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author | James Brown | 2002-11-10 14:06:27 +0000 |
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committer | James Brown | 2002-11-10 14:06:27 +0000 |
commit | 08c80c4e98795f4654c864c939ed96ca5a1e9561 (patch) | |
tree | 3f5df4005dd5c66ac83be9a1e7f985a40e3f681f /README | |
parent | c7eba62d1e439da8751d80e3146dc535937568f7 (diff) | |
download | scummvm-rg350-08c80c4e98795f4654c864c939ed96ca5a1e9561.tar.gz scummvm-rg350-08c80c4e98795f4654c864c939ed96ca5a1e9561.tar.bz2 scummvm-rg350-08c80c4e98795f4654c864c939ed96ca5a1e9561.zip |
Add small correction
svn-id: r5489
Diffstat (limited to 'README')
-rw-r--r-- | README | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -386,7 +386,7 @@ Until recently, some games (particularly Sam and Max) were only able to run in MIDI mode. This prevented music for these games from working on platforms that do not support MIDI, or soundcards that do not provide MIDI drivers (e.g., many soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI -mode using sampled waves and Adlib emulation using the -adlib option. +mode using sampled waves and Adlib emulation using the -eadlib option. However, if you are capable of using native MIDI, we recommend using one of the MIDI modes below for best sound. |