aboutsummaryrefslogtreecommitdiff
path: root/README
diff options
context:
space:
mode:
authorJonathan Gray2003-06-12 09:33:13 +0000
committerJonathan Gray2003-06-12 09:33:13 +0000
commit15d029cb194477da6836ca420efe7f57d7a0675d (patch)
tree78878544e409b00643b27cd0bd6fe63fdfb6756f /README
parent6dd9f8c00364085ae24456cc28446fa6ea0129d3 (diff)
downloadscummvm-rg350-15d029cb194477da6836ca420efe7f57d7a0675d.tar.gz
scummvm-rg350-15d029cb194477da6836ca420efe7f57d7a0675d.tar.bz2
scummvm-rg350-15d029cb194477da6836ca420efe7f57d7a0675d.zip
make readable on standard terminal without wrapping (80 char)
svn-id: r8445
Diffstat (limited to 'README')
-rw-r--r--README93
1 files changed, 56 insertions, 37 deletions
diff --git a/README b/README
index 33af62d6e2..641e640b47 100644
--- a/README
+++ b/README
@@ -1,5 +1,5 @@
ScummVM README
-Last updated: 2003-05-25
+Last updated: 2003-06-12
Release version: 0.4.2cvs
------------------------------------------------------------------------
@@ -50,12 +50,14 @@ be playable to the end:
Day of the Tentacle [Game: tentacle]
Sam & Max [Game: samnmax]
The Dig [Game: dig]
- Simon the Sorcerer 1 [Game: simon1dos/simon1talkie/simon1win]
- Simon the Sorcerer 2 [Game: simon2dos/simon2talkie/simon2win/simon2mac]
+ Simon the Sorcerer 1 [Game: simon1dos/
+ simon1talkie/simon1win]
+ Simon the Sorcerer 2 [Game: simon2dos/simon2talkie
+ /simon2win/simon2mac]
The following games should be finishable, but have some criticial problems that
-prevent them from being fully supported at this time. Please do not file bug reports
-about them.
+prevent them from being fully supported at this time. Please do not file bug
+reports about them.
Full Throttle [Game: ft]
Curse of Monkey Island [Game: comi]
@@ -139,20 +141,23 @@ the section on Reporting Bugs.
- Highway subgame does not behave correctly.
Simon the Sorcerer 1:
- - No inventory scrolling arrows shown in simon1dos and simon1talkie,
- can still move around inventory though.
+ - No inventory scrolling arrows shown in simon1dos and
+ simon1talkie, can still move around inventory though.
- simon1dos freezes briefly after Swampling leaves his house and
when talking to demons in Sordid's Tower
- Minor graphical glitches when using ring
- Minor graphical glitch with Sordid statue after leaving room
Simon the Sorcerer 2:
- - Text in copy protection screen of simon2dos is only shown for short time
- - simon2dos and simon2talkie (With subtitles enabled) freeze briefly when
- Pirate Captain is talking to Mate, when Simon tries to escape
+ - Text in copy protection screen of simon2dos is only shown for
+ a short time
+ - simon2dos and simon2talkie (With subtitles enabled) freeze
+ briefly when Pirate Captain is talking to Mate, when Simon
+ tries to escape
- Minor graphical glitch when giving items to baby
- Only default language in data files is supported in simon2mac
- - F10 key animation in simon2mac is different compared to original game
+ - F10 key animation in simon2mac is different compared to
+ original game
All CD games:
- If you are experiencing random crashes, and your game
@@ -177,10 +182,11 @@ If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
then you will find the Windows version in the main directory of CD
and the DOS Talkie version in the DOS directory of the CD.
-The filenames of saved games for Simon the Sorcerer 1 & 2 were changed in 0.3.0 too:
-Simon the Sorcerer 1 uses simon1.00x (Where x is the slot number)
-Simon the Sorcerer 2 uses simon2.00x (Where x is the slot number)
-So if you have any pre 0.3.0 save games you will need to change their filenames to use them.
+Filenames of saved games for Simon the Sorcerer 1 & 2 were changed in 0.3.0 too:
+ Simon the Sorcerer 1 uses simon1.00x (Where x is the slot number)
+ Simon the Sorcerer 2 uses simon2.00x (Where x is the slot number)
+So if you have any pre 0.3.0 save games you will need to change their filenames
+to use them.
Reporting Bugs:
@@ -229,7 +235,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
Mingw:
* Open Makefile.mingw, alter SDL paths and choose compiling options.
- * Type make -f Makefile.mingw and hopefully ScummVM will compile for you.
+ * Type make -f Makefile.mingw, hopefully ScummVM will compile for you.
Microsoft Visual C++:
* Open the workspace, scummwm.dsw
@@ -256,14 +262,15 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
Mac OS X:
* Make sure you have the developer tools installed.
- * Edit backends/sdl/build.rules, and enable the Mac OS X specific line(s).
- * Depending on where you have installed SDL, you have to add the location
- of its headers to the INCLUDES variables. For example if you installed SDL
- via Fink, you can add this at the end of build.rules:
+ * Edit backends/sdl/build.rules, and enable the Mac OS X specific
+ line(s).
+ * Depending on where you have installed SDL, you have to add the
+ location of its headers to the INCLUDES variables. For example if you
+ installed SDL via Fink, you can add this at the end of build.rules:
INCLUDES+= -I/sw/include
* You can now 'make' to create a command line binary.
- * To get a version you can run from Finder, type 'make bundle' which will
- create ScummVM.app.
+ * To get a version you can run from Finder, type 'make bundle' which
+ will create ScummVM.app.
Running:
@@ -309,8 +316,9 @@ Command Line Options:
scummvm [OPTIONS] [GAME]
- [GAME] - Short name of game to load. For example, 'monkey' for Monkey Island.
-
+ [GAME] - Short name of game to load. For example, 'monkey' for
+ Monkey Island.
+
-p<path> - Path to where the game is installed. Default is Cwd.
-x[<num>] - Save game slot to load (default: autosave)
-f - Full-screen mode.
@@ -331,7 +339,8 @@ Command Line Options:
-z - Display list of games
-b<num> - Start in room <num>.
-d[<num>] - Set debug verbosity to <num>
- -u - Dump scripts if a directory called 'dumps' exists in current directory
+ -u - Dump scripts if a directory called 'dumps' exists in
+ current directory
--multi-midi - enable combination Adlib and native MIDI
--native-mt32 - true Roland MT-32 (disable GM emulation)
@@ -346,10 +355,14 @@ simon games.
Keyboard Arrow Keys - simulate mouse movement
Ctrl-f - runs in fast mode.
Ctrl-Alt 0-9 - Switch between graphics filters
- Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend]
- Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend]
- Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend]
- Ctrl-Alt 4-7 - Switch between graphics filters [OpenGL backend]
+ Ctrl-Alt 1 - Switch beetwen bilinear and non-linear
+ filtering [OpenGL backend]
+ Ctrl-Alt 2 - Don't fit the game in the whole screen
+ (black borders) [OpenGL backend]
+ Ctrl-Alt 3 - Fit the game in the whole screen
+ (no black borders) [OpenGL backend]
+ Ctrl-Alt 4-7 - Switch between graphics filters
+ [OpenGL backend]
Scumm:
Ctrl 0-9 and Alt 0-9 - load and save game state
@@ -379,7 +392,8 @@ being ran faster than their normal speed, as scripts will loose synchronisation
Language options:
-----------------
-ScummVM includes a language option for the Curse of Money Island and the Simon the Sorcerer 1 & 2 games.
+ScummVM includes a language option for the Curse of Money Island and the Simon
+the Sorcerer 1 & 2 games.
en - English (default)
de - German
@@ -401,7 +415,8 @@ Note: the resolutions listed assume the game was originally 320x200
They are:
normal - No filtering, original 320x200 resolution. Fastest.
- 2x - No filtering, double screen/window size to 640x400 (default)
+ 2x - No filtering, double screen/window size to 640x400
+ (default)
3x - No filtering, triple screen/window size to 960x600
2xsai - 2xsai filtering, double screen/window size to 640x400
super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size
@@ -411,7 +426,8 @@ They are:
tv2x - 640x400 scaling. Horizontal scanlines.
dotmatrix - 640x400 scaling. Dot matrix effect.
-To select a graphics filter, pass its name via the '-g' option to scummvm, for example:
+To select a graphics filter, pass its name via the '-g' option to scummvm,
+for example:
scummvm -g advmame2x monkey2
@@ -467,7 +483,8 @@ choices of output, depending on your operating system and configuration.
alsa - Output using ALSA sequencer device. See below.
null - Null output. Don't play any music.
-To select a sound driver, pass its name via the '-e' option to scummvm, for example:
+To select a sound driver, pass its name via the '-e' option to scummvm,
+for example:
scummvm -e adlib monkey2
@@ -693,12 +710,14 @@ Credits:
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
- Claudio Matsuoka - Daily Linux/BeOS builds (http://scummvm.sf.net/daily/)
- Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and Dot Matrix implementation
+ Claudio Matsuoka - Daily Linux/BeOS builds
+ Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and Dot Matrix
+ implementation
Mikesch Nepomuk - MI1 VGA Floppy patches.
Nicolas Noble - Config file and ALSA support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom Audio
- Daniel Schepler - Final MI1 CD music support/ Initial Ogg Vorbis support
+ Daniel Schepler - Final MI1 CD music support/
+ Initial Ogg Vorbis support
Andre Souza - SDL-based OpenGL renderer
Tim 'realmz' - Initial MI1 CD music support
@@ -708,7 +727,7 @@ Credits:
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec
- Jim Leiterman - Various info on his FmTowns/Marty SCUMM ports
+ Jim Leiterman - Various info on his FmTowns/Marty SCUMM ports
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at