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authorJordi Vilalta Prat2008-01-27 19:47:41 +0000
committerJordi Vilalta Prat2008-01-27 19:47:41 +0000
commit66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (patch)
treee27aadabecd8dd910884280e6559ff9c94c3d73c /README
parent278857698dc7b1623096fe1ad12511dc4c886c7e (diff)
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Removed trailing spaces.
svn-id: r30664
Diffstat (limited to 'README')
-rw-r--r--README12
1 files changed, 6 insertions, 6 deletions
diff --git a/README b/README
index 8e138f43c8..12058c6e60 100644
--- a/README
+++ b/README
@@ -149,12 +149,12 @@ AGI Games by Sierra:
King's Quest II [kq2]
King's Quest III [kq3]
King's Quest IV [kq4]
- Leisure Suit Larry in the Land of the
+ Leisure Suit Larry in the Land of the
Lounge Lizards [lsl1]
Mixed-Up Mother Goose [mixedup]
Manhunter 1: New York [mh1]
Manhunter 2: San Francisco [mh2]
- Police Quest I: In Pursuit of the Death
+ Police Quest I: In Pursuit of the Death
Angel [pq1]
Space Quest I: The Sarien Encounter [sq1]
Space Quest II: Vohaul's Revenge [sq2]
@@ -401,7 +401,7 @@ FLAC and zlib support.
For systems that are too slow to handle the decoding of FLAC audio,
the audio for these cutscenes is also provided separately as OGG Vorbis audio.
Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM
-compiled with both libVorbis and zlib support.
+compiled with both libVorbis and zlib support.
The cutscenes should be placed in the main game data directory. Note that
currently this requires either copying the game to hard disk or burning
@@ -512,7 +512,7 @@ to note.
Many of the files necessary for the game are stored in an InstallShield file
called data1.cab, which ScummVM is unable to unpack. You will need to use the
-original installer or i5comp to unpack the contents of this file. The i5comp
+original installer or i5comp to unpack the contents of this file. The i5comp
decompression tool, can be found via a search on the internet.
The game uses Smacker cutscenes extensively, which we can't support directly,
@@ -565,7 +565,7 @@ more than one words share the same numeric representation. For example the
words 'quit' and 'suit' map to the same number, namely 7848. In these cases the
(#)next button lights up. By pressing it, you can cycle through the list of
words sharing the same code and finally accept the correct one by pressing
-(0)space or the Ok button.
+(0)space or the Ok button.
The second input method (123) is the numeric input: Each key you press is
entered verbatim as a number.
@@ -1788,7 +1788,7 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
* run 'make config'
* run 'make scummvm'
* create your debian/changelog in top directory
- * run 'make deb' in backends/platform/maemo
+ * run 'make deb' in backends/platform/maemo
------------------------------------------------------------------------
Good Luck and Happy Adventuring!