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author | Kari Salminen | 2010-01-24 17:46:37 +0000 |
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committer | Kari Salminen | 2010-01-24 17:46:37 +0000 |
commit | 414eadfb2aec530b21f0773ed6657017b650876f (patch) | |
tree | 147643d966e540e197c3abe3ea72a62dec2f79a5 /README | |
parent | 45cbc7b265708129b77543c89555edcd28555ad7 (diff) | |
download | scummvm-rg350-414eadfb2aec530b21f0773ed6657017b650876f.tar.gz scummvm-rg350-414eadfb2aec530b21f0773ed6657017b650876f.tar.bz2 scummvm-rg350-414eadfb2aec530b21f0773ed6657017b650876f.zip |
Cine: executePlayerInput: Combine mouse handling plus a few other things.
- Combines mouse position and button state fetching
from two branches (allowPlayerInput / !allowPlayerInput)
into a single loop with a little more exotic while-clause.
NOTE! Added manageEvents-call into the unified version although
there was no manageEvents-call in one of the versions that was
combined. Tested a little and didn't seem to matter, but hopefully
won't cause any regressions!
- Limit first possible 'renderer->setCommand(commandBuffer)' call
to Future Wars only (Checked with FW & OS disassembly).
- Combined all cases of 'left and right mouse buttons are down'
into a single if-clause (All those cases call makeSystemMenu).
svn-id: r47505
Diffstat (limited to 'README')
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