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authorJames Brown2003-07-02 14:51:00 +0000
committerJames Brown2003-07-02 14:51:00 +0000
commit5b71113dcb4b87287417d0605c48fbc2a9eab451 (patch)
tree19cb17d2ec9b2e71ecee1fc9dec35aa304ff8b6c /README
parent621e356b4257d89614b0f61b2dda7988bdb06119 (diff)
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Finish a thought I started about the OpenGL filter
svn-id: r8716
Diffstat (limited to 'README')
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1 files changed, 4 insertions, 1 deletions
diff --git a/README b/README
index 84010e4ecc..a055a20faf 100644
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@@ -479,7 +479,10 @@ using any form of anti-aliasing/linear filtering.
Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution
of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
-Note #4: The OpenGL filter is included for
+Note #4: The OpenGL filter is included as a curiosity only. It's use is
+unsupported, and unrecommended. The only benefit is hardware accelerated
+scaling, but any machine with an OpenGL card should be fast enough to use
+the software scalers (see above).
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