungle with Buzzy | \[jungle\] |
+| Pajama Sam: Games to Play on Any Day | \[pjgames\] |
+| Pajama Sam 1: No Need to Hide When It's Dark Outside | \[pajama\] |
+| Pajama Sam 2: Thunder and Lightning Aren't so Frightening | \[pajama2\] |
+| Pajama Sam 3: You Are What You Eat From Your Head to Your Feet | \[pajama3\] |
+| Pajama Sam's Lost & Found | \[lost\] |
+| Pajama Sam's Sock Works | \[socks\] |
+| Putt-Putt Enters the Race | \[puttrace\] |
+| Putt-Putt Goes to the Moon | \[puttmoon\] |
+| Putt-Putt Joins the Circus | \[puttcircus\] |
+| Putt-Putt Joins the Parade | \[puttputt\] |
+| Putt-Putt Saves the Zoo | \[puttzoo\] |
+| Putt-Putt Travels Through Time | \[putttime\] |
+| Putt-Putt and Pep's Balloon-O-Rama | \[balloon\] |
+| Putt-Putt and Pep's Dog on a Stick | \[dog\] |
+| Putt-Putt & Fatty Bear's Activity Pack | \[activity\] |
+| Putt-Putt's Fun Pack | \[funpack\] |
+| SPY Fox 1: Dry Cereal | \[spyfox\] |
+| SPY Fox 2: Some Assembly Required | \[spyfox2\] |
+| SPY Fox 3: Operation Ozone | \[spyozon\] |
+| SPY Fox in Cheese Chase | \[chase\] |
+| SPY Fox in Hold the Mustard | \[mustard\] |
+
+> The following games should load but are not yet fully playable. Play
+> these at your own risk, and please do not file bug reports about them.
+> If you want the latest updates on game compatibility, visit our web
+> site and view the compatibility chart.
+
+| | |
+| -------------------- | --------------------- |
+| Backyard Soccer | \[soccer\] |
+| Backyard Soccer MLS | \[soccermls\] |
+| Backyard Soccer 2004 | \[soccer2004\] |
+| Blue's Treasure Hunt | \[BluesTreasureHunt\] |
+
+| Animation Magic (Composer) Games: | |
+| --------------------------------- | --------------- |
+| Darby the Dragon | \[darby\] |
+| Gregory and the Hot Air Balloon | \[gregory\] |
+| Magic Tales: Liam Finds a Story | \[liam\] |
+| The Princess and the Crab | \[princess\] |
+| Sleeping Cub's Test of Courage | \[sleepingcub\] |
+
+| Living Books Games: | |
+| ----------------------------------------- | -------------- |
+| Aesop's Fables: The Tortoise and the Hare | \[tortoise\] |
+| Arthur's Birthday | \[arthurbday\] |
+| Arthur's Teacher Trouble | \[arthur\] |
+| Dr. Seuss's ABC | \[seussabc\] |
+| Green Eggs and Ham | \[greeneggs\] |
+| Harry and the Haunted House | \[harryhh\] |
+| Just Grandma and Me | \[grandma\] |
+| Little Monster at School | \[lilmonster\] |
+| Ruff's Bone | \[ruff\] |
+| Sheila Rae, the Brave | \[sheila\] |
+| Stellaluna | \[stellaluna\] |
+| The Berenstain Bears Get in a Fight | \[bearfight\] |
+| The Berenstain Bears in the Dark | \[beardark\] |
+| The New Kid on the Block | \[newkid\] |
+
+The following games are based on the SCUMM engine, but NOT supported by
+ScummVM (yet):
+
+ Moonbase Commander
+
+Please be aware that the engines may contain bugs and unimplemented
+features that sometimes make it impossible to finish the game. Save
+often, and please file a bug report (instructions on submitting bug
+reports are above) if you encounter such a bug in a 'supported' game.
+
+### 3.1) Copy Protection
+
+The ScummVM team does not condone piracy. However, there are cases where
+the game companies (such as LucasArts) themselves bundled 'cracked'
+executables with their games -- in these cases the data files still
+contain the copy protection scripts, but the interpreter bypasses them
+(similar to what an illegally cracked version might do, only that here
+the producer of the game did it). There is no way for us to tell the
+difference between legitimate and pirated data files, so for the games
+where we know that a cracked version of the original interpreter was
+sold at some point, ScummVM will always have to bypass the copy
+protection.
+
+In some cases ScummVM will still show the copy protection screen. Try
+entering any answer. Chances are that it will work.
+
+ScummVM will skip copy protection in the following games:
+
+ - Beneath a Steel Sky
+ - bypassed with kind permission from Revolution Software.
+ - Dreamweb
+ - a list of available commands in the in-game terminals is now
+ shown when the player uses the `help` command
+ - Inherit the Earth: Quest for the Orb (Floppy version)
+ - bypassed with kind permission from Wyrmkeep Entertainment, since
+ it was bypassed in all CD releases of the game.
+ - Loom (EGA DOS)
+ - Lure of the Temptress
+ - Maniac Mansion
+ - Might and Magic: World of Xeen
+ - Monkey Island 2: LeChuck's Revenge
+ - Rex Nebular and The Cosmic Gender Bender
+ - Simon the Sorcerer 1 (Floppy version)
+ - Simon the Sorcerer 2 (Floppy version)
+ - bypassed with kind permission from Adventure Soft, since it was
+ bypassed in all CD releases of the game.
+ - The Secret of Monkey Island (VGA)
+ - Voyeur
+ - Waxworks
+ - Zak McKracken and the Alien Mindbenders
+
+### 3.2) Datafiles
+
+For a comprehensive list of required Datafiles for supported games
+visit:
+
+<http://wiki.scummvm.org/index.php/Datafiles>
+
+### 3.3) Multi-CD games notes
+
+In general, ScummVM does not deal very well with Multi-CD games. This is
+because ScummVM assumes everything about a game can be found in one
+directory. Even if ScummVM does make some provisions for asking the user
+to change CD, the original game executables usually installed a small
+number of files to the hard disk. Unless these files can be found on all
+the CDs, ScummVM will be in trouble.
+
+Fortunately, ScummVM has no problems running the games entirely from
+hard disk, if you create a directory with the correct combination of
+files. Usually, when a file appears on more than one CD you can pick
+either of them.
+
+### 3.4) Known Problems
+
+This release has the following known problems. There is no need to
+report them, although patches to fix them are welcome. If you discover a
+bug that is not listed here, nor in the compatibility list on the web
+site, please see the section on reporting bugs.
+
+CD Audio Games:
+
+ - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
+ users of Microsoft Windows 2000/XP may experience random crashes.
+ This is due to a long-standing Windows bug, resulting in corrupt
+ game files being read from the CD. Please copy the game data to your
+ hard disk to avoid this.
+
+FM-TOWNS versions:
+
+ - The Kanji versions require the FM-TOWNS Font ROM.
+
+Loom:
+
+ - Turning off the subtitles via the config file does not work reliably
+ as the Loom scripts automatically turn them on again.
+ - MIDI support in the EGA version requires the Roland update from
+ LucasArts.
+ - The PC-Engine Kanji version requires the system card rom.
+
+The Secret of Monkey Island:
+
+ - MIDI support in the EGA version requires the Roland update from
+ LucasArts.
+
+Beneath a Steel Sky:
+
+ - Amiga versions aren't supported.
+ - Floppy demos aren't supported.
+ - Not a bug: CD version is missing speech for some dialogs, this is
+ normal.
+
+Elvira - Mistress of the Dark:
+
+ - No music in the Atari ST version.
+
+Elvira II - The Jaws of Cerberus
+
+ - No music in the Atari ST version.
+ - No sound effects in the PC version.
+ - Palette issues in the Atari ST version.
+
+Inherit the Earth: Quest for the Orb:
+
+ - Amiga versions aren't supported.
+
+Lure of the Temptress:
+
+ - No Roland MT-32 support.
+ - Sound support is incomplete and doesn't sound like original.
+
+Simon the Sorcerer 1:
+
+ - Subtitles aren't available in the English and German CD versions as
+ they are missing the majority of subtitles.
+
+Simon the Sorcerer 2:
+
+ - Combined speech and subtitles will often cause speech to be cut off
+ early, this is a limitation of the original game.
+ - Only default language (English) of data files is supported in Amiga
+ and Macintosh versions.
+
+Simon the Sorcerer's Puzzle Pack:
+
+ - No support for displaying, entering, loading or saving high scores.
+ - No support for displaying names of items, when hovering over them in
+ Swampy Adventures.
+
+The Feeble Files:
+
+ - Subtitles are often incomplete, they were always disabled in the
+ original game.
+
+The Legend of Kyrandia:
+
+ - No music or sound effects in the Macintosh floppy versions.
+ - Macintosh CD is using included DOS music and sound effects.
+
+Humongous Entertainment games:
+
+ - Only the original load and save interface can be used.
+ - No support for multiplayer or printing images.
+
+### 3.5) Beneath a Steel Sky notes
+
+Starting with ScummVM 0.8.0 you need the additional `SKY.CPT` file to
+run Beneath a Steel Sky.
+
+This file is available on the `Downloads` page of the ScummVM website.
+You can place it in either the directory containing the other game data
+files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
+your ScummVM executable resides.
+
+### 3.6) Broken Sword games notes
+
+The instructions for the Broken Sword games are for the Sold-Out
+Software versions, with each game on two CDs, since these were the
+versions most easily available at the time ScummVM gained support for
+them. Hopefully they are general enough to be useful to other releases
+as well.
+
+#### 3.6.1) Broken Sword
+
+For this game, you will need all of the files from the clusters
+directories on both CDs. For the Windows and Macintosh versions, you
+will also need the speech.clu files from the speech directories, but
+since they are not identical you will need to rename them speech1.clu
+and speech2.clu for CD 1 and 2 respectively. The PlayStation version
+requires the speech.tab, speech.dat, speech.lis, and speech.inf.
+
+In addition, the Windows and Macintosh versions require a music
+subdirectory with all of the files from the music subdirectories on both
+CDs. Some of these files appear on both CDs, but in these cases they are
+either identical or, in one case, so nearly identical that it makes
+little difference. The PlayStation version requires tunes.dat and
+tunes.tab.
+
+#### 3.6.2) Broken Sword II
+
+For this game, you will need all of the files from the clusters
+directories on both CDs. (Actually, a few of them may not be strictly
+necessary, but the ones that I'm uncertain about are all fairly small.)
+You will need to rename the speech.clu and music.clu files speech1.clu,
+speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
+ones are from CD 1 and which ones are from CD 2. Any other files that
+appear in both cluster directories are identical. Use whichever you
+like.
+
+In addition, you will need the cd.inf and, optionally, the startup.inf
+files from the sword2 directory on CD 1.
+
+#### 3.6.3) Broken Sword games cutscenes
+
+The cutscenes for the Broken Sword games have a bit of a history (see
+the next section, if you are interested), but in general all you need to
+do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
+on the CDs to the same directory as the other game data files. (Broken
+Sword has a "SMACKSLO" directory with the same cutscenes, but these are
+of lower quality.) You can put them in a subdirectory called "video" if
+you find that neater.
+
+For the PlayStation versions, you can dump the original videos off the
+disc. For each of the files ending in an "STR" extension, you should
+dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
+may also use the re-encoded cutscenes mentioned below instead, but this
+will not work for all videos in Broken Sword II. For more information,
+see:
+
+<http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
+
+Some re-releases of the games, as well as the PlayStation version, do
+not have Smacker videos. Revolution Software has kindly allowed us to
+provide re-encoded cutscenes for download on our website:
+
+<https://www.scummvm.org/downloads/>
+
+These cutscenes are provided in DXA format with FLAC audio. Their
+quality is equal to the original games due to the use of lossless
+compression. Viewing these cutscenes requires a version of ScummVM
+compiled with both FLAC and zlib support.
+
+For systems that are too slow to handle the decoding of FLAC audio, the
+audio for these cutscenes is also provided separately as OGG Vorbis
+audio. Viewing these cutscenes with OGG Vorbis audio requires a version
+of ScummVM compiled with both libVorbis and zlib support.
+
+For Broken Sword, we also provide a subtitles add-on. Simply unpack it
+and follow the instructions in its readme.txt file. The subtitle pack
+currently does not work when running PlayStation videos. (Broken Sword
+II already has subtitles; no extra work is needed for them.)
+
+#### 3.6.4) Broken Sword games cutscenes, in retrospect
+
+The original releases of the Broken Sword games used RAD Game Tools's
+Smacker(tm) format. As RAD was unwilling to open the older legacy
+versions of this format to us, and had requested we not reverse engineer
+it, an alternative solution had to be found.
+
+In Broken Sword II, it was possible to play back the voice-over without
+playing the video itself. This remained a fallback until ScummVM 1.0.0,
+but was never the only solution for any stable release.
+
+In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
+between size and quality. In ScummVM 0.10.0 this was superseded by DXA
+(originally added for AdventureSoft's "The Feeble Files"). This gave us
+a way of providing the cutscenes in the exact same quality as the
+originals, at the cost of being larger.
+
+Finally, in early 2006, the Smacker format was reverse engineered for
+the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
+supports the original cutscenes. At the same time, MPEG support was
+dropped. From a technical standpoint, this was a good thing since
+decoding MPEG movies added a lot of complexity, and they didn't look as
+good as the Smacker and DXA versions anyway.
+
+### 3.7) Day of the Tentacle notes
+
+At one point in the game, you come across a computer that allows you to
+play the original Maniac Mansion as an easter egg. ScummVM supports
+this, with a few caveats:
+
+ScummVM will scan your configuration file for a game that's in a
+`Maniac` sub-folder of your Day of the Tentacle folder. If you've copied
+the data files from the CD version, this should already be the case but
+you have to add the game to ScummVM as well.
+
+To return to Day of the Tentacle, press F5 and select "Return to
+Launcher".
+
+This means that you could in theory use any game as the easter egg.
+Indeed, there is a "secret" configuration setting, `easter_egg`, to
+override the ID of the game to run. Be aware, though, that not all games
+support returning to the launcher, and setting it up to use Day of the
+Tentacle itself as the easter egg game is not recommended.
+
+### 3.8) Discworld II notes
+
+For this game, you will need all of the files in the DW2 subdirectory on
+both CDs. In addition, you will need the SAMPLE.BNK file.
+
+You will need to rename ENGLISH.SMP, ENGLISH.IDX and ENGLISH.TXT on CD1
+to ENGLISH1.SMP, ENGLISH1.IDX and ENGLISH1.txt. The same files on CD2
+need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX and ENGLISH2.TXT.
+
+### 3.9) Dragon History notes
+
+There are 4 language variants of the game: Czech, English, Polish and
+German. Each of them is distributed in a separate archive. The only
+official version is the Czech one, and the English, Polish and German
+ports have always been work in progress and never officially released.
+Although all texts are fully translated, it is known that some of them
+contain typos.
+
+There exists an optional Czech dubbing for the game. For bandwidth
+reasons, you can download it separately and then unpack it to the
+directory of the game. You can listen to the Czech dubbing with all
+language variants of the game, while reading the subtitles.
+
+All game files and the walkthrough can be downloaded from:
+
+<http://www.ucw.cz/draci-historie/index-en.html>
+
+### 3.10) Flight of the Amazon Queen notes
+
+In order to use a non-freeware version of Flight of the Amazon Queen
+(from original CD), you will need to place the `queen.tbl` file
+(available from the `Downloads` page on our website) in either the
+directory containing the `queen.1` game data file, in your extrapath, or
+in the directory where your ScummVM executable resides.
+
+Alternatively, you can use the `compress_queen` tool from the tools
+package to 'rebuild' your FOTAQ data file to include the table for that
+specific version, and thus removing the run-time dependency on the
+`queen.tbl` file. This tool also allows you to compress the speech and
+sound effects with MP3, OGG or FLAC.
+
+### 3.11) Gobliiins notes
+
+The CD versions of the Gobliiins series contain one big audio track
+which you need to rip (see the section on using compressed audio files)
+and copy into the game directory if you want to have in-game music
+without the CD in the drive all the time. The speech is also in that
+track and its volume is therefore changed with the music volume control
+as well.
+
+### 3.12) Inherit the Earth: Quest for the Orb notes
+
+In order to run the Mac OS X Wyrmkeep re-release of the game you will
+need to copy over data from the CD to your hard disk. If you're on a PC
+then consult:
+
+<http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
+
+Although it primarily talks about SCUMM games, it mentions the
+"HFSExplorer" utility which you need to extract the files. Note that you
+have to put the speech data "Inherit the Earth Voices" in the same
+directory as the game data which is stored in:
+
+Inherit the Earth.app/Contents/Resources
+
+For the old Mac OS 9 release you need to copy the files in MacBinary
+format, as they should include both resource and data forks. Copy all
+'ITE \*' files.
+
+### 3.13) Maniac Mansion Apple II/NES notes
+
+Apple II: You need to rename disk image 1 to maniac1.dsk
+You need to rename disk image 1 to maniac2.dsk
+
+NES: Supported versions are English GB (E), French (F), German (G),
+Italian (I), Swedish (SW) and English US (U). ScummVM requires just the
+PRG section to run and not the whole ROM.
+
+In order to get the game working, you will have to strip out the first
+16 bytes from the ROM you are trying to work with. Any hex editor will
+work as long as you are able to copy/paste. After you open the ROM with
+the hex editor, copy everything from the second row (17th byte) to the
+end. After you do this, paste it to a new hex file. Name the new file
+"Maniac Mansion (XX).prg" while XX stands for the version you are
+working with (E, F, G, I, SW, or U). The final size should be exactly
+262144 bytes.
+
+If you add the game manually make sure that the platform is set to NES.
+
+Most common mistakes which prevents the game from running:
+
+ - Bad file
+ - ROM extracted with the 0.7.0 tools
+ - You try to feed ScummVM with the FULL ROM and not just the PRG
+ section.
+
+It is also possible to extract the separate LFL files from the PRG
+section. To do so use the `extract_mm_nes` utility from the tools
+package.
+
+### 3.14) Mickey's Space Adventure notes
+
+To run Mickey's Space Adventure under ScummVM, the original executable
+of the game (mickey.exe) is needed together with the game's data files.
+
+There is extensive mouse support for the game under ScummVM, even though
+there wasn't any mouse support in the original game. Menu items can be
+selected using the mouse, and it is possible to move to other locations
+using the mouse as well. When the mouse cursor is hovered on the edges
+of the screen, it changes color to red if it is possible to walk towards
+that direction. The player can then simply click on the edges of the
+game's screen to change location, similar to many adventure games, which
+is simpler and more straightforward than moving around using the menu.
+
+### 3.15) Might and Magic Xeen games notes
+
+To properly play the World of Xeen CD Talkie using original discs, use
+LAME or some other encoder to rip the cd audio tracks to files, either
+mp3 or ogg. Whichever you choose, the tracks of the first CD should be
+named from track02 to track31, whereas the second CD's audio tracks
+should be encoded and renamed as track32 through to track60.
+
+For the GOG Might and Magic 4-5 installation, install the game to your
+computer, and do the following steps:
+
+ - The game1.inst (CUE) and game1.gog (BIN) file from the game folder
+ is a CD image. Use software like Virtual CloneDrive to mount it as a
+ drive. Linux and MacOS users can use bchunk to convert it to an ISO.
+ - Copy all the .cc files from the subfolder in the mounted drive to a
+ new empty game folder that you create for the game.
+ - Copy all the music/\*.ogg files from the GOG installation to your
+ game folder. You'll then need to rename all of them from xeen??.ogg
+ to track??.ogg
+ - You should then be able to point ScummVM to this new game folder,
+ and the CD talkie version should be detected.
+
+Savegames from either Clouds or Darkside of Xeen games can be
+transferred across to World of Xeen (that combines both games) simply by
+setting up and detecting World of Xeen (either by manually combining the
+two games or using the GOG World of Xeen installer), and then renaming
+the savegames to use the World of Xeen savegame format, by default
+'worldofxeen.\*'
+
+The Xeen engine also offers two custom options in the Engine tab for the
+games in the ScummVM launcher. They are:
+
+ - To change the threshold armor breaks at for characters from -10HP to
+ -80HP
+ - To show values for inventory items, even outside of the blacksmith,
+ allowing the relative strength/value of armor and weapons to be
+ compared.
+
+### 3.16) Myst game notes
+
+Left Click: Move/action
+Space: Pause the game
+Esc: Skip cutscene
+F5: Menu
+
+Myst will autosave to slot 0 if no save or an autosave is present in
+slot 0.
+
+### 3.17) Nippon Safes Inc. Amiga notes
+
+For this game, you will need disk0, , global.table, pointer and it (en,
+fr, ge for the international version).
+
+In addition, you will need to rename disk image 2 to disk1, disk image 3
+to disk2, disk image 4 to disk3 and disk image 5 to disk4.
+
+### 3.18) Quest for Glory notes
+
+It is possible to import characters, beginning with Quest for Glory II,
+from past games to future games and continue from the stats earned from
+those games.
+
+For example, a character can be imported from Quest for Glory I directly
+to Quest for Glory III without having to necessarily play Quest for
+Glory II.
+
+Characters cannot be imported from future games to past games, nor can a
+character be imported to the same game that was just completed. In other
+words, a character from Quest for Glory II cannot be imported into Quest
+for Glory II.
+
+If you want to use a saved character from the original Sierra
+interpreter, you will need to rename the character file to
+"qfg\[game-number\]-\[character-filename\].sav" and place it in the
+ScummVM save path (see section 6.0), otherwise the file won't get listed
+on the import screen.
+
+Example: qfg2-thief.sav
+
+### 3.19) Riven game notes
+
+Left Click: Move/action
+Arrow Keys: Movement
+Page Up: Look up
+Page Down: Look down
+Space: Pause the game
+Esc: Skip cutscene
+F5: Menu
+Ctrl-o: Load game
+Ctrl-s: Save game
+
+Riven will autosave to slot 0 if no save or an autosave is present in
+slot 0.
+
+### 3.20) Simon the Sorcerer games notes
+
+If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
+will find the Windows version in the main directory of the CD and the
+DOS version in the DOS directory of the CD.
