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author | Max Horn | 2002-12-01 15:35:36 +0000 |
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committer | Max Horn | 2002-12-01 15:35:36 +0000 |
commit | 5819f1e6ee61cb4d652749008e40dea5ab33146f (patch) | |
tree | 5fff72076ba5c5bfaaeb856b1c7398ba619c7f9f /README | |
parent | db54db67ef61f26f936554105cef1e8abac673ff (diff) | |
download | scummvm-rg350-5819f1e6ee61cb4d652749008e40dea5ab33146f.tar.gz scummvm-rg350-5819f1e6ee61cb4d652749008e40dea5ab33146f.tar.bz2 scummvm-rg350-5819f1e6ee61cb4d652749008e40dea5ab33146f.zip |
some spelling fixes, more cleanup
svn-id: r5783
Diffstat (limited to 'README')
-rw-r--r-- | README | 44 |
1 files changed, 22 insertions, 22 deletions
@@ -37,18 +37,18 @@ Supported Games: At the moment the following games have been reported to work, and should be playable to the end: - Indiana Jones & the Last Crusade (256) [Game: indy3] - Loom (256 color CD version) [Game: loomcd] - Zak McKraken (256 color FM Towns version) [Game: zak256] - Monkey Island 1 (VGA version) [Game: monkeyvga] - Monkey Island 1 (CD version) [Game: monkey/monkey1] - Monkey Island 2 [Game: monkey2] - Indiana Jones And The Fate Of Atlantis [Game: atlantis] - Day Of The Tentacle [Game: tentacle] - Sam & Max [Game: samnmax] - The Dig [Game: dig] - Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win] - Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win] + Indiana Jones & the Last Crusade (256) [Game: indy3] + Loom (256 color CD version) [Game: loomcd] + Zak McKracken (256 color FM Towns version) [Game: zak256] + Monkey Island 1 (VGA version) [Game: monkeyvga] + Monkey Island 1 (CD version) [Game: monkey/monkey1] + Monkey Island 2 [Game: monkey2] + Indiana Jones And The Fate Of Atlantis [Game: atlantis] + Day Of The Tentacle [Game: tentacle] + Sam & Max [Game: samnmax] + The Dig [Game: dig] + Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win] + Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win] The following games should load, but are not yet fully playable. Play these at @@ -61,7 +61,7 @@ compatibility chart. The following games are SCUMM engine, but NOT supported by ScummVM (yet). Maniac Mansion - Zak McKraken (16 color floppy version) + Zak McKracken (16 color floppy version) Monkey Island 1 (EGA, 16 color floppy version) Loom (16 color floppy version) Curse of Monkey Island @@ -118,7 +118,7 @@ the section on Reporting Bugs. Indy 3 (The Last Crusade): - Music and Sound may not play - In some rooms Indy may be able to walk to odd places - - Fighting is slightly unpredicable, use the numpad (with numlock) + - Fighting is slightly unpredictable, use the numpad (with numlock) or the top row number keys. Fighting is best avoided. - There are some minor graphical glitches @@ -146,12 +146,12 @@ Simon the Sorcerer 1 and 2 games note -------------------------------------- The Simon the Sorcerer 1 & 2 games were split into six targets to make coding easier and to make it more clear which target should be used: -simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk) -simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk) -simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD) -simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD) -simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD) -simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD) + simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk) + simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk) + simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD) + simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD) + simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD) + simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD) If you have the dual version of Simon the Sorcerer 1 or 2 on CD, then you will find the Windows version in the main directory of CD @@ -196,8 +196,8 @@ Visual C++ are supported. If you wish to use MP3-compressed CD tracks or USE_MAD. Tools for compressing .SOU files to .SO3 files can be found in the 'tools' CVS module, or in the 'scummvm-tools' package. -You can also comment/uncomment appropriate lines in the Makefile to use -sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear +You can also comment/uncomment appropriate lines in the build.rules file to +use sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear filtering by using OpenGL textures. On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug |