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authorJames Brown2003-09-12 03:13:51 +0000
committerJames Brown2003-09-12 03:13:51 +0000
commit90dd98511b74fff68b1fee39d6e7a6b80c4ccf56 (patch)
tree84c8dfd89c499a3e4fb478ee810b543929c66c57 /README
parenta86f6ed55c297ba4a1995e301f98bcb0129cfc54 (diff)
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A few small updates, query on the status of Indy walk bugs (see FIXME comment in Readme).
I propose 0.6.0 is codenamed the 'Mad Max' release. Any seconds? (reply to -Devel) svn-id: r10190
Diffstat (limited to 'README')
-rw-r--r--README58
1 files changed, 37 insertions, 21 deletions
diff --git a/README b/README
index 0142738857..32a8452bbe 100644
--- a/README
+++ b/README
@@ -1,5 +1,5 @@
ScummVM README
-Last updated: 2003-09-10
+Last updated: 2003-09-12
Release version: 0.5.3-cvs
------------------------------------------------------------------------
@@ -129,6 +129,7 @@ prevent them from being fully supported at this time. Please do not file bug
reports about them.
Full Throttle [Game: ft]
+ Broken Sword II [Game: sword2]
The following games should load, but are not yet fully playable. Play these at
your own risk, and please do not file bug reports about them. If you want
@@ -139,7 +140,6 @@ compatibility chart.
Putt-Putt's Fun Pack [Game: funpack]
Fatty Bear's Birthday Surprise [Game: fbear]
Fatty Bear's Fun Pack [Game: fbpack]
- Broken Sword II [Game: sword2]
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
@@ -207,6 +207,7 @@ the section on Reporting Bugs.
Zak McKracken (Classic):
- Actors sometimes cause minor graphical glitches
+// FIXME: Are these two still present? Many walk-related fixes lately...
Indiana Jones & the Last Crusade (EGA):
- In some rooms Indy may be able to walk to odd places
@@ -274,8 +275,8 @@ Google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main CVS, feel free to contact us!
Windows - SDL
- Windows CE - SDL (iPaq and other handheld devices)
- Linux - X11 & OSS audio (includes iPaqs running Linux)
+ Windows CE - SDL (iPaq and other handheld devices)
+ Linux - X11/OSS audio (includes iPaqs running Linux)
Mac OS X - SDL
AmigaOS - SDL
MorphOS - Custom backend
@@ -284,7 +285,7 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us!
Dreamcast - Custom backend
GP32 - Custom backend
PalmOS - Custom backend
- UNIX - SDL (Linux, Solaris, IRIX, *BSD)
+ UNIX - SDL (Linux, Solaris, IRIX, *BSD)
The Dreamcast port does not support Curse of Monkey Island, nor The Dig.
The PalmOS port does not support Curse of Monkey Island, Beneath a Steel
@@ -299,6 +300,11 @@ directory. The filenames must not be in mixed case on *nix systems
this is a bad one: "Monkey2.000"). If you use a game with speech, the file
monster.sou must reside in the same directory as the datafiles.
+Please note that by default, ScummVM will save games in the directory
+it is executed from, so you should refrain from running it from more than
+one location. Further information, including how to specify a specific save
+directory to avoid this issue, are in section 6.0.
+
ScummVM can be launched directly by running the executable. In this case,
the in-built launcher will activate. From this, you can add games (click
'Add Game'), or launch games which have already been configured.
@@ -632,23 +638,22 @@ If you have a WaveTable capable sound card, you have to load a sbk or sf2
soundfont using the sfxload software. Example:
sfxload /path/to/8mbgmsfx.sf2
-If you don't have a MIDI capable soundcard, or if you want to take advantage of
-your TiMidity samples, then you can ask TiMidity to become an ALSA sequencer
-output. Here is a quick way to do so:
- timidity -iAqqq -B2,8 -Os1S -s 44100 &
-If you get distorted output with this setting try dropping the -B2,8 or
-changing the value.
-
-Then the TiMidity port will be visible from the 'aconnect -o -l' list. You
-should launch it as root, since it will try to set up some real time
-priority.
+If you don't have a MIDI capable soundcard, there are two options: FluidSynth
+and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
+behind music. This is very noticable in iMUSE-enabled games, which use fast
+and dynamic music transitions. Running TiMidity as root will allow it to
+setup real time priority, which may reduce music lag.
-You can also use FluidSynth for a software synth that supports sound fonts,
-if you don't have any MIDI hardware.
+Asking TiMidity to become an ALSA sequencer:
+ timidity -iAqqq -B2,8 -Os1S -s 44100 &
+(If you get distorted output with this setting, you can try dropping the
+-B2,8 or changing the value. To reduce the possibility of )
-An example usage of FluidSynth might look like this:
+Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
-Then use 'aconnect -o -l' as above to find what port its on.
+
+Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
+command as described earlier in this section.
7.5.0) Using MP3 files for CD audio:
------ -----------------------------
@@ -689,12 +694,13 @@ file.
7.5.3) Compressing MONSTER.SOU with Ogg Vorbis:
------ ----------------------------------------
-As above but run:
+As above, but ScummVM must be compiled with OGG support. Run:
extract --vorbis monster.sou
This should produce a smaller monster.sog file, which you should copy to your
-game directory.
+game directory. Ogg encoding may take a considerable longer amount of time
+than MP3, so have a good book handy.
7.5.4) Compressing sfx/speech in Simon the Sorcerer 1 and 2
@@ -732,6 +738,15 @@ An example config file looks as follows:
fullscreen=true
savepath=C:\saves\
+ [sky]
+ path=C:\games\SteelSky\
+
+ [germansky]
+ gameid=sky
+ language=de
+ path=C:\games\SteelSky\
+ description=Beneath a Steel Sky w/ German subtitles
+
[germandott]
gameid=tentacle
path=C:\german\tentacle\
@@ -748,6 +763,7 @@ An example config file looks as follows:
cdrom=1
path=C:\loom\
talkspeed=55
+ savepath=C:\loom\saves\
[monkey2]
path=C:\amiga_mi2\