+
+### 3.21) Starship Titanic game notes
+
+For the purposes of solving the starfield puzzle, only mouse clicks, L
+and Tab are really needed, though the action glyph in the PET can be
+used instead of Tab.
+
+### 3.22) The Curse of Monkey Island notes
+
+For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
+The comi.la0 file can be found on either CD, but since they are
+identical it doesn't matter which one of them you use.
+
+In addition, you will need to create a "resource" subdirectory
+containing all of the files from -both- "resource" subdirectories on the
+two CDs. Some of the files appear on both CDs, but again they're
+identical.
+
+### 3.23) The Feeble Files notes
+
+Amiga/Macintosh: You need to install a small pack of cutscenes that are
+missing in both of these versions of The Feeble Files. It's called "The
+Feeble Files - Omni TV and epilogue cutscenes for the Amiga and
+Macintosh versions" and you can get it here:
+
+<https://www.scummvm.org/games/#feeble>
+
+Windows: If you have the Windows version of The Feeble Files, there are
+several things to note.
+
+Many of the files necessary for the game are stored in an InstallShield
+file called data1.cab, which ScummVM is unable to unpack. You will need
+to use the original installer or i5comp to unpack the contents of this
+file. The i5comp decompression tool, can be found via a search on the
+internet.
+
+To use the speech files with ScummVM, they need to be renamed as
+follows:
+
+ - Rename voices.wav on CD1 to voices1.wav
+ - Rename voices.wav on CD2 to voices2.wav
+ - Rename voices.wav on CD3 to voices3.wav
+ - Rename voices.wav on CD4 to voices4.wav
+
+### 3.24) The Legend of Kyrandia notes
+
+To run The Legend of Kyrandia under ScummVM you need the `kyra.dat`
+file. The file should always be included in official ScummVM packages.
+In case ScummVM complains that the file is missing you can find it on
+the `Downloads` page of the ScummVM website. Note that the current
+Windows release of ScummVM should contain the file embedded into the
+executable, thus you only need to grab it in case ScummVM complains
+about the file being missing.
+
+### 3.25) Troll's Tale notes
+
+The original game came in a PC booter disk, therefore it is necessary to
+dump the contents of that disk in an image file and name it "troll.img"
+to be able to play the game under ScummVM.
+
+### 3.26) Winnie the Pooh notes
+
+It is possible to import saved games from the original interpreter of
+the game into ScummVM.
+
+There is extensive mouse support for the game under ScummVM, even though
+there wasn't any mouse support in the original game. Menu items can be
+selected using the mouse, and it is possible to move to other locations
+using the mouse as well. When the mouse cursor is hovered on the edges
+of the screen, it changes color to red if it is possible to walk towards
+that direction. The player can then simply click on the edges of the
+game's screen to change location, similar to many adventure games, which
+is simpler and more straightforward than moving around using the menu.
+
+### 3.27) Sierra AGI games: Predictive Input Dialog
+
+The Predictive Input Dialog is a ScummVM aid for running AGI engine
+games (which notoriously require command line input) on devices with
+limited keyboard support. In these situations, since typing with
+emulated keyboards is quite tedious, commands can be entered quickly and
+easily via the Predictive Input Dialog.
+
+In order to enable predictive input in AGI games, you need to copy the
+pred.dic file in the ScummVM extras directory or the directory of the
+game you wish to play. This dictionary has been created by parsing
+through all known AGI games and contains the maximum set of common
+words.
+
+If the dictionary is detected, the Predictive Input Dialog is displayed
+either when you click on the command line area (wherever keyboard input
+is required, even in dialog boxes), or in some ports by pressing a
+designated hot key.
+
+The predictive input dialog operates in three modes, switchable by the
+(\*)Pre/123/Abc button. The primary input method is the predictive mode
+(Pre) which resembles the way "fast typing" is performed at phones. The
+alphabet is divided into 9 sets which naturally map to the 9 number keys
+of the numeric keypad (0 is space). To type in a word, you press once
+the number of the set which contains the letter of the word you intend
+to type, then move on to the next. For example, to type the command
+`look`, you should press 5665. As you gradually type the intended word's
+numeric code, the dictionary is accessed for known words matching your
+input up to that point. As you press more keys, the prediction converges
+to the correct word. This is why the printed word may change
+dramatically between key presses. There exist situations though where
+more than one words share the same numeric representation. For example
+the words `quit` and `suit` map to the same number, namely 7848. In
+these cases the (\#)next button lights up. By pressing it, you can cycle
+through the list of words sharing the same code and finally accept the
+correct one by pressing (0)space or the Ok button.
+
+The second input method (123) is the numeric input: Each key you press
+is entered verbatim as a number.
+
+The third input method (Abc) is the Multi-tap Alpha input mode. This
+mode is intended for entering free text, without assistance from the
+dictionary scheme of predictive (Pre) mode. The text is entered one
+letter at the time. For each letter first press the number of the set
+which contains the letter you want, then use the (\#)next button to
+cycle through the letters and repeat with another number. For example,
+to enter the word `look` you must press the following:
+5\#\#6\#\#6\#\#5\#
+
+The dialog is fully usable with the mouse, but a few provisions have
+been made in some ScummVM ports to make its use more comfortable by
+naturally mapping the functionality to the numeric keypad. Also, the
+dialog's buttons can be navigated with the arrow and the enter keys.
+
+### 3.28) Sierra SCI games: Simultaneous speech and subtitles
+
+Certain CD versions of Sierra SCI games had both speech and text
+resources. Some have an option to toggle between the two, but there are
+some cases where there wasn't any option to enable both simultaneously.
+In ScummVM, it is possible to enjoy a combined mode, where both speech
+and text are shown at the same time. This mode can be toggled in the
+ScummVM audio options, but each game has different behavior in-game
+regarding speech and text toggling.
+
+The CD games where speech and subtitles can be shown simultaneously are:
+
+ - EcoQuest 1 CD
+ - Freddy Pharkas CD
+ - Gabriel Knight CD
+ - King's Quest 6 CD
+ - King's Quest VII CD
+ - Laura Bow 2 CD
+ - Leisure Suit Larry 6 CD
+ - Leisure Suit Larry 6 (hires) CD
+ - Police Quest 4 CD
+ - Shivers CD
+ - Space Quest 4 CD
+ - Space Quest 6 CD Torin's Passage CD
+
+**EcoQuest 1 CD:** Speech and text can be toggled via the game's "Mode"
+option in the options dialog, or via ScummVM's audio options.
+
+**Freddy Pharkas CD:** There is no in-game option to toggle speech and
+text. Only ScummVM's audio options can be used to toggle this feature.
+Note that some spoken dialog is missing from the game texts.
+
+**Gabriel Knight CD:** Speech and text can be toggled via the "Text" and
+"Voice" buttons in the game's settings dialog, or via ScummVM's audio
+options.
+
+**King's Quest 6 CD:** Speech and text can be toggled via the "Mode"
+button in the options dialog (with an extra "Dual" setting added in
+ScummVM), or via ScummVM's audio options.
+
+**King's Quest VII CD:** There is no in-game option to toggle speech and
+text. Only ScummVM's audio options can be used to toggle this feature.
+Note that the subtitles were disabled in the official release of this
+game, so some subtitles may be wrong or missing.
+
+**Laura Bow 2 CD:** Speech and text can be toggled via the "Mode" button
+in the options dialog (with an extra "Dual" setting added in ScummVM),
+or via ScummVM's audio options.
+
+**Leisure Suit Larry 6 CD:** Either speech only or speech and text can
+be selected. There is no in-game option to toggle text only. Only
+ScummVM's audio options can be used to enable the text only mode.
+
+**Leisure Suit Larry 6 (hires) CD:** Text can be toggled by selecting
+the "Text On/Off" option from the in-game "Game" menu, or via ScummVM's
+audio options. Speech cannot be disabled.
+
+**Police Quest 4 CD:** Either speech only or text only can be selected
+from the game's settings dialog. Only ScummVM's audio options can be
+used to enable text+speech mode.
+
+**Shivers CD:** Text can be toggled by selecting the "Text" option from
+the game's settings dialog, or via ScummVM's audio options. Note that
+only videos have subtitles in this game.
+
+**Space Quest 4 CD:** Speech and text can be toggled via the "Display
+Mode" button in the options dialog, or via ScummVM's audio options.
+
+**Space Quest 6 CD:** Speech and text can be toggled via the "Speech"
+and "Text" buttons in the game's settings dialog, or via ScummVM's audio
+options.
+
+**Torin's Passage CD:** Text can be toggled by selecting "Closed
+Captioning" from the in-game "Game" menu. Speech can be disabled by
+selecting "Audio Mixer" from the in-game "Game" menu and setting the
+speech volume to zero.
+
+### 3.29) Zork games notes
+
+To run the supported Zork games (Zork Nemesis: The Forbidden Lands and
+Zork: Grand Inquisitor) you need to copy some (extra) data to its
+corresponding destination.
+
+#### 3.29.1) Zork Nemesis: The Forbidden Lands
+
+Download the Liberation(tm) fonts package
+<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
+and unpack all the ttf files into your ScummVM extras directory.
+Alternatively, download the GNU FreeFont TTF package
+<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
+ttf files from the sfd directory into your ScummVM extras directory,
+though at the time of writing these fonts cause some text rendering
+issues. Download the subtitles patch
+<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip the
+addon directory into the game root directory
+
+#### 3.29.2) Zork: Grand Inquisitor
+
+Download the Liberation(tm) fonts package
+<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
+and unpack all the ttf files into your ScummVM extras directory.
+Alternatively, download the GNU FreeFont TTF package
+<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
+ttf files from the sfd directory into your ScummVM extras directory,
+though at the time of writing these fonts cause some text rendering
+issues.
+
+### 3.30) Commodore64 games notes
+
+Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
+playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
+respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
+automatically detect the game if you point it at the right directory.
+
+Alternatively, you can use `extract_mm_c64` from the tools package to
+extract the data files. But then the game will not be properly
+autodetected by ScummVM, and you must make sure that the platform is set
+to Commodore64. We recommend using the much simpler approach described
+in the previous paragraph.
+
+### 3.31) Macintosh games notes
+
+All LucasArts SCUMM based adventures, except COMI, also exist in
+versions for the Macintosh. ScummVM can use most (all?) of them,
+however, in some cases some additional work is required. First off, if
+you are not using a Macintosh for this, accessing the CD/floppy data
+might be tricky. The reason for this is that the mac uses a special disk
+format called HFS which other systems usually do not support. However,
+there are various free tools which allow reading such HFS volumes. For
+example "HFSExplorer" for Windows and "hfsutils" for Linux and other
+Unix-like operating systems.
+
+Most of the newer games on the Macintosh shipped with only a single data
+file (note that in some cases this data file was made invisible, so you
+may need extra tools in order to copy it). ScummVM is able to directly
+use such a data file; simply point ScummVM at the directory containing
+it, and it should work (just like with every other supported game).
+
+We also provide a tool called `extract_scumm_mac` in the tools package
+to extract the data from these data files, but this is neither required
+nor recommended.
