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authorFilippos Karapetis2010-11-04 15:58:53 +0000
committerFilippos Karapetis2010-11-04 15:58:53 +0000
commit1dac4fbd557fc07be1bbc0dbbe94b1705b601a2a (patch)
treea3711c27a4a108d9d85d3612e1b429762a0b57da /README
parentb7f1e3b239d33b783d0fbec83027320ca0037f02 (diff)
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SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
Diffstat (limited to 'README')
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1 files changed, 1 insertions, 0 deletions
diff --git a/README b/README
index fd900ce310..d40ffadb43 100644
--- a/README
+++ b/README
@@ -1949,6 +1949,7 @@ The following keywords are recognized:
fullscreen bool Fullscreen mode
aspect_ratio bool Enable aspect ratio correction
+ sci_undither bool Remove dithering artifacts from early SCI EGA games
gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
super2xsai, supereagle, advmame2x, advmame3x,
hq2x, hq3x, tv2x, dotmatrix)