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authorTorbjörn Andersson2003-08-12 16:43:43 +0000
committerTorbjörn Andersson2003-08-12 16:43:43 +0000
commit50527702134133f69d35008467cbd62e3371f857 (patch)
tree33223ec2a433a60c4fa6f6fd598b0ecd42d2cbe4 /README
parentb198fbc3bb09080b10e45d97995de1a84bebf301 (diff)
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Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
since the original interpreters appear to have allowed it. This fixes bug #786380 ("FOA - FISTS, script crash in Crete"). I do not know what the purpose of actor 0 was in the original. Either it's a no-op, or it's used to store actor default values. Note that in the FOA case the room-33-200 script will loop - at least with the provided savegame - until you leave the room. However, this is quite harmless. svn-id: r9650
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