+
+For further information on copying Macintosh game files to your hard
+disk see:
+
+<http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
+
+## 4.0) Supported Platforms
+
+ScummVM has been ported to run on many platforms and operating systems.
+Links to these ports can be found either on the ScummVM web page or by a
+Google search. Many thanks to our porters for their efforts. If you have
+a port of ScummVM and wish to commit it into the master git, feel free
+to contact us\!
+
+Supported platforms include (but are not limited to):
+
+ - UNIX (Linux, Solaris, IRIX, \*BSD, ...)
+ - Windows
+ - Windows CE
+ - Windows Mobile (including Smartphones and PocketPCs)
+ - Mac OS X
+ - AmigaOS
+ - Android
+ - BeOS
+ - Dreamcast
+ - GP2x
+ - iPhone (also includes iPod Touch and iPad)
+ - Maemo (Nokia Internet tablet N810)
+ - Nintendo 64
+ - Nintendo DS
+ - Nintendo GameCube
+ - Nintendo Wii
+ - OS/2
+ - PlayStation 2
+ - PlayStation Portable
+ - Symbian
+ - WebOS
+
+The Dreamcast port does not support The Curse of Monkey Island, nor The
+Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
+The Curse of Monkey Island. For more platform specific limitations,
+please refer to our Wiki:
+
+<http://wiki.scummvm.org/index.php/Platforms>
+
+In the Macintosh port, the right mouse button is emulated via Cmd-Click
+(that is, you click the mouse button while holding the
+Command/Apple/Propeller key).
+
+There are unofficial ports to a variety of platforms, including the
+PlayStation 3, Xbox, and Xbox 360. Please note that these are not made
+by us, so we neither endorse nor can we support them. Use at your own
+risk\!
+
+## 5.0) Running ScummVM
+
+Please note that by default, ScummVM will save games in the directory it
+is executed from, so you should refrain from running it from more than
+one location. Further information, including how to specify a specific
+save directory to avoid this issue, are in section 6.0.
+
+ScummVM can be launched directly by running the executable. In this
+case, the built-in launcher will activate. From this, you can add games
+(click 'Add Game'), or launch games which have already been configured.
+Games can also be added in mass quantities. By pressing shift + 'Add
+Game' (Note that the image turns to 'Mass Add'), you can then specify a
+directory to start in, and ScummVM will attempt to detect games in all
+subdirectories of that directory.
+
+ScummVM can also be launched into a game directly using Command Line
+arguments -- see the next section.
+
+### 5.1) Command Line Options
+
+ Usage: scummvm [OPTIONS]... [GAME]
+
+ [GAME] Short name of game to load. For example, 'monkey'
+ for Monkey Island. This can be either a built-in
+ gameid, or a user configured target.
+
+ -v, --version Display ScummVM version information and exit
+ -h, --help Display a brief help text and exit
+ -z, --list-games Display list of supported games and exit
+ -t, --list-targets Display list of configured targets and exit
+ --list-saves Display a list of saved games for the target specified
+ with --game=TARGET, or all targets if none is specified
+ -a, --add Add all games from current or specified directory.
+ If --game=ID is passed only the game with id ID is
+ added. See also --detect.
+ Use --path=PATH to specify a directory.
+ --detect Display a list of games with their ID from current or
+ specified directory without adding it to the config.
+ Use --path=PATH to specify a directory.
+ --game=ID In combination with --add or --detect only adds or attempts to
+ detect the game with id ID.
+ --auto-detect Display a list of games from current or specified directory
+ and start the first one. Use --path=PATH to specify
+ a directory.
+ --recursive In combination with --add or --detect recurse down all
+ subdirectories
+ --console Enable the console window (default: enabled) (Windows only)
+
+ -c, --config=CONFIG Use alternate configuration file
+ -p, --path=PATH Path to where the game is installed
+ -x, --save-slot[=NUM] Saved game slot to load (default: autosave)
+ -f, --fullscreen Force full-screen mode
+ -F, --no-fullscreen Force windowed mode
+ -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3)
+ --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch)
+ --filtering Force filtered graphics mode
+ --no-filtering Force unfiltered graphics mode
+
+
+ --gui-theme=THEME Select GUI theme (default, modern, classic)
+ --themepath=PATH Path to where GUI themes are stored
+ --list-themes Display list of all usable GUI themes
+ -e, --music-driver=MODE Select music driver (see also section 7.0)
+ --list-audio-devices List all available audio devices
+ -q, --language=LANG Select game's language (see also section 5.5)
+ -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
+ -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
+ -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192)
+ --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100)
+ (only supported by some MIDI drivers)
+ -n, --subtitles Enable subtitles (use with games that have voice)
+ -b, --boot-param=NUM Pass number to the boot script (boot param)
+ -d, --debuglevel=NUM Set debug verbosity level
+ --debugflags=FLAGS Enable engine specific debug flags
+ (separated by commas)
+ -u, --dump-scripts Enable script dumping if a directory called 'dumps'
+ exists in the current directory
+
+ --cdrom=NUM CD drive to play CD audio from (default: 0 = first
+ drive)
+ --joystick[=NUM] Enable joystick input (default: 0 = first joystick)
+ --platform=WORD Specify platform of game (allowed values: 2gs, 3do,
+ acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
+ pce, segacd, windows)
+ --savepath=PATH Path to where saved games are stored
+ --extrapath=PATH Extra path to additional game data
+ --soundfont=FILE Select the SoundFont for MIDI playback (Only
+ supported by some MIDI drivers)
+ --multi-midi Enable combination of AdLib and native MIDI
+ --native-mt32 True Roland MT-32 (disable GM emulation)
+ --enable-gs Enable Roland GS mode for MIDI playback
+ --output-rate=RATE Select output sample rate in Hz (e.g. 22050)
+ --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame, nuked)
+ --aspect-ratio Enable aspect ratio correction
+ --render-mode=MODE Enable additional render modes (hercGreen, hercAmber,
+ cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
+ atari, macintosh)
+
+ --alt-intro Use alternative intro for CD versions of Beneath a
+ Steel Sky and Flight of the Amazon Queen
+ --copy-protection Enable copy protection in games, when
+ ScummVM disables it by default.
+ --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for
+ other games (default: 60)
+ --demo-mode Start demo mode of Maniac Mansion (Classic version)
+ --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
+ (default: 100)
+
+The meaning of most long options (that is, those options starting with a
+double-dash) can be inverted by prefixing them with "no-". For example,
+--no-aspect-ratio will turn aspect ratio correction off. This is useful
+if you want to override a setting in the configuration file.
+
+The short game name ('game target') you see at the end of the command
+line specifies which game is started. It either corresponds to an
+arbitrary user defined target (from the configuration file), or to a
+built-in gameid. A brief list of the latter can be found in section 3.0.
+
+Examples:
+
+ - Win32: Running Monkey Island, fullscreen, from a hard disk:
+ C:\\Games\\LucasArts\\scummvm.exe -f
+ -pC:\\Games\\LucasArts\\monkey\\ monkey Running Full Throttle from
+ CD, fullscreen and with subtitles enabled:
+ C:\\Games\\LucasArts\\scummvm.exe -f -n -pD:\\resource\\ ft
+
+ - Unix: Running Monkey Island, fullscreen, from a hard disk:
+ /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey Running Full
+ Throttle from CD, fullscreen and with subtitles enabled:
+ /path/to/scummvm -f -n -p/cdrom/resource/ ft
+
+### 5.2) Global Menu
+
+The Global Menu is a general menu which is available to all of the game
+engines by pressing Ctrl-F5. From this menu there are the following
+buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
+`Options` will display a dialog where basic audio settings, such as
+volume levels, can be adjusted. Selecting 'Return to Launcher' will
+close the current game and return the user back to the ScummVM Launcher,
+where another game may be selected to play.
+
+Note: Returning to the Launcher is not supported by all of the engines,
+and the button will be disabled in the Global Menu if it is not
+supported.
+
+Engines which currently support returning to the Launcher are:
+
+ AGI
+ AGOS
+ CINE
+ COMPOSER
+ CRUISE
+ DRACI
+ DRASCULA
+ GOB
+ GROOVIE
+ HUGO
+ KYRA
+ LURE
+ MADE
+ MOHAWK
+ PARALLACTION
+ QUEEN
+ SAGA
+ SCI
+ SCUMM
+ SKY
+ SWORD1
+ SWORD2
+ TEENAGENT
+ TITANIC
+ TOUCHE
+ TSAGE
+ TUCKER
+ ZVISION
+
+### 5.3) Graphics filters
+
+ScummVM offers several anti-aliasing filters to attempt to improve
+visual quality. These are the same filters used in many other emulators,
+such as MAME. These filters take the original game graphics, and scale
+it by a certain fixed factor (usually 2x or 3x) before displaying them
+to you. So for example, if the game originally run at a resolution of
+320x200 (typical for most of the SCUMM games), then using a filter with
+scale factor 2x will effectively yield 640x400 graphics. Likewise with a
+3x filter you will get 960x600.
+
+They are:
+
+ 1x - No filtering, no scaling. Fastest.
+ 2x - No filtering, factor 2x (default for non 640x480 games).
+ 3x - No filtering, factor 3x.
+ 2xsai - 2xSAI filter, factor 2x.
+ super2xsai - Enhanced 2xSAI filtering, factor 2x.
+ supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
+ advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
+ advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
+ hq2x - Very nice high quality filter but slow. Factor 2x.
+ hq3x - Very nice high quality filter but slow. Factor 3x.
+ tv2x - Interlace filter, tries to emulate a TV. Factor 2x.
+ dotmatrix - Dot matrix effect. Factor 2x.
+
+To select a graphics filter, select it in the Launcher, or pass its name
+via the '-g' option to scummvm, for example:
+
+ scummvm -gadvmame2x monkey2
+
+Note \#1: Not all backends support all (or even any) of the filters
+listed above; some may support additional ones. The filters listed above
+are those supported by the default SDL backend.
+
+Note \#2: Filters can be very slow when ScummVM is compiled in a debug
+configuration without optimizations. And there is always a speed impact
+when using any form of anti-aliasing/linear filtering.
+
+Note \#3: The FM-TOWNS version of Zak McKracken uses an original
+resolution of 320x240, hence for this game scalers will scale to 640x480
+or 960x720. Likewise, games that originally were using 640x480 (such as
+Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
+1920x1440.
+
+### 5.4) Hotkeys
+
+ScummVM supports various in-game hotkeys. They differ between SCUMM
+games and other games.
+
+```
+ Common:
+ Ctrl-F5 - Displays the Global Menu
+ Cmd-q - Quit (Mac OS X)
+ Ctrl-q - Quit (other unices including Linux)
+ Alt-F4 - Quit (Windows)
+ Ctrl-z - Quit (other platforms)
+ Ctrl-u - Mute all sounds
+ Ctrl-m - Toggle mouse capture
+ Ctrl-Alt 1-8 - Switch between graphics filters
+ Ctrl-Alt + and - - Increase/Decrease the scale factor
+ Ctrl-Alt a - Toggle aspect-ratio correction on/off
+ Most of the games use a 320x200 pixel
+ resolution, which may look squashed on
+ modern monitors. Aspect-ratio correction
+ stretches the image to use 320x240 pixels
+ instead, or a multiple thereof
+ Ctrl-Alt f - Enable/disable graphics filtering
+ Ctrl-Alt s - Cycle through scaling modes
+ Alt-Enter - Toggles full screen/windowed
+ Alt-s - Make a screenshot (SDL backend only)
+ Ctrl-F7 - Open virtual keyboard (if enabled)
+ This can also be triggered by a long press
+ of the middle mouse button or wheel.
