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author | James Brown | 2003-07-02 14:51:00 +0000 |
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committer | James Brown | 2003-07-02 14:51:00 +0000 |
commit | 5b71113dcb4b87287417d0605c48fbc2a9eab451 (patch) | |
tree | 19cb17d2ec9b2e71ecee1fc9dec35aa304ff8b6c /README | |
parent | 621e356b4257d89614b0f61b2dda7988bdb06119 (diff) | |
download | scummvm-rg350-5b71113dcb4b87287417d0605c48fbc2a9eab451.tar.gz scummvm-rg350-5b71113dcb4b87287417d0605c48fbc2a9eab451.tar.bz2 scummvm-rg350-5b71113dcb4b87287417d0605c48fbc2a9eab451.zip |
Finish a thought I started about the OpenGL filter
svn-id: r8716
Diffstat (limited to 'README')
-rw-r--r-- | README | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -479,7 +479,10 @@ using any form of anti-aliasing/linear filtering. Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. -Note #4: The OpenGL filter is included for +Note #4: The OpenGL filter is included as a curiosity only. It's use is +unsupported, and unrecommended. The only benefit is hardware accelerated +scaling, but any machine with an OpenGL card should be fast enough to use +the software scalers (see above). Autosaves: ---------- |