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author | Torbjörn Andersson | 2003-06-16 14:47:25 +0000 |
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committer | Torbjörn Andersson | 2003-06-16 14:47:25 +0000 |
commit | c3af6fbe04f8452c3a1cab29e675b35ef7dc9a74 (patch) | |
tree | e47df7b0a81c99a838d932b9dee36e0b93027581 /README | |
parent | 4abfb1f73c2a2f5653c775ddc25abe6e8cb83a0d (diff) | |
download | scummvm-rg350-c3af6fbe04f8452c3a1cab29e675b35ef7dc9a74.tar.gz scummvm-rg350-c3af6fbe04f8452c3a1cab29e675b35ef7dc9a74.tar.bz2 scummvm-rg350-c3af6fbe04f8452c3a1cab29e675b35ef7dc9a74.zip |
Added section on copy protection, and why we bypass it for some games. Feel
free to rewrite this in a better way, but I think we should say *something*
about it at least.
svn-id: r8518
Diffstat (limited to 'README')
-rw-r--r-- | README | 23 |
1 files changed, 23 insertions, 0 deletions
@@ -107,6 +107,29 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us! UNIX - SDL (Linux, Solaris, IRIX, *BSD) +Copy Protection: +---------------- +The ScummVM team does not condone piracy. However, there are cases when +LucasArts themselves bundled cracked interpreters with their own games -- +the data files still contain the copy protection scripts, but the interpreter +bypasses them. There is no way for us to tell the difference between legitimate +and pirated data files, so for the games where we know the original interpreter +may have been cracked ScummVM will always have to bypass the copy protection. + +At the time of writing, that includes the following games: + +Indiana Jones & the Last Crusade (EGA) +Loom (16 color floppy version) +Maniac Mansion +Monkey Island 1 (EGA version) +Monkey Island 1 (VGA version) +Monkey Island 2 +Zak McKracken (256 color FM Towns version) + +In most cases ScummVM will still show the copy protection screen. Try entering +any answer. Chances are that it will work. + + Known Problems in ScummVM 0.4.0: -------------------------------- This release has the following known problems. There is no need to report them, |