+
+ SCUMM:
+ Alt-x - Quit
+ Ctrl 0-9 and Alt 0-9 - Load and save game state
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ Ctrl-g - Runs in really REALLY fast mode
+ Ctrl-t - Switch between 'Speech only',
+ 'Speech and Subtitles' and 'Subtitles only'
+ Tilde (~) - Show/hide the debugging console
+ [ and ] - Music volume, down/up
+ - and + - Text speed, slower/faster
+ F5 - Displays a save/load box
+ Alt-F5 - Displays the original save/load box, if the
+ game has one. You can save and load games using
+ using this, however it is not intended for this
+ purpose, and may even crash ScummVM in some
+ games.
+ i - Displays IQ points (Indiana Jones and the Last
+ Crusade, and Indiana Jones and the Fate of
+ Atlantis)
+ Space - Pauses
+ Period (.) - Skips current line of text in some games
+ Enter - Simulate left mouse button press
+ Tab - Simulate right mouse button press
+
+ Beneath a Steel Sky:
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ Ctrl-g - Runs in really REALLY fast mode
+ F5 - Displays a save/load box
+ Escape - Skips the game intro
+ Period (.) - Skips current line of text
+
+ Broken Sword:
+ F5 or Escape - Displays save/load box
+
+ Broken Sword II:
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ p - Pauses
+
+ Dragon History:
+ F5 - Displays the Global Menu
+ left click - Walk, explore
+ right click - Use, talk
+ move mouse up, i - Inventory
+ move mouse down, m - Map
+ Escape - Skip the intro, exit map/inventory
+ any click - Skip the currently dubbed sentence
+ q - Quick walking on/off
+
+ Flight of the Amazon Queen:
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ F1 - Use Journal (saving/loading)
+ F11 - Quicksave
+ F12 - Quickload
+ Escape - Skips cutscenes
+ Space - Skips current line of text
+
+ Future Wars:
+ F1 - Examine
+ F2 - Take
+ F3 - Inventory
+ F4 - Use
+ F5 - Activate
+ F6 - Speak
+ F9 - "Activate" menu
+ F10 - "Use" menu
+ Escape - Bring on command menu
+
+ Nippon Safes:
+ Ctrl-d - Starts the debugger
+ l - Load game
+ s - Save game
+
+ Simon the Sorcerer 1 and 2:
+ Ctrl 0-9 and Alt 0-9 - Load and save game state
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ F1 - F3 - Text speed, faster - slower
+ F10 - Shows all characters and objects you can
+ interact with
+ Escape - Skip cutscenes
+ - and + - Music volume, down/up
+ m - Music on/off
+ s - Sound effects on/off
+ b - Background sounds on/off
+ [Simon the Sorcerer 2 only]
+ Pause - Pauses
+ t - Switch between speech only and
+ combined speech and subtitles
+ [Simon the Sorcerer 1 CD (other than
+ English and German) and Simon the
+ Sorcerer 2 CD (all languages)]
+ v - Switch between subtitles only and
+ combined speech and subtitles
+ [Simon the Sorcerer 2 CD only]
+
+ Simon the Sorcerer's Puzzle Pack:
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ F12 - High speed mode on/off in Swampy Adventures
+ - and + - Music volume, down/up
+ m - Music on/off
+ s - Sound effects on/off
+ Pause - Pauses
+
+ Starship Titanic:
+ Ctrl-c - Open up the developer's cheat room
+ Ctrl-d - Open up the ScummVM Debugger
+ Left click - Move action
+ Shift-Left click - Edit room glyph chevrons and
+ quick movement transitions
+ Right click - Edit room glyph chevrons
+ and quick transitions
+ Mouse wheel - Scroll through items (inventory, etc)
+ and conversation log
+ Arrow keys - Movement. Down arrow/back is only available if the
+ given view explicitly has a backwards movement
+ available.
+ F1 - Switch to Chat-O-Mat
+ F2 - Switch to Personal Baggage
+ F3 - Switch to Remote Thingummy
+ F4 - Switch to Designer Room Numbers (chevron list)
+ F5 - GMM save menu
+ F6 - Switch to Real Life
+ F7 - GMM restore menu
+
+ Starship Titanic (Starfield Puzzle):
+ Tab - Toggle between starmap and skyscape
+ Mouse click: - skyscape star selection and
+ starmap star fast travel
+ Mouse movement - starmap orientation
+ SPACE - starmap stop movement
+ z - starmap turn left
+ x - starmap turn right
+ Single quote (') - starmap turn up
+ Forward slash (/) - starmap turn down
+ Semicolon (;) - starmap move forward
+ Period (.) - starmap move backward
+ l - starmap lock coordinate
+ d - starmap unlock coordinate
+
+ The Feeble Files:
+ Ctrl-d - Starts the debugger
+ Ctrl-f - Toggle fast mode
+ F7 - Switch characters
+ F9 - Hitbox names on/off
+ s - Sound effects on/off
+ Pause - Pauses
+ t - Switch between speech only and
+ combined speech and subtitles
+ v - Switch between subtitles only and
+ combined speech and subtitles
+
+ The Legend of Kyrandia:
+ Ctrl 0-9 and Alt 0-9 - Load and save game state
+ Ctrl-d - Starts the debugger
+
+ TeenAgent
+ F5 - Displays the Global Menu
+
+ Touche: The Adventures of the Fifth Musketeer:
+ Ctrl-f - Toggle fast mode
+ F5 - Displays options
+ F9 - Turn fast walk mode on
+ F10 - Turn fast walk mode off
+ Escape - Quit
+ Space - Skips current line of text
+ t - Switch between 'Voice only',
+ 'Voice and Text' and 'Text only'
+
+ Zork: Grand Inquisitor:
+ Ctrl-s - Save
+ Ctrl-r - Restore
+ Ctrl-q - Quit
+ Ctrl-p - Preferences
+ F1 - Help
+ F5 - Inventory
+ F6 - Spellbook
+ F7 - Score
+ F8 - Put away current object/forget spell
+ F9 - Extract coin (must have the coin bag)
+ Space - Skips movies
+
+ Zork Nemesis: The Forbidden Lands:
+ Ctrl-s - Save
+ Ctrl-r - Restore
+ Ctrl-q - Quit
+ Ctrl-p - Preferences
+ Space - Skips movies
+```
+
+Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
+when being run faster than their normal speed, as scripts will lose
+synchronisation.
+
+Note for WinCE users: Due to the limited keyboard input in most devices,
+a small subset of these hot keys are supported via key remapping and/or
+panel actions. Please consult the README-WinCE.txt file.
+
+### 5.5) Language options
+
+ScummVM includes a language option for Maniac Mansion, Zak McKracken,
+The Dig, The Curse of Monkey Island, Beneath a Steel Sky and Broken
+Sword.
+
+Note that with the exception of Beneath a Steel Sky, Broken Sword,
+multilanguage versions of Goblins games and Nippon Safes Inc., using
+this option does *not* change the language of the game (which usually is
+hardcoded), but rather is only used to select the appropriate font (e.g.
+for a German version of a game, one containing umlauts).
+
+An exception are The Dig and The Curse of Monkey Island -- non-English
+versions can be set to 'English.' This however only affects subtitles;
+game speech will remain the same.
+
+ Maniac Mansion and Zak McKracken
+ en - English (default)
+ de - German
+ fr - French
+ it - Italian
+ es - Spanish
+
+ The Dig
+ jp - Japanese
+ zh - Chinese
+ kr - Korean
+
+ The Curse of Monkey Island
+ en - English (default)
+ de - German
+ fr - French
+ it - Italian
+ pt - Portuguese
+ es - Spanish
+ jp - Japanese
+ zh - Chinese
+ kr - Korean
+
+ Beneath a Steel Sky
+ gb - English (Great Britain) (default)
+ en - English (USA)
+ de - German
+ fr - French
+ it - Italian
+ pt - Portuguese
+ es - Spanish
+ se - Swedish
+
+ Broken Sword
+ en - English (default)
+ de - German
+ fr - French
+ it - Italian
+ es - Spanish
+ pt - Portuguese
+ cz - Czech
+
+## 6.0) Saved Games
+
+Saved games are by default put in the current directory on some
+platforms and preset directories on others. You can specify the save in
+the config file by setting the savepath parameter. See the example
+config file later in this README.
+
+The platforms that currently have a different default directory are:
+
+### Mac OS X:
+
+$HOME/Documents/ScummVM Savegames/
+
+### Other unices:
+
+We follow the XDG Base Directory Specification. This means by default
+saved games can be found in: `$XDG_DATA_HOME/scummvm/saves/`
+
+If `XDG_DATA_HOME` is not defined or empty, `~/.local/share` will be
+used as value of `XDG_DATA_HOME` in accordance with the specification.
+
+If an earlier version of ScummVM was installed on your system, the
+previous default location of `~/.scummvm` will be kept. This is detected
+based on the presence of the path `~/.scummvm`.
+
+### Windows Vista/7:
+
+\\Users\\username\\AppData\\Roaming\\ScummVM\\Saved games\\
+
+### Windows 2000/XP:
+
+\\Documents and Settings\\username\\Application Data\\ScummVM\\Saved
+games\\
+
+##### Windows NT4:
+
+<windir>\\Profiles\\username\\Application Data\\ScummVM\\Saved games\\
+
+Saved games are stored under a hidden area in Windows
+NT4/2000/XP/Vista/7, which can be accessed by running
+"%APPDATA%\\ScummVM\\Saved Games" or by enabling hidden files in Windows
+Explorer.
+
+Note for Windows NT4/2000/XP/Vista/7 users: The default saved games
+location changed in ScummVM 1.5.0. The migration batch file can be used
+to copy saved games from the old default location, to the new default
+location.
+
+### 6.1) Autosaves
+
+For some games ScummVM will by default automatically save the current
+state every five minutes (adjustable via the `autosave_period` config
+setting). The default autosave slot for many engines is slot 0.
+
+The games/engines listed below have autosave support.
+
+ - AGI games
+ - Beneath a Steel Sky
+ - Bud Tucker in Double Trouble
+ - COMPOSER games
+ - Flight of the Amazon Queen
+ - Myst
+ - Riven
+ - SCUMM games
+ - The Legend of Kyrandia I (slot 999)
+ - ZVISION games
+
+For the SCUMM engine, this saved game can then be loaded again via
+Ctrl-0, or the F5 menu.
+
+### 6.2) Converting Saved Games
+
+Using saved games from original versions isn't supported by all game
+engines. Only the following games can use saved games from their
+original versions.
