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authorKari Salminen2010-01-24 17:46:37 +0000
committerKari Salminen2010-01-24 17:46:37 +0000
commit414eadfb2aec530b21f0773ed6657017b650876f (patch)
tree147643d966e540e197c3abe3ea72a62dec2f79a5 /README
parent45cbc7b265708129b77543c89555edcd28555ad7 (diff)
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Cine: executePlayerInput: Combine mouse handling plus a few other things.
- Combines mouse position and button state fetching from two branches (allowPlayerInput / !allowPlayerInput) into a single loop with a little more exotic while-clause. NOTE! Added manageEvents-call into the unified version although there was no manageEvents-call in one of the versions that was combined. Tested a little and didn't seem to matter, but hopefully won't cause any regressions! - Limit first possible 'renderer->setCommand(commandBuffer)' call to Future Wars only (Checked with FW & OS disassembly). - Combined all cases of 'left and right mouse buttons are down' into a single if-clause (All those cases call makeSystemMenu). svn-id: r47505
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