diff options
author | Jonathan Gray | 2003-06-12 09:33:13 +0000 |
---|---|---|
committer | Jonathan Gray | 2003-06-12 09:33:13 +0000 |
commit | 15d029cb194477da6836ca420efe7f57d7a0675d (patch) | |
tree | 78878544e409b00643b27cd0bd6fe63fdfb6756f /README | |
parent | 6dd9f8c00364085ae24456cc28446fa6ea0129d3 (diff) | |
download | scummvm-rg350-15d029cb194477da6836ca420efe7f57d7a0675d.tar.gz scummvm-rg350-15d029cb194477da6836ca420efe7f57d7a0675d.tar.bz2 scummvm-rg350-15d029cb194477da6836ca420efe7f57d7a0675d.zip |
make readable on standard terminal without wrapping (80 char)
svn-id: r8445
Diffstat (limited to 'README')
-rw-r--r-- | README | 93 |
1 files changed, 56 insertions, 37 deletions
@@ -1,5 +1,5 @@ ScummVM README -Last updated: 2003-05-25 +Last updated: 2003-06-12 Release version: 0.4.2cvs ------------------------------------------------------------------------ @@ -50,12 +50,14 @@ be playable to the end: Day of the Tentacle [Game: tentacle] Sam & Max [Game: samnmax] The Dig [Game: dig] - Simon the Sorcerer 1 [Game: simon1dos/simon1talkie/simon1win] - Simon the Sorcerer 2 [Game: simon2dos/simon2talkie/simon2win/simon2mac] + Simon the Sorcerer 1 [Game: simon1dos/ + simon1talkie/simon1win] + Simon the Sorcerer 2 [Game: simon2dos/simon2talkie + /simon2win/simon2mac] The following games should be finishable, but have some criticial problems that -prevent them from being fully supported at this time. Please do not file bug reports -about them. +prevent them from being fully supported at this time. Please do not file bug +reports about them. Full Throttle [Game: ft] Curse of Monkey Island [Game: comi] @@ -139,20 +141,23 @@ the section on Reporting Bugs. - Highway subgame does not behave correctly. Simon the Sorcerer 1: - - No inventory scrolling arrows shown in simon1dos and simon1talkie, - can still move around inventory though. + - No inventory scrolling arrows shown in simon1dos and + simon1talkie, can still move around inventory though. - simon1dos freezes briefly after Swampling leaves his house and when talking to demons in Sordid's Tower - Minor graphical glitches when using ring - Minor graphical glitch with Sordid statue after leaving room Simon the Sorcerer 2: - - Text in copy protection screen of simon2dos is only shown for short time - - simon2dos and simon2talkie (With subtitles enabled) freeze briefly when - Pirate Captain is talking to Mate, when Simon tries to escape + - Text in copy protection screen of simon2dos is only shown for + a short time + - simon2dos and simon2talkie (With subtitles enabled) freeze + briefly when Pirate Captain is talking to Mate, when Simon + tries to escape - Minor graphical glitch when giving items to baby - Only default language in data files is supported in simon2mac - - F10 key animation in simon2mac is different compared to original game + - F10 key animation in simon2mac is different compared to + original game All CD games: - If you are experiencing random crashes, and your game @@ -177,10 +182,11 @@ If you have the dual version of Simon the Sorcerer 1 or 2 on CD, then you will find the Windows version in the main directory of CD and the DOS Talkie version in the DOS directory of the CD. -The filenames of saved games for Simon the Sorcerer 1 & 2 were changed in 0.3.0 too: -Simon the Sorcerer 1 uses simon1.00x (Where x is the slot number) -Simon the Sorcerer 2 uses simon2.00x (Where x is the slot number) -So if you have any pre 0.3.0 save games you will need to change their filenames to use them. +Filenames of saved games for Simon the Sorcerer 1 & 2 were changed in 0.3.0 too: + Simon the Sorcerer 1 uses simon1.00x (Where x is the slot number) + Simon the Sorcerer 2 uses simon2.00x (Where x is the slot number) +So if you have any pre 0.3.0 save games you will need to change their filenames +to use them. Reporting Bugs: @@ -229,7 +235,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). Mingw: * Open Makefile.mingw, alter SDL paths and choose compiling options. - * Type make -f Makefile.mingw and hopefully ScummVM will compile for you. + * Type make -f Makefile.mingw, hopefully ScummVM will compile for you. Microsoft Visual C++: * Open the workspace, scummwm.dsw @@ -256,14 +262,15 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml). Mac OS X: * Make sure you have the developer tools installed. - * Edit backends/sdl/build.rules, and enable the Mac OS X specific line(s). - * Depending on where you have installed SDL, you have to add the location - of its headers to the INCLUDES variables. For example if you installed SDL - via Fink, you can add this at the end of build.rules: + * Edit backends/sdl/build.rules, and enable the Mac OS X specific + line(s). + * Depending on where you have installed SDL, you have to add the + location of its headers to the INCLUDES variables. For