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| author | Max Horn | 2006-04-23 17:33:16 +0000 |
|---|---|---|
| committer | Max Horn | 2006-04-23 17:33:16 +0000 |
| commit | 0d67640a58b044ade0605319e091df9b2f666e4a (patch) | |
| tree | fcec3906ad2abb5ea28072663193a7cce9282e83 /README | |
| parent | d11f5724f96107a07d462be2410d93f55bd1fba2 (diff) | |
| download | scummvm-rg350-0d67640a58b044ade0605319e091df9b2f666e4a.tar.gz scummvm-rg350-0d67640a58b044ade0605319e091df9b2f666e4a.tar.bz2 scummvm-rg350-0d67640a58b044ade0605319e091df9b2f666e4a.zip | |
Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
svn-id: r22110
Diffstat (limited to 'README')
| -rw-r--r-- | README | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -1224,7 +1224,6 @@ An example config file looks as follows: The following keywords are recognized: - basename string path string The path to where a game's data files are read_only bool If true, ScummVM will never try to overwrite the configuration file. |
