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| author | Max Horn | 2007-03-06 20:21:08 +0000 |
|---|---|---|
| committer | Max Horn | 2007-03-06 20:21:08 +0000 |
| commit | 1b62aeee07ab67d0608ed959d82adcd2fc4536a8 (patch) | |
| tree | 6970cebd4204336f7dc8ee622d1b435c327dfe34 /README | |
| parent | 4730229dffc12a0e126b0b212fa9ce8aab6170ca (diff) | |
| download | scummvm-rg350-1b62aeee07ab67d0608ed959d82adcd2fc4536a8.tar.gz scummvm-rg350-1b62aeee07ab67d0608ed959d82adcd2fc4536a8.tar.bz2 scummvm-rg350-1b62aeee07ab67d0608ed959d82adcd2fc4536a8.zip | |
Updated Feeble File CAB comment
svn-id: r26005
Diffstat (limited to 'README')
| -rw-r--r-- | README | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -492,6 +492,10 @@ original installer or i5comp to unpack the contents of this file. TODO TODO: What is i5comp, where does one get it? -> Add this! TODO +TODO: Seems a better tool might be unshield, http://synce.sourceforge.net/synce/unshield.php, +TODO: which is portable (Debian package exists) and it's author happens to be twogood +TODO: (a team member, that's too good to be true, isn't it? har har *ggg*) +TODO The game uses Smacker cutscenes extensively, which we can't support directly, due to reasons described above. The cutscenes have to be re-encoded to DXA, |