example if you + installed SDL via Fink, you can add this at the end of build.rules: INCLUDES+= -I/sw/include * You can now 'make' to create a command line binary. - * To get a version you can run from Finder, type 'make bundle' which will - create ScummVM.app. + * To get a version you can run from Finder, type 'make bundle' which + will create ScummVM.app. Running: @@ -309,8 +316,9 @@ Command Line Options: scummvm [OPTIONS] [GAME] - [GAME] - Short name of game to load. For example, 'monkey' for Monkey Island. - + [GAME] - Short name of game to load. For example, 'monkey' for + Monkey Island. + -p<path> - Path to where the game is installed. Default is Cwd. -x[<num>] - Save game slot to load (default: autosave) -f - Full-screen mode. @@ -331,7 +339,8 @@ Command Line Options: -z - Display list of games -b<num> - Start in room <num>. -d[<num>] - Set debug verbosity to <num> - -u - Dump scripts if a directory called 'dumps' exists in current directory + -u - Dump scripts if a directory called 'dumps' exists in + current directory --multi-midi - enable combination Adlib and native MIDI --native-mt32 - true Roland MT-32 (disable GM emulation) @@ -346,10 +355,14 @@ simon games. Keyboard Arrow Keys - simulate mouse movement Ctrl-f - runs in fast mode. Ctrl-Alt 0-9 - Switch between graphics filters - Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend] - Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend] - Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend] - Ctrl-Alt 4-7 - Switch between graphics filters [OpenGL backend] + Ctrl-Alt 1 - Switch beetwen bilinear and non-linear + filtering [OpenGL backend] + Ctrl-Alt 2 - Don't fit the game in the whole screen + (black borders) [OpenGL backend] + Ctrl-Alt 3 - Fit the game in the whole screen + (no black borders) [OpenGL backend] + Ctrl-Alt 4-7 - Switch between graphics filters + [OpenGL backend] Scumm: Ctrl 0-9 and Alt 0-9 - load and save game state @@ -379,7 +392,8 @@ being ran faster than their normal speed, as scripts will loose synchronisation Language options: ----------------- -ScummVM includes a language option for the Curse of Money Island and the Simon the Sorcerer 1 & 2 games. +ScummVM includes a language option for the Curse of Money Island and the Simon +the Sorcerer 1 & 2 games. en - English (default) de - German @@ -401,7 +415,8 @@ Note: the resolutions listed assume the game was originally 320x200 They are: normal - No filtering, original 320x200 resolution. Fastest. - 2x - No filtering, double screen/window size to 640x400 (default) + 2x - No filtering, double screen/window size to 640x400 + (default) 3x - No filtering, triple screen/window size to 960x600 2xsai - 2xsai filtering, double screen/window size to 640x400 super2xsai - Enhanced 2xsai filtering. 640x400 screen/window size @@ -411,7 +426,8 @@ They are: tv2x - 640x400 scaling. Horizontal scanlines. dotmatrix - 640x400 scaling. Dot matrix effect. -To select a graphics filter, pass its name via the '-g' option to scummvm, for example: +To select a graphics filter, pass its name via the '-g' option to scummvm, +for example: scummvm -g advmame2x monkey2 @@ -467,7 +483,8 @@ choices of output, depending on your operating system and configuration. alsa - Output using ALSA sequencer device. See below. null - Null output. Don't play any music. -To select a sound driver, pass its name via the '-e' option to scummvm, for example: +To select a sound driver, pass its name via the '-e' option to scummvm, +for example: scummvm -e adlib monkey2 @@ -693,12 +710,14 @@ Credits: Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio Kovacs Endre Janos - Several fixes for Simon1 Jeroen Janssen - Numerous readability and bugfix patches - Claudio Matsuoka - Daily Linux/BeOS builds (http://scummvm.sf.net/daily/) - Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and Dot Matrix implementation + Claudio Matsuoka - Daily Linux/BeOS builds + Gregory Montoir - AdvanceMAME Scale-2X, TV 2x and Dot Matrix + implementation Mikesch Nepomuk - MI1 VGA Floppy patches. Nicolas Noble - Config file and ALSA support Edward Rudd - Fixes for playing MP3 versions of MI1/Loom Audio - Daniel Schepler - Final MI1 CD music support/ Initial Ogg Vorbis support + Daniel Schepler - Final MI1 CD music support/ + Initial Ogg Vorbis support Andre Souza - SDL-based OpenGL renderer Tim 'realmz' - Initial MI1 CD music support @@ -708,7 +727,7 @@ Credits: Special thanks to: Sander Buskens - For his work on the initial reversing of Monkey2 Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec - Jim Leiterman - Various info on his FmTowns/Marty SCUMM ports + Jim Leiterman - Various info on his FmTowns/Marty SCUMM ports Jimmi Thogersen - For ScummRev, and much obscure code/documentation Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at |