+
+ - Elvira 1
+
+ - Add 8 bytes (saved game name) to the start of the saved game
+ file
+ - Rename the saved game to `elvira1.xxx`
+
+ - Elvira 2
+
+ - Add 8 bytes (saved game name) to the start of the saved game
+ file
+ - Rename the saved game to 'elvira2-pc.xxx' (DOS version) or
+ `elvira2.xxx` (Other versions)
+
+ - Myst
+
+ - Rename the saved game to 'myst-xxx.mys'
+ - Saves from the masterpiece edition and the regular edition are
+ interchangeable
+
+ - Riven
+
+ - Rename the saved game to 'riven-xxx.rvn'
+ - Saves from the CD and DVD edition are not interchangeable
+
+ - Simon the Sorcerer 1
+
+ - Rename the saved game to `simon1.xxx`
+
+ - Simon the Sorcerer 2
+
+ - Rename the saved game to `simon2.xxx`
+
+ - Starship Titanic
+
+ - Rename the saved game to `titanic-win.xxx` for saves from the
+ English version and `titanic-win-de.xxx` for saves from the
+ German version
+ - Saved games between different languages are not interchangeable
+
+ - The Feeble Files
+
+ - Rename the saved game to `feeble.xxx`
+
+ - Waxworks
+
+ - Add 8 bytes (saved game name) to the start of the saved game
+ file
+ - Rename the saved game to `waxworks-pc.xxx` (DOS version) or
+ `waxworks.xxx` (Other versions)
+
+Where `xxx` is exact the saved game slot (i.e., 001) under ScummVM
+
+### 6.3) Viewing/Loading saved games from the command line
+
+ --list-saves:
+
+ This switch may be used to display a list of the current saved games
+ of the specified target game and their corresponding save slots. If no
+ target is specified, it lists saved games for all known target.
+
+ Usage: --list-saves --game=[TARGET], where [TARGET] is the target game.
+
+ Engines which currently support --list-saves are:
+
+ AGI
+ AGOS
+ CGE
+ CINE
+ CRUISE
+ DRACI
+ GROOVIE
+ HUGO
+ KYRA
+ LURE
+ MOHAWK
+ PARALLACTION
+ QUEEN
+ SAGA
+ SCI
+ SCUMM
+ SKY
+ SWORD1
+ SWORD2
+ TEENAGENT
+ TINSEL
+ TITANIC
+ TOON
+ TOUCHE
+ TSAGE
+ TUCKER
+ ZVISION
+
+ --save-slot/-x:
+
+ This switch may be used to load a saved game directly from the command line.
+
+ Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number.
+
+ Engines which currently support --save-slot/-x are:
+
+ AGI
+ CGE
+ CINE
+ CRUISE
+ DRACI
+ GROOVIE
+ HUGO
+ KYRA
+ LURE
+ MOHAWK
+ QUEEN
+ SAGA
+ SCI
+ SCUMM
+ SKY
+ SWORD1
+ SWORD2
+ TEENAGENT
+ TINSEL
+ TITANIC
+ TOON
+ TOUCHE
+ TSAGE
+ TUCKER
+ ZVISION
+
+## 7.0) Music and Sound
+
+On most operating systems and for most games, ScummVM will by default
+use MT-32 or AdLib emulation for music playback. MIDI may not be
+available on all operating systems or may need manual configuration. If
+you want to use MIDI, you have several different choices of output,
+depending on your operating system and configuration.
+
+ null - Null output. Don't play any music.
+
+ adlib - Internal AdLib emulation
+ fluidsynth - FluidSynth MIDI emulation
+ mt32 - Internal MT-32 emulation
+ pcjr - Internal PCjr emulation (only usable in SCUMM games)
+ pcspk - Internal PC Speaker emulation
+ towns - Internal FM-TOWNS YM2612 emulation
+ (only usable in SCUMM FM-TOWNS games)
+
+ alsa - Output using ALSA sequencer device. See below.
+ core - CoreAudio sound, for Mac OS X users.
+ coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have
+ a hardware MIDI synthesizer.
+ seq - Use /dev/sequencer for MIDI, *nix users. See below.
+ timidity - Connect to TiMidity++ MIDI server. See below.
+ windows - Windows MIDI. Uses built-in sequencer, for Windows users
+
+To select a sound driver, select it in the Launcher, or pass its name
+via the '-e' option to scummvm, for example:
+
+ scummvm -eadlib monkey2
+
+### 7.1) AdLib emulation
+
+By default an AdLib card will be emulated and ScummVM will output the
+music as sampled waves. This is the default mode for several games, and
+offers the best compatibility between machines and games.
+
+### 7.2) FluidSynth MIDI emulation
+
+If ScummVM was build with libfluidsynth support it will be able to play
+MIDI music through the FluidSynth driver. You will have to specify a
+SoundFont to use, however.
+
+Since the default output volume from FluidSynth can be fairly low,
+ScummVM will set the gain by default to get a stronger signal. This can
+be further adjusted using the `--midi-gain` command-line option, or the
+`midi_gain` config file setting.
+
+The setting can take any value from 0 through 1000, with the default
+being 100. (This corresponds to FluidSynth's gain settings of 0.0
+through 10.0, which are presumably measured in decibel.)
+
+NOTE: The processor requirements for FluidSynth can be fairly high in
+some cases. A fast CPU is recommended.
+
+### 7.3) MT-32 emulation
+
+Some games which contain MIDI music data also have improved tracks
+designed for the MT-32 sound module. ScummVM can now emulate this
+device, however you must provide original MT-32 ROMs to make it work:
+
+`MT32_PCM.ROM` - IC21 (512KB)
+`MT32_CONTROL.ROM` - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
+
+Place these ROMs in the game directory, in your extrapath, or in the
+directory where your ScummVM executable resides.
+
+You don't need to specify `--native-mt32` with this driver, as it
+automatically gets turned on.
+
+NOTE: The processor requirements for the emulator are quite high; a fast
+CPU is strongly recommended.
+
+### 7.4) MIDI emulation
+
+Some games (such as Sam & Max) only contain MIDI music data. This once
+prevented music for these games from working on platforms that do not
+support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
+soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
+mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
+emulation using the `-eadlib`, `-efluidsynth` or `-emt32` options
+respectively. However, if you are capable of using native MIDI, we
+recommend using one of the MIDI modes below for best sound.
+
+### 7.5) Native MIDI support
+
+Use the appropriate `-e<mode>` command line option from the list above
+to select your preferred MIDI device. For example, if you wish to use
+the Windows MIDI driver, use the `-ewindows` option.
+
+#### 7.5.1) Using MIDI options to customize Native MIDI output
+
+ScummVM supports a variety of MIDI modes, depending on the capabilities
+of your MIDI device.
+
+If `--native-mt32` is specified, ScummVM will treat your device as a
+real MT-32. Because the instrument mappings and system exclusive
+commands of the MT-32 vary from those of General MIDI devices, you
+should only enable this option if you are using an actual Roland MT-32,
+LAPC-I, CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
+
+If `--enable-gs` is specified, ScummVM will initialize your
+GS-compatible device with settings that mimic the MT-32's reverb, (lack
+of) chorus, pitch bend sensitivity, etc. If it is specified in
+conjunction with `--native-mt32`, ScummVM will select the
+MT-32-compatible map and drumset on your GS device. This setting works
+better than default GM or GS emulation with games that do not have
+custom instrument mappings (Loom and Monkey1). You should only specify
+both settings if you are using a GS device that has an MT-32 map, such
+as an SC-55, SC-88, SC-88 Pro, SC-8820, SC-8850, etc. Please note that
+`--enable-gs` is automatically disabled in both DOTT and Samnmax, since
+they use General MIDI natively.
+
+If neither of the above settings is enabled, ScummVM will initialize
+your device in General MIDI mode and use GM emulation in games with
+MT-32 soundtracks.
+
+Some games contain sound effects that are exclusive to the AdLib
+soundtrack. For these games, you may wish to specify `--multi-midi` in
+order to combine MIDI music with AdLib sound effects.
+
+### 7.6) UNIX native, ALSA and dmedia sequencer support
+
+If your soundcard driver supports a sequencer, you may set the
+environment variable `SCUMMVM_MIDI` to your sequencer device -- for
+example, to /dev/sequencer
+
+If you have problems with not hearing audio in this configuration, you
+may need to set the environment variable `SCUMMVM_MIDIPORT` to 1 or 2.
+This selects the port on the selected sequencer to use. Then start
+scummvm with the `-eseq` parameter. This should work on several cards,
+and may offer better performance and quality than AdLib emulation.
+However, for those systems where sequencer support does not work, you
+can always fall back on AdLib emulation.
+
+#### 7.6.1) ALSA sequencer \[UNIX ONLY\]
+
+If you have installed the ALSA driver with sequencer support, then you
+may set the environment variable `SCUMMVM_PORT` or the config file
+variable `alsa_port` to specify your sequencer port. If neither is set,
+the default behavior is to try both "65:0" and "17:0".
+
+Here is a brief guide on how to use the ALSA sequencer with your
+soundcard. In all cases, to obtain a list of all the sequencer ports you
+have, try the command `aconnect -o -l`. This should give output similar
+to:
+
+```
+ client 14: 'Midi Through' [type=kernel]
+ 0 'Midi Through Port-0'
+ client 16: 'SBLive! Value [CT4832]' [type=kernel]
+ 0 'EMU10K1 MPU-401 (UART)'
+ client 17: 'Emu10k1 WaveTable' [type=kernel]
+ 0 'Emu10k1 Port 0 '
+ 1 'Emu10k1 Port 1 '
+ 2 'Emu10k1 Port 2 '
+ 3 'Emu10k1 Port 3 '
+ client 128: 'TiMidity' [type=user]
+ 0 'TiMidity port 0 '
+ 1 'TiMidity port 1 '
+ 2 'TiMidity port 2 '
+ 3 'TiMidity port 3 '
+```
+
+The most important bit here is that there are four WaveTable MIDI
+outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
+located at 128:0, 128:1, 128:2 and 128:3.
+
+If you have a FM-chip on your card, like the SB16, then you have to load
+the SoundFonts using the sbiload software. Example:
+
+ sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
+
+If you have a WaveTable capable sound card, you have to load a sbk or
+sf2 SoundFont using the sfxload or asfxload software. Example:
+
+ sfxload /path/to/8mbgmsfx.sf2
+
+If you don't have a MIDI capable soundcard, there are two options:
+FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
+TiMidity will 'lag' behind music. This is very noticeable in
+iMUSE-enabled games, which use fast and dynamic music transitions.
+Running TiMidity as root will allow it to setup real time priority,
+which may reduce music lag.
+
+Asking TiMidity to become an ALSA sequencer:
+
+ timidity -iAqqq -B2,8 -Os1S -s 44100 &
+
+(If you get distorted output with this setting, you can try dropping the
+-B2,8 or changing the value.)
+
+Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
+
+ fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
+
+Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
+command as described earlier in this section.
+
+#### 7.6.2) IRIX dmedia sequencer: \[UNIX ONLY\]
+
+If you are using IRIX and the dmedia driver with sequencer support, you
+can set the environment variable `SCUMMVM_MIDIPORT` or the config file
+variable `dmedia_port` to specify your sequencer port. The default is to
+use the first port.
