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authorMartin Kiewitz2015-05-15 05:45:15 +0200
committerMartin Kiewitz2015-05-15 05:45:15 +0200
commit915e65d949c7beb612207e8229cb1caa6f06f116 (patch)
tree0de9e89bc2fc22400c600ba34c004bf5b996a8cd /README
parentb39b15485bbf4e53a248e04423ecd93f990d4740 (diff)
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AGI/SCI: add engine options to README file
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1 files changed, 10 insertions, 0 deletions
diff --git a/README b/README
index 56b0a8423c..6b1a3cf2af 100644
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+++ b/README
@@ -2264,6 +2264,10 @@ Sierra games using the AGI engine add the following non-standard keywords:
originalsaveload bool If true, the original save/load screens are
used instead of the enhanced ScummVM ones
+ altamigapalette bool Use an alternative palette, common for all
+ Amiga games. This was the old behavior
+ mousesupport bool Enables mouse support. Allows to use mouse
+ for movement and in game menus
Sierra games using the SCI engine add the following non-standard keywords:
@@ -2275,6 +2279,12 @@ Sierra games using the SCI engine add the following non-standard keywords:
native_fb01 bool If true, the music driver for an IBM Music
Feature card or a Yamaha FB-01 FM synth module
is used for MIDI output
+ use_cdaudio bool Use CD audio instead of in-game audio,
+ when available
+ windows_cursors bool Use the Windows cursors (smaller and monochrome)
+ instead of the DOS ones (King's Quest 6)
+ silver_cursors bool Use the alternate set of silver cursors,
+ instead of the normal golden ones (Space Quest 4)
Broken Sword II adds the following non-standard keywords: