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authorJames Brown2003-07-02 03:29:05 +0000
committerJames Brown2003-07-02 03:29:05 +0000
commit8715968b2c90499ef0a2a756abcc472ba496ea76 (patch)
tree95af67958b6845250288dba8ffd9363abb742ad5 /README
parent1b5ea45887d4c853603fd5dedb02b8cf56eeb458 (diff)
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Readme and News update. Can somebody verify 'known bugs', as I think some of the music issues have been resolved (?)
svn-id: r8704
Diffstat (limited to 'README')
-rw-r--r--README24
1 files changed, 15 insertions, 9 deletions
diff --git a/README b/README
index 1d19e4ae8f..742286c00e 100644
--- a/README
+++ b/README
@@ -1,6 +1,6 @@
ScummVM README
-Last updated: 2003-06-12
-Release version: 0.4.2cvs
+Last updated: 2003-07-02
+Release version: 0.4.5cvs
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
@@ -37,6 +37,8 @@ Supported Games:
At the moment the following games have been reported to work, and should
be playable to the end:
+SCUMM Games:
+ Maniac Mansion (Enhanced Version) [Game: maniac]
Indiana Jones & the Last Crusade (EGA) [Game: indy3ega]
Indiana Jones & the Last Crusade (256) [Game: indy3]
Loom (16 color floppy version) [Game: loom]
@@ -50,6 +52,9 @@ be playable to the end:
Day of the Tentacle [Game: tentacle]
Sam & Max [Game: samnmax]
The Dig [Game: dig]
+
+Other Games:
+ Beneath a Steel Sky [Game: sky]
Simon the Sorcerer 1 [Game: simon1dos/
simon1talkie/simon1win]
Simon the Sorcerer 2 [Game: simon2dos/simon2talkie
@@ -67,13 +72,12 @@ your own risk, and please do not file bug reports about them. If you want
the latest updates on game compatibility, visit our web site and view the
compatibility chart.
- Maniac Mansion [Game: maniac]
- Zak McKracken (16 color floppy version) [Game: zak]
+ Maniac Mansion (Original) [Game: maniac]
+ Zak McKracken (Original) [Game: zak]
Putt-Putt Goes To The Moon [Game: puttmoon]
Putt-Putt's Fun Pack [Game: funpack]
Fatty Bear's Birthday Surprise [Game: fbear]
Fatty Bear's Fun Pack [Game: fbpack]
- Beneath A Steel Sky [Game: sky]
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
@@ -451,7 +455,7 @@ They are:
advmame3x - 960x600 scaling. Doesn't rely on blurring like 2xSAI.
tv2x - 640x400 scaling. Horizontal scanlines.
dotmatrix - 640x400 scaling. Dot matrix effect.
- opengl - OpenGL with bilinear filtering [OpenGL backend]
+ opengl - OpenGL with bilinear filtering [Unsupported]
To select a graphics filter, pass its name via the '-g' option to scummvm,
for example:
@@ -468,13 +472,15 @@ using any form of anti-aliasing/linear filtering.
Note #3: The FmTowns version of Zak (zak256 target) uses an original resolution
of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
+Note #4: The OpenGL filter is included for
Autosaves:
----------
Because ScummVM is still a beta product, it -can- crash and/or hang
occasionally. As such, every five minutes it will save a game in Slot 0. This
-game can be loaded via Ctrl-0, or the F5 menu. This autosaving only applies to
-Scumm games, not other games (such as Simon the Sorcerer)
+game can be loaded via Ctrl-0, or the F5 menu. This autosaving currently only
+applies to SCUMM games, not other games (such as Simon the Sorcerer or
+Beneath a Steel Sky)
Savegames:
@@ -485,7 +491,7 @@ file later in this readme.
You can also use the environment variable SCUMMVM_SAVEPATH to specify where to
put save games. Don't forget the trailing directory separator. Also be aware
-that saved games can, and probably WILL, break between ScummVM releases.
+that saved games may break between ScummVM releases.
Bash (Unix) Example:
export SCUMMVM_SAVEPATH=/tmp/scummvm_savegames/