+
+To get a list of configured midi interfaces on your system, run
+"startmidi" without parameters. Example output:
+
+```
+ 2 MIDI interfaces configured:
+ Serial Port 2
+ Software Synth
+```
+
+In this example, you can configure ScummVM to use the "Software Synth"
+instead of the default "Serial Port 2" by adding a line
+
+ dmedia_port=Software Synth
+
+to your configuration file in the section \[scummvm\], or setting
+`SCUMMVM_PORT=Software Synth` in your environment.
+
+### 7.7) TiMidity++ MIDI server support
+
+If your system lacks any MIDI sequencer, but you still want better MIDI
+quality than default AdLib emulation can offer, you can try the
+TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
+download and install instructions.
+
+First, you need to start a daemon:
+
+ timidity -ir 7777
+
+Now you can start ScummVM and try selection TiMidity music output. By
+default, it will connect to localhost:7777, but you can change host/port
+via the `TIMIDITY_HOST` environment variable. You can also specify a
+"device number" using the `SCUMMVM_MIDIPORT` environment variable.
+
+### 7.8) Using compressed audio files
+
+#### 7.8.1) Using MP3 files for CD audio
+
+Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
+Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
+MAD support to use this option. You will need to rip the file from the
+CD as a WAV file, then encode the MP3 files in constant bit rate. This
+can be done with the following LAME command line:
+
+ lame -t -q 0 -b 96 track1.wav track1.mp3
+
+#### 7.8.2) Using Ogg Vorbis files for CD audio
+
+Use oggenc or some other vorbis encoder to encode the audio tracks to
+files. Name the files track1.ogg track2.ogg etc. ScummVM must be
+compiled with vorbis support to use this option. You will need to rip
+the files from the CD as a WAV file, then encode the vorbis files. This
+can be done with the following oggenc command line with the value after
+q specifying the desired quality from 0 to 10:
+
+ oggenc -q 5 track1.wav
+
+#### 7.8.3) Using Flac files for CD audio
+
+Use flac or some other flac encoder to encode the audio tracks to files.
+Name the files track1.flac track2.flac etc. If your filesystem only
+allows three letter extensions, name the files track1.fla track2.fla
+etc. ScummVM must be compiled with flac support to use this option. You
+will need to rip the files from the CD as a WAV file, then encode the
+flac files. This can be done with the following flac command line:
+
+ flac --best track1.wav
+
+Remember that the quality is always the same, varying encoder options
+will only affect the encoding time and resulting filesize.
+
+#### 7.8.4) Compressing MONSTER.SOU with MP3
+
+You need LAME, and our `compress_scumm_sou` utility from the
+scummvm-tools package to perform this task, and ScummVM must be compiled
+with MAD support.
+
+ compress_scumm_sou monster.sou
+
+Eventually you will have a much smaller monster.so3 file, copy this file
+to your game directory. You can safely remove the monster.sou file.
+
+#### 7.8.5) Compressing MONSTER.SOU with Ogg Vorbis
+
+As above, but ScummVM must be compiled with OGG support. Run:
+
+ compress_scumm_sou --vorbis monster.sou
+
+This should produce a smaller monster.sog file, which you should copy to
+your game directory. Ogg encoding may take a considerable longer amount
+of time than MP3, so have a good book handy.
+
+#### 7.8.6) Compressing MONSTER.SOU with Flac
+
+As above, but ScummVM must be compiled with Flac support. Run:
+
+ compress_scumm_sou --flac monster.sou
+
+This should produce a smaller monster.sof file, which you should copy to
+your game directory. Remember that the quality is always the same,
+varying encoder options will only affect the encoding time and resulting
+file size. Playing with the blocksize (`-b <value>`), has the biggest
+impact on the resulting file size -- 1152 seems to be a good value for
+those kind of soundfiles. Be sure to read the encoder documentation
+before you use other values.
+
+#### 7.8.7) Compressing music/sfx/speech in AGOS games
+
+Use our `compress_agos` utility from the scummvm-tools package to
+perform this task. You can choose between multiple target formats, but
+note that you can only use each if ScummVM was compiled with the
+respective decoder support enabled.
+
+```
+ compress_agos effects (For Acorn CD version of Simon 1)
+ compress_agos simon (For Acorn CD version of Simon 1)
+ compress_agos effects.voc (For DOS CD version of Simon 1)
+ compress_agos simon.voc (For DOS CD version of Simon 1)
+ compress_agos simon.wav (For Windows CD version of Simon 1)
+ compress_agos simon2.voc (For DOS CD version of Simon 2)
+ compress_agos simon2.wav (For Windows CD version of Simon 2)
+ compress_agos mac (For Macintosh version of Simon 2)
+
+ compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
+ compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
+ compress_agos voices3.wav (For Windows 4CD version of Feeble)
+ compress_agos voices4.wav (For Windows 4CD version of Feeble)
+
+ compress_agos Music (For Windows version of Puzzle Pack)
+```
+
+For Ogg Vorbis add `--vorbis` to the options, i.e.
+
+ compress_agos --vorbis
+
+For Flac add `--flac` and optional parameters, i.e.
+
+ compress_agos --flac
+
+Eventually you will have a much smaller \*.mp3, \*.ogg or \*.fla file,
+copy this file to your game directory. You can safely remove the old
+file.
+
+#### 7.8.8) Compressing speech/music in Broken Sword
+
+The `compress_sword1` tool from the scummvm-tools package can encode
+music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way to
+encode the files is simply copying the executable into your BS1
+directory (together with the lame encoder) and run it from there. This
+way, it will automatically encode everything to MP3. Afterwards, you can
+manually remove the SPEECH?.CLU files and the wave music files.
+
+Running `compress_sword1 --vorbis` will compress the files using Ogg
+Vorbis instead of MP3.
+
+Running `compress_sword1 --flac` will compress the files using Flac
+instead of MP3.
+
+Use `compress_sword1 --help` to get a full list of the options.
+
+#### 7.8.9) Compressing speech/music in Broken Sword II
+
+Use our `compress_sword2` utility from the scummvm-tools package to
+perform this task. You can choose between multiple target formats, but
+note that you can only use each if ScummVM was compiled with the
+respective decoder support enabled.
+
+```
+ compress_sword2 speech1.clu
+ compress_sword2 music1.clu
+```
+
+For Ogg Vorbis add --vorbis to the options, i.e.
+
+ compress_sword2 --vorbis
+
+Eventually you will have a much smaller \*.cl3 or \*.clg file, copy this
+file to your game directory. You can safely remove the old file.
+
+It is possible to use Flac compression by adding the `--flac` option.
+However, the resulting \*.clf file will actually be larger than the
+original.
+
+Please note that `compress_sword2` will only work with the four
+speech/music files in Broken Sword II. It will not work with any of the
+other \*.clu files, nor will it work with the speech files from Broken
+Sword.
+
+### 7.9) Output sample rate
+
+The output sample rate tells ScummVM how many sound samples to play per
+channel per second. There is much that could be said on this subject,
+but most of it would be irrelevant here. The short version is that for
+most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
+On extremely low-end systems you may want to use 11025 Hz, but it is
+unlikely that you have to worry about that.
+
+To elaborate, most of the sounds ScummVM has to play were sampled at
+either 22050 Hz or 11025 Hz. Using a higher sample rate will not
+magically improve the quality of these sounds. Hence, 22050 Hz is fine.
+
+Some games use CD audio. If you use compressed files for this, they are
+probably sampled at 44100 Hz, so for these games that may be a better
+choice of sample rate.
+
+When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
+ScummVM is responsible for generating the samples. Usually 22050 Hz will
+be plenty for these, but there is at least one piece of AdLib music in
+Beneath a Steel Sky that will sound a lot better at 44100 Hz.
+
+Using frequencies in between is not recommended. For one thing, your
+sound card may not support it. In theory, ScummVM should fall back on a
+sensible frequency in that case, but don't count on it. More
+importantly, ScummVM has to resample all sounds to its output frequency.
+This is much easier to do well if the output frequency is a multiple of
+the original frequency.
+
+## 8.0) Configuration file
+
+By default, the configuration file is saved in, and loaded from:
+
+##### Windows Vista/7:
+
+\\Users\\username\\AppData\\Roaming\\ScummVM\\scummvm.ini,
+
+##### Windows 2000/XP:
+
+\\Documents and Settings\\username\\Application
+Data\\ScummVM\\scummvm.ini,
+
+##### Windows NT4:
+
+<windir>\\Profiles\\username\\Application Data\\ScummVM\\scummvm.ini,
+
+##### Windows 95/98/ME:
+
+<windir>\\scummvm.ini,
+
+If an earlier version of ScummVM was installed under Windows, the
+previous default location of '<windir>\\scummvm.ini' will be kept.
+
+##### Unix:
+
+We follow the XDG Base Directory Specification. This means our
+configuration can be found in: `$XDG_CONFIG_HOME/scummvm/scummvm.ini`
+
+If `XDG_CONFIG_HOME` is not defined or empty, `~/.config` will be used
+as value for `XDG_CONFIG_HOME` in accordance with the specification.
+
+If an earlier version of ScummVM was installed on your system, the
+previous default location of `~/.scummvmrc` will be kept.
+
+##### Mac OS X:
+
+`~/Library/Preferences/ScummVM Preferences` (here, \~ refers to your
+home directory)
+
+##### Others:
+
+scummvm.ini in the current directory
+
+An example config file looks as follows:
+
+```
+ [scummvm]
+ gfx_mode=supereagle
+ fullscreen=true
+ savepath=C:\saves\
+
+ [sky]
+ path=C:\games\SteelSky\
+
+ [germansky]
+ gameid=sky
+ language=de
+ path=C:\games\SteelSky\
+ description=Beneath a Steel Sky w/ German subtitles
+
+ [germandott]
+ gameid=tentacle
+ path=C:\german\tentacle\
+ description=German version of DOTT
+
+ [tentacle]
+ path=C:\tentacle\
+ subtitles=true
+ music_volume=40
+ sfx_volume=255
+
+ [loomcd]
+ cdrom=1
+ path=C:\loom\
+ talkspeed=5
+ savepath=C:\loom\saves\
+
+ [monkey2]
+ path=C:\amiga_mi2\
+ music_driver=windows
+```
+
+### 8.1) Recognized configuration keywords
+
+The following keywords are
+ recognized:
+
+ path string The path to where a game's data files are
+ autosave_period number The seconds between autosaving (default: 300)
+ save_slot number The saved game number to load on startup.
+ savepath string The path to where a game will store its
+ saved games.
+ screenshotpath string The path to where screenshots are saved.
+ iconpath string The path to where to look for icons to use as
+ overlay for the ScummVM icon in the Windows
+ taskbar or macOS X Dock when running a game.
+ The icon files should be named after the game
+ ids and be in ico format on Windows or png
+ format on macOS X.
+ versioninfo string The version of the ScummVM that created the
+ configuration file.
+
+ gameid string The real id of a game. Useful if you have
+ several versions of the same game, and want
+ different aliases for them. See the example.
+ description string The description of the game as it will appear
+ in the launcher.
+
+ language string Specify language (en, us, de, fr, it, pt, es,
+ jp, zh, kr, se, gb, hb, cz, ru)
+ speech_mute bool If true, speech is muted
+ subtitles bool Set to true to enable subtitles.
+ talkspeed number Text delay in SCUMM games, or text speed in
+ other games.
+
+ fullscreen bool Fullscreen mode
+ aspect_ratio bool Enable aspect ratio correction
+ gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
+ super2xsai, supereagle, advmame2x, advmame3x,
+ hq2x, hq3x, tv2x, dotmatrix, opengl)
+ filtering bool Enable graphics filtering
+
+ confirm_exit bool Ask for confirmation by the user before
+ quitting (SDL backend only).
+ console bool Enable the console window (default: enabled)
+ (Windows only).
+ cdrom number Number of CD-ROM unit to use for audio. If
+ negative, don't even try to access the CD-ROM.
+ joystick_num number Number of joystick device to use for input
+ controller_map_db string A custom controller mapping file to load to
+ complete default database (SDL backend only).
+ Otherwise, file gamecontrollerdb.txt will be
+ loaded from extrapath.
+ music_driver string The music engine to use.
+ opl_driver string The AdLib (OPL) emulator to use.
+ output_rate number The output sample rate to use, in Hz. Sensible
+ values are 11025, 22050 and 44100.
+ audio_buffer_size number Overrides the size of the audio buffer. The
+ value must be one of: 256 512 1024 2048 4096
+ 8192 16384 32768. The default value is
+ calculated based on the output_rate to keep
+ audio latency below 45ms.
+ alsa_port string Port to use for output when using the
+ ALSA music driver.
+ music_volume number The music volume setting (0-255)
+ multi_midi bool If true, enable combination AdLib and native
+ MIDI.
+ soundfont string The SoundFont to use for MIDI playback. (Only
+ supported by some MIDI drivers.)
+ native_mt32 bool If true, disable GM emulation and assume that
+ there is a true Roland MT-32 available.
+ enable_gs bool If true, enable Roland GS-specific features to
+ enhance GM emulation. If native_mt32 is also
+ true, the GS device will select an MT-32 map
+ to play the correct instruments.
+ sfx_volume number The sfx volume setting (0-255)
+ tempo number The music tempo (50-200) (default: 100)
+ speech_volume number The speech volume setting (0-255)
+ midi_gain number The MIDI gain (0-1000) (default: 100) (Only
+ supported by some MIDI drivers.)
+
+ copy_protection bool Enable copy protection in certain games, in
+ those cases where ScummVM disables it by
+ default.
+ demo_mode bool Start demo in Maniac Mansion
+ alt_intro bool Use alternative intro for CD versions of
+ Beneath a Steel Sky and Flight of the Amazon
+ Queen
+
+ boot_param number Pass this number to the boot script
+
+Sierra games using the AGI engine add the following non-standard
+keywords:
+
+ originalsaveload bool If true, the original save/load screens are
+ used instead of the enhanced ScummVM ones
+ altamigapalette bool Use an alternative palette, common for all
+ Amiga games. This was the old behavior
+ mousesupport bool Enables mouse support. Allows to use mouse
+ for movement and in game menus
+
+Sierra games using the SCI engine add the following non-standard
+keywords:
+
+ disable_dithering bool Remove dithering artifacts from EGA games
+ prefer_digitalsfx bool If true, digital sound effects are preferred
+ instead of synthesized ones
+ originalsaveload bool If true, the original save/load screens are
+ used instead of the enhanced ScummVM ones
+ native_fb01 bool If true, the music driver for an IBM Music
+ Feature card or a Yamaha FB-01 FM synth module
+ is used for MIDI output
+ use_cdaudio bool Use CD audio instead of in-game audio,
+ when available
+ windows_cursors bool Use the Windows cursors (smaller and monochrome)
+ instead of the DOS ones (King's Quest 6)
+ silver_cursors bool Use the alternate set of silver cursors,
+ instead of the normal golden ones (Space Quest 4)
+
+Broken Sword II adds the following non-standard keywords:
+
+ gfx_details number Graphics details setting (0-3)
+ music_mute bool If true, music is muted
+ object_labels bool If true, object labels are enabled
+ reverse_stereo bool If true, stereo channels are reversed
+ sfx_mute bool If true, sound effects are muted
+
+Flight of the Amazon Queen adds the following non-standard keywords:
+
+ music_mute bool If true, music is muted
+ sfx_mute bool If true, sound effects are muted
+
+Hopkins FBI adds the following non-standard keyword: enable\_gore bool
+If true, enable some optional gore content in the game
+
+Jones in the Fast Lane adds the following non-standard keyword:
+
+ music_mute bool If true, CD audio is used, if available,
+ instead of in-game audio
+
+King's Quest VI Windows adds the following non-standard
+ keyword:
+
+ windows_cursors bool If true, the original unscaled black and white
+ Windows cursors are used instead of the DOS
+ ones. If false, the DOS cursors are used in the
+ Windows version, upscaled to match the rest of
+ the upscaled graphics
+
+Lands of Lore: The Throne of Chaos adds the following non-standard
+keywords:
+
+ smooth_scrolling bool If true, scrolling is smoother when changing
+ from one screen to another
+ floating_cursors bool If true, the cursor changes when it floats to
+ the edge of the screen to a directional arrow.
+ The player can then click to walk towards that
+ direction.
+
+Space Quest IV CD adds the following non-standard keyword:
+
+```
+ silver_cursors bool If true, an alternate set of silver mouse
+ cursors is used instead of the original golden
+ ones
+```
+
+Simon the Sorcerer 1 and 2 add the following non-standard keywords:
+
+ music_mute bool If true, music is muted
+ sfx_mute bool If true, sound effects are muted
+
+Soltys adds the following non-standard keyword: enable\_color\_blind
+bool If true, original colors are replaced by a set of greys
+
+The Legend of Kyrandia adds the following non-standard keyword:
+
+ walkspeed number The walk speed (0-4)
+
+The Legend of Kyrandia: The Hand of Fate adds the following non-standard
+keyword:
+
+ walkspeed number The walk speed (3 or 5, resp. fast or
+ slow)
+
+The Legend of Kyrandia: Malcolm's Revenge adds the following
+non-standard keywords:
+
+ walkspeed number The walk speed (3 or 5, resp. fast or
+ slow)
+ studio_audience bool If true, applause and cheering sounds are heard
+ whenever Malcolm makes a joke
+ skip_support bool If true, the player can skip text and cutscenes
+ helium_mode bool If true, people sound like they've inhaled
+ Helium
+
+The Neverhood adds the following non-standard
+ keywords:
+
+ originalsaveload bool If true, the original save/load screens are
+ used instead of the enhanced ScummVM ones
+ skiphallofrecordsscenes bool
+ If true, allows the player to skip
+ past the Hall of Records storyboard scenes
+ scalemakingofvideos bool If true, the making of videos are scaled, so that
+ they use the whole screen
+
+The 7th Guest adds the following non-standard
+ keyword:
+
+ fast_movie_speed bool If true, movies are played at an increased
+ speed, matching the speed of the iOS version.
+ Movies without sound are still played at their
+ normal speed, to avoid music synchronization
+ issues
+
+Zork Nemesis: The Forbidden Lands adds the following non-standard
+keywords:
+
+ originalsaveload bool If true, the original save/load screens are
+ used instead of the enhanced ScummVM ones
+ doublefps bool If true, game FPS are increased from 30 to 60
+ venusenabled bool If true, the in-game Venus help system is
+ enabled
+ noanimwhileturning bool If true, animations are disabled while turning
+ in panoramic mode
+
+Zork: Grand Inquisitor adds the following non-standard
+ keywords:
+
+ originalsaveload bool If true, the original save/load screens are
+ used instead of the enhanced ScummVM ones
+ doublefps bool If true, game FPS are increased from 30 to 60
+ noanimwhileturning bool If true, animations are disabled while turning
+ in panoramic mode
+ mpegmovies bool If true, the hires MPEG movies are used in the
+ DVD version of the game, instead of the lowres
+ AVI ones
+
+### 8.2) Custom game options that can be toggled via the GUI
+
+A lot of the custom game options in the previous section can be toggled
+via the GUI. If a custom option is available for a specific game, a new
+tab called "Engine" will appear when adding or editing the configuration
+of that game. If the custom options are not shown, the games in question
+will need to be run once or readded in the ScummVM launcher's game list.
+This will update the configuration of each entry, allowing the custom
+options to be shown.
+
+## 9.0) Screenshots (SDL backend only)
+
+On systems using the SDL backend (for example Windows, Mac or Linux) you
+can use alt+s to take snapshots (see section 5.4 - Hotkeys).
+
+You can specify the directory in which you want the screenshots to be
+created in the config file. To do so add a screenshotpath value under
+the \[scummvm\] section:
+
+ [scummvm]
+ screenshotpath=/path/to/screenshots/
+
+The default location, when no screenshot path is defined in the config
+file, depends on the OS: Windows: In Users\\username\\My
+Pictures\\ScummVM Screenshots. macOS X: On the Desktop. Any other OS: In
+the current directory.
+
+## 10.0) Compiling
+
+For an up-to-date overview on how to compile ScummVM for various
+platforms, please consult our Wiki, in particular this page:
+
+<http://wiki.scummvm.org/index.php/Compiling_ScummVM>
+
+If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
+or newer (older versions may work, but are unsupported), and a supported
+compiler. Several compilers, including GCC, mingw and recent versions of
+Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
+tracks or .SOU files, you will need to install the MAD library; likewise
+you will need the appropriate libraries for Ogg Vorbis and FLAC
+compressed sound. For compressed save states, zlib is required.
+
+Some parts of ScummVM, particularly scalers, have highly optimized
+versions written in assembler. If you wish to use this option, you will
+need to install nasm assembler (see <https://www.nasm.us/>). Note that
+we currently only have x86 MMX optimized versions, and they will not
+compile on other processors.
+
+On Windows, you can define `USE_WINDBG` and attach WinDbg to browse
+debug messages (see
+<https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
+
+ - Windows:
+
+ - MinGW Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
+ - Visual Studio (MSVC) Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
+
+ - Linux:
+
+ - GCC Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
+
+ - AmigaOS4:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
+
+ - Apple iPhone:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
+
+ - Atari/FreeMiNT:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
+
+ - Bada/Tizen:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
+
+ - BeOS/ZETA/Haiku:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
+
+ - Google Android:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
+
+ - HP webOS:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
+
+ - Mac OS:
+
+ - Mac OS X Please refer to:
+ <http://wiki.scummvm.org/index.php/Mac_OS_X>
+ - Mac OS X 10.2.8 Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
+ - Mac OS X Crosscompiling Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
+
+ - Maemo:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
+
+ - Nintendo Wii and Gamecube:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
+
+ - RaspberryPi:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
+
+ - Sega Dreamcast:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
+
+ - Sony Playstation:
+
+ - Sony PlayStation 2 Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
+ - Sony PlayStation 3 Please refer to:
+ <http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
+ - Sony PlayStation Portable Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
+
+ - Symbian:
+
+ - Please refer to:
+ <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
+
+## 11.0) Credits
+
+Please refer to our extensive Credits list at:
+
+<https://www.scummvm.org/credits/>
+
+-----
+
+> Good Luck and Happy Adventuring\!
+> The ScummVM team.
+> <https://www.scummvm.org/>