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authorMax Horn2002-12-02 21:43:38 +0000
committerMax Horn2002-12-02 21:43:38 +0000
commit62f87e086ae4725274dad6223c58b9285f2cd62d (patch)
tree6bdaf8fb49292765462c2556f2cb32a5297c1a86 /README
parent9419f45ac6fcaa657c0acecadd7421b5cf5e764b (diff)
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more README cleanup; removed outdated section on code indent, it doesn't apply to end users anyway
svn-id: r5818
Diffstat (limited to 'README')
-rw-r--r--README24
1 files changed, 8 insertions, 16 deletions
diff --git a/README b/README
index 66385d3fcf..2e162b1d54 100644
--- a/README
+++ b/README
@@ -233,7 +233,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
* Run 'make deb'.
* Finally run 'dpkg -i ../scummvm-cvs*deb', and you're done.
- Mac OS X
+ Mac OS X:
* Make sure you have the developer tools installed.
* Edit backends/sdl/build.rules, and enable the Mac OS X specific line(s).
* Depending on where you have installed SDL, you have to add the location
@@ -258,6 +258,7 @@ under Windows, you would make a shortcut calling this command:
C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
Under BSD, Linux, or similar, the commandline would be:
+
/path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
Or, if you have, for example, Full Throttle on CD, and your CD drive is D:,
@@ -274,6 +275,7 @@ file can be found near the end of this readme.
The short game name ('game target') you see at the end of the command
line is very important. A short list is contained at the top of this
file. You can also get the current list of games and game names at:
+
http://www.scummvm.org/compatibility.php
For the adventurous, who like to live on the edge... you can download
@@ -533,6 +535,7 @@ this task, and ScummVM must be compiled with MAD support.
Make a backup file of your MONSTER.SOU before attempting this. Copy your
MONSTER.SOU file to a temporary folder. Then run:
+
extract monster.sou
In about 30 minutes or so, you will have a much smaller monster.so3 file,
@@ -542,14 +545,15 @@ copy this file to your game dir. You can safely remove the monster.sou file.
Compressing MONSTER.SOU with Ogg Vorbis:
----------------------------------------
As above but run:
+
extract --vorbis monster.sou
This should produce a smaller monster.sog file, which you should copy to your
game dir.
-Using data files from Macintosh game versions
----------------------------------------------
+Using data files from Macintosh game versions:
+----------------------------------------------
All LucasArts Scumm based adventures except CMI also exist in versions for the
Macintosh. ScummVM can use most (all?) of them, however, in some case some
additional work is required. First off, if you are not using a Macintoh for
@@ -560,25 +564,13 @@ Secondly, most of the newer games shipped only with a single data file on the
Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
package to extract the data files ScummVM excpects. You invoke rescumm like
this (where DATAFILE is the path to the single big data file):
+
rescumm DATAFILE
It will extract the data into the current directory, so make sure to run it from
a writable directory.
-Coding style:
-------------
-For ScummVM coding, we use hugging braces, and two-space tab indents.
-We occasionally run the following 'indent' parameters to ensure everything
-is kept standard:
-
--br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs
--npcs -nbap -Tbyte -Tvoid -Tuint32 -Tuint8 -Tuint16 -Tint -Tint8
--Tint16 -Tint32 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData
--TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader
--TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer
-
-
Configuration file:
-------------------
By default, the configuration file is saved in, and